Main Processor: 6809 @ 1.5Mhz
Mathbox Processor: Custom math processor build around four AMD 2901 4-bit chip slices.
2K fixed main RAM
6K bank switched main RAM
8K shared with Mathbox
8K shared with video processor in two 4K banks.
40K fixed main ROM
48K bank switched main ROM
48K bank switched mathbox ROM
1K x 54bit mathbox micro code ROM
Sound: Quad Atari Pokey
32x32x1 color character display
256x232x6bit bitmap display drawn to by custom polygon drawing hardware.
An excellent pages with lots of information on the game play. Mainly information on the game play but also some technical and historical information.
You can download John's I, Robot emulator from this page as well as VRML models of the various 3D objects in the game.
Has some basic information on the game and a few pictures. You can also download the operators manual here.
A good page with a bunch of technical information on the game including the schematics and ROM images.
Has a little bit of information on the game and some pictures.I, Robot FAQ
The following files where generously provided by John Manfreda
3D Overview - Describes how the 3D object data is stored in memory and how the objects are drawn to the video memory.
Bank Switch - Describes how the processor and mathbox access RAM and ROM
Video Hardware - Describes how the custom video processor works.
Video Hardware (.txt) - Describes the alphanumeric generation and the background video buffer.
Mathbox Source Code - C source code for a mathbox emulator.
4467412 - Slave processor with clock controlled by internal ROM & master processor
4425559 - Method and apparatus for generating line segments and polygonal areas on a raster-type display
4459578 - Finger control joystick utilizing
Back in 1998 I was writing drivers for the mult-arcade emulator MAME. While looking for the next game I wanted to emulate I ran across some technical information on I-Robot, and remembering this game from my local arcade I decided it would be a good driver to do. It turned out to be quite a labor of love, taking over a year to actually get it working. In the end it turned out to be a group effort amongst a couple people on the MAME team (myself, John.Dickson, Aaron Giles, Juergen Buchmueller, Julian Eggebrecht) as well as John Manfreda, the author of the only other I-Robot emulator.
This was the first I-Robot emulator. It's for Windows, has nice accuracy, and good speed.