GENERAL SOFTWARE INFO, TIDBITS, CHEATS AND EASTER EGGS
Adventure A box for this game was shown in a flyer for the "Video System X." A.E. Licensed from Broderbund. Similar to the Atari 8-bit computer version except that the time required to draw the backgrounds is painstakingly long. Only a precious few are known to exist. Asteroids Recently discovered! The first Atari 5200 catalog (Part #CO18270 Rev.1) shows a picture of the box as well as a game description and screenshot. This game supports up to 4 players in head-to-head or cooperative play. After attempting to play it, you realize what we’ve all suspected for some time: The game is unplayable with the standard 5200 controller. Some interesting notes - This cart was found with an actual production label and a prototype 5200 Asteroids controller. Only one is known to exist, and was demonstrated for the first time at the World of Atari '98 show in Las Vegas. For more info on this game, check out Atari Gaming Headquarters. Astrochase Licensed from First Star Software. Designed by Fernando Herrera, founder of First Star Software. An interesting note on the origin of this company - Atari had a program called the Atari Program Exchange (APX) which published user-written software for their 8-bit line of computers. The submission that was judged best by Atari each year was awarded the Atari Star award. Fernando Herrera wrote a program called "My First Alphabet" which was selected as the first-ever winner of the Atari Star Award; hence the name: First Star Software. Ballblazer Designed and programmed by David Levine, Peter Langston, David Riordan, and Garry Hare. Contributions and support by Charlie Kellner, Gary Winnick, and David Fox. According to sources at Atari, the working title for this game was "Topsy Turvy". One of only two Atari released games that came in a white box (Rescue on Fractalus was the other) instead of the standard issue grey and blue box. This game is also one of the few Atari titles that has no name on the cartridge label. Also one of the first games musically scored by a recognized musician, Pat Methany. Bar Room Baseball This version of RealSports Baseball has been modified and was intended for use in an arcade cabinet. The inclusion of a timer limited gameplay to 3 minutes per credit. Arcade cabinets with 5200 systems inside were sold in Mexico and other Latin American countries. Battlezone This version resorted to colorful backgrounds instead of the arcade vector graphics. Has a 2 joystick option and most likely would have been packaged with a controller holder like Robotron and Space Dungeon. Beamrider Designed by Dave Rolfe. 5200 adaptation by Action Graphics. Reaching sector 14 with 40,000 points or more got you a Beamriders patch if you sent Activision picture proof and $1. This and several other 5200 titles from Activision were later packaged in 2600 boxes with stickers on them. Behind Jaggi Lines Working title for Rescue on Fractalus, Behind Jaggi Lines was recently discovered and demonstrated for the first time at World of Atari '98 in Las Vegas. An exact duplicate of Rescue except for the different title on the title screen. Battlezone Very early, and very rough. Berzerk The first console game that had built-in voice synthesis without the need of additional hardware, 5200 Berzerk is a marvelous translation of the coin-op original. Highly recommended, particularly if you like to be taunted by Evil Otto with phrases like "Chicken, fight like a robot!" An interesting glitch exists that allows a player to make Evil Otto (that's the official name of "Mr. Happy") go the opposite direction from where you are on the screen, but this works only on the left exit. Position your character until he's just about to exit the maze (that is, the next joystick movement to the left will make him leave the maze). Evil Otto will start to bounce towards the right instead of coming after you. If you stand at the exit long enough, Evil Otto will wrap around to the left side of the screen. Whether he kills you when he touches you is uncertain; the wrap-around scenario has not been tested as of yet. This glitch is extremely useful, especially when you want to finish off the robots and Evil Otto comes in sooner than you anticipate. It takes practice to precisely position your character to make Evil Otto go the other way, but you'll get it right with practice. Another tip that can help in mastering the game has to do with your character's neck. Or should I say lack thereof? The open space below his head can be useful when facing robots straight to your left or right. If you position the character just right, the robot's lasers will go right through without killing him It's very tough to master, especially on higher levels when the lasers are traveling at the same speed that yours do. And last but not least, it's easier to avoid Evil Otto by going to the left or right exits than using the top or bottom ones. This is due to how Evil Otto bounces when he chances you. Of course, there will be times that the top or bottom exits will be your best retreat. Black Belt Similar to Karateka, Black Belt was to be Atari’s entry into the karate genre. Impressive graphics, with several different rooms. No collision detection and slow movement/gameplay keep this one from being complete. This title probably evolved from a title in the rumor mill called "Martial Arts". For more info on this game - including screenshots - check out Atari Gaming Headquarters. Boogie Demo Cart It's difficult to tell if this one is anything more than someone at Atari "screwing around" or if there was an eventual purpose to this title. Not really a game, this music demo plays a repeating “Boogie” tune. Only a precious few are known to exist. Bounty Bob Strikes Back Designed and programmed by Bill Hogue, founder of Big 5 Software. Graphics designed by Curtis Mikolyski. A sequel that's better than the original? You bet! A follow-up to Miner 2049'er that could be the most enjoyable game ever made. The box for this game is extremely hard to come by, as is the full color poster that was packed in. To transport to another screen, grab the item mentioned below, then press and hold the number (also stated below) then press start. You will warp to the level mentioned. 1. Bob's Morning Flower pot / 1 / start = level 4 Calisthenics 2. Utility Hoist Aliens / paint roller / 3 / start = level 22 3. The Suction Tubes Goblet / 4 / start = level 15 5. Jumping 101 Coffee Pot / 8 / start = level 18 10. The Gravity Lift Pitch Fork / 5 / start = level 14 16. Adv. Suction Tubes Tube 1 to left/ pie / 9 / start = level 19 26. The End...... "Congratulations, you are an expert! For getting this far, you may start the game at any level you desire by setting special codes 1-25 in the Game Adjustment Screen and then pressing START." At the game adjustment screen, enter one of the following special codes and press * for a few secret messages: 5 6 49 69 100 213 666 782 818 2049 6861 Centipede (released version) Atari 5200 version designed by Frank Hausman and Sean W. Hennessy. One of the many games that is trak-ball compatible. Named the best game (covering all systems), best 5200 game and best graphics in a 5200 game in the first annual Videogame Illustrated "Vista Awards." Centipede, ("Killer hard version") Recently discovered, this particular prototype is similar to the released version of the same game, with the exception being that it's HARD! (as if the released version was a walk in the park to begin with). The Centipedes slide down the screen at a frantic pace, and the spiders have even better AI along with faster movement. Definitely an in-house "pet" project and never intended for release. Choplifter! Based on the Broderbund computer game designed by Dan Gorlin. The copyright on the back of the box has a printing error - ©1982 Dan Gorling. I'm sure Mr. Gorlin was thrilled. One of the last games released for the 5200. Cloak and Dagger Announced by Atari but never released. In the movie of the same name, the kid from ET can be seen holding a 5200 Cloak & Dagger cartridge (most likely just a mock-up). For further details surrounding the Cloak and Dagger mystery, see Section 2.6 of this FAQ. Congo Bongo Based on the Sega coin-op. The manual incorrectly claims that after selecting 1 or 2 players, the game will ask you whether or not you're using a joystick. Needless to say, no controller choices are given, although we're at a loss as to what choices they had in mind. As with most other versions of this game, only 2 of the 4 arcade version screens are present. Countermeasure An early prototype of this game has the name “Failsafe” although the game appears to be identical. One of a few games that never appeared on any other Atari system. Note the Atari symbol on the soldier's cap on the game box/cart picture. The failsafe code was a combination of the following letters: L, E, O. You have to wonder what the programmer's name or sign was... Here's an interesting easter egg... When the skull and crossbones appears, after you fail to enter the correct code, take a look at one of the bones. You'll see the initials "RM," which is initials of the programmer. Cram Cartridge Cram is a nickname for the in-house version of the Atari 5200 Diagnostic Cartridge. Basically, it is a diagnostic cart that has pin #18 shorted to Ground, which forces the 5200 to turn on automatically when the cart is inserted. These carts were used for assembly line testing where employees would “CRAM” the cart into the machine to make sure they powered up and were functioning. Actually, any cartridge can be made into a Cram cart by shorting pin #18 as mentioned above. Decathlon Designed by David Crane. 5200 adaptation by Paul Willson. Scoring over 8,600 points could get you a "Bronze" patch, over 9,000 a "Silver" patch, and over 10,000 a "Gold" patch by sending proof to Activision along with $1. Defender Programmed by Steve Baker. One of the many games that is trak-ball compatible. Note the Atari symbol in the building's window at the top-left of the game box/instructions/cart picture. Second runner-up in the best 5200 game category in the first annual Videogaming Illustrated "Vista Awards." Diagnostic Cartridge Used by factory authorized service personnel to diagnose malfunctioning systems. Selections included tests for RAM, ROM, Video, Sound, Joystick Ports, Joysticks, along with the ability to examine memory locations. Several revisions exist. Dig Dug The 1986 Atari Corp. release has a label variation. The "5200" at the top of the cart is printed in an elongated font. The "vegetable"? for rounds 16 & 17 is a Galaxian. Dreadnaught Factor, The Designed by Tom Loughry. 5200 adaptation by Eric Nickell. Defeating the entire fleet of Dreadnaughts on level 4 or higher could net you a Dreadnaught Destroyer patch if you sent Activision a picture of your TV screen (you didn’t have to include $1 for this one). Fail Safe This was one of the working names for Countermeasure. The game is identical except for the name. Final Legacy Recently discovered and demonstrated for the first time at World of Atari '98 in Las Vegas. Nearly identical to the Atari computer version. There were two versions of this game for the Atari 8-bit computers. One had text for in-game selections while the other used icons. This version uses text, probably since the 5200 wasn’t exactly an “international” success. Seems complete. For more info on this game - including screenshots - check out Atari Gaming Headquarters. Football Designed and implemented by Jim Huether, who years later also designed the Sega Genesis game "Joe Montana's Sportstalk Football". One of the many games that is trak-ball compatible. Originally just called "Football", Atari changed the name to fit their RealSports line-up. Score 199 points or more without allowing the other team to score more than 3 during a practice game in regulation time. You must also score the last touchdown with no time left. Instead of seeing the usual "Game Over" message you will see "DESIGNED BY THE WARLORD" on your screen. Football (for Video System X) Photos of this game, along with the Video System X (working title of the 5200) were shown at trade shows and in magazines before the 5200 was eventually released. The cart had a completely different label from 5200 Football, and it is not known whether this game is any different from the 5200 version (or if it was just a cart shell mockup, for that matter). Frisky Tom An unreleased game based on the coin-op by Nichibutsu, this game seems complete and is very playable. It even has the girl in the bath-tub. Frisky Tom pretty much popped out of nowhere. It was never mentioned in any magazines or literature and until it was found with several other protos, no-one even knew it existed. Only a precious few are known to exist. Frogger Players have the option of using the keypad buttons to control the direction of Frogger's movement. Press button #2 to hop Frogger forward, #8 to hop back, #4 to go left and #6 to go right. Frogger II: Threeedeep! Three distinctly different screens take Frogger on another homeward-bound journey, but this time it's underwater, over water, and through the air. As in Frogger, the player can choose to use the keypad buttons to control Frogger. Galaxian The manual mentions that after wave 10, the Galaxian fleet may surprise you with some special screen graphics. The only thing we've ever seen is sometimes when you destroy a Galaxian, an Atari symbol will flash briefly in the explosion. Gorf Programmed by Roklan Corp. Gremlins Designed and programmed by John Seghers. Animation by Courtney Granner. Sound by Robert Vieira. This game is completely different from the 2600 version. Gyruss Licensed from Konami. The game music is Johann Sebastian Bach's "Toccata and Fugue in D Minor". H.E.R.O. Designed by John Van Ryzin. 5200 adaptation by The Softworks. H.E.R.O. stands for Helicopter Emergency Rescue Operation. Scoring over 70,000 points got you an "Order of the H.E.R.O." patch by sending proof to Activision along with $1. James Bond 007 Contains 4 movie scenarios: Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Jr. Pac-Man The game appears complete, but it was not released commercially. An absolutely phenomenal conversion of the coin-op. Smooth scrolling and crisp sounds make this the best of the three Pac's in the 5200 library. Jungle River Cruise Designed for Atari's unreleased "Puffer" exercise bicycle, a prototype version of this game has recently been discovered. Formerly titled 'Riverboat' and 'River Rescue'. Kaboom! Designed by Larry Kaplan. 5200 adaptation by Paul Willson. The SuperSystem version is similar to the 2600 edition, but the former has an added feature of allowing two players to take turns playing the Mad Bomber (dropping the bombs), and catching the bombs with the buckets. By Paul Wilson. By scoring 1800 or more points in 1 player mode and sending in a picture of the score, players were awarded the Bucket Brigade Patch from Activision. Keystone Kapers Designed by Garry Kitchen. 5200 adaptation by Alex DeMeo. Krull Announced but never released. Only a prototype box of this game is known to exist. Furthermore, this box shares the same color scheme as the 2600 version of the same name, and even the "CX" number on the box is identical to the regular 2600 box (CX 2682). Last Starfighter, The Programmed by Gary Stark. This title went through a name change and became Star Raiders 2; only seeing release for the Atari 8-bit line of computers. Apparently, Atari purchased the rights but decided a sequel to Star Raiders would be better embraced by the masses. Also, it is possible that this title began its life as a game called "Orbiter". The game seems complete except for the lack of shields. Loco-motion Mattel had at least the Intellivision rights to this game, but a prototype box of this game from Atari exists. No word on whether a prototype cart exists at all. Looney Tunes Hotel Utilizing the Warner Bros. cartoon licenses, this game featured Bugs Bunny, Elmer Fudd, Yosemite Sam, and Devil (Tasmanian, we assume). The game seems to be in the early to middle stages of development. You control Bugs as he tries to get the carrots while avoiding the bombs, etc. Meebzork An adventure game for the 5200 with 6 stages of fun. This proto still has a few bugs that cause screen freezes and blackouts. Also, the game requires some precise movements which is almost impossible with the standard 5200 stick. Graphics aren't bad and include a nice 3-D effect on the Phoenix stage. Megamania Designed by Steve Cartwright. 5200 adaptation by Glyn Anderson. Activision would send you an official MegaManiacs emblem if you sent them proof that you scored 45,000 points or more. Meteorites Now here's an interesting tidbit. The working title of this Asteroids clone during its development stage was 'Disasteroids'! However, when Atari learned of the name upon visiting Electra Concepts' booth at the 1983 Summer Consumer Electronics Show, they quickly threatened to sue unless Electra changed the game title. Both Meteorites and the Masterplay Interface are sometimes listed as being made by a company called Intellicon. In actuality, Intellicon was nothing more than a mail-order company that bought and sold off the remaining inventory from Electra Concepts. Micro-gammon SB Programmed by Steve Baker. A nice backgammon game for the 5200. This game uses the keypad and fire buttons only; no joystick. The SB stands for Super Brain (not Steve Baker) and is one of the IQ settings for the computer opponent The game seems essentially complete. Millipede Complete. Exceptional port of the coin-op hit. Especially fun when played with the trak-ball. Miner 2049er Programmed by Bill Hogue. Graphics and Audio Visual Displays designed by Curtis Mikolyski and Bill Hogue with Jeff Konyu and Kelly Bakst. Circuitry designed by Bill Hogue. Package Artwork by Scott Ross. Start a zone. Jump onto the first platform and position Bounty Bob so that no creatures will touch him (do NOT pause game). Hold the UPPER red fire button down while entering Big Five's phone number (2137826861) on the keypad. You will know you did it right because it will immediately restart the zone again when you enter the last digit of the phone number. Congratulations, you now have a way to "warp" to any zone or station in the game! HOW TO USE IT Push the reset button on the joystick and select 1-0 on the keypad for the zone you want to play. (1=zone 1, 2=zone 2, ... 0=zone 10). Now, hold the upper red button down while pressing 1-0 on the keypad. This will allow you to select which station to play. You will immediately warp to the selected station! The warping ability will work at *ANY* time during the game! This is extremely useful for getting "unlimited" lives. (HINT: If you die on a level and IMMEDIATELY warp Bounty Bob, the game will keep track of your score, but won't take away a life!) NOTES: Miner is great fun at the difficult levels. Some levels are NOT clearable. After lots of playing, the following levels have been found to be possible to clear. ZONE STATION ---- ------- 1-8 ALL 9 1-9 10 1-4, 8, 9 Zone 8/station 10 is the hardest, but IS possible. Zone 10/station 4 requires a lot of thinking/strategy to clear. Try it, it's fun! For some reason on Zone 10, Bounty Bob walks very fast and jumps a LOOONG way. This makes certain levels difficult and others impossible. However, on Zone 10/station 10, the creatures just move too fast to make it possible to clear. It's a shame, we will always be left wondering what would happen if it had been cleared. Miniature Golf (Prototype) Looks to be complete. So-so graphics, with 18 holes and varying layouts, what's there is quite impressive. Mountain King Designed by E.F. Dryer. When first starting Mountain King, let it go through the "opening demonstration" where the MK guy jumps/dances to the music and eventually jumps to the top of the hill where the flame is. Once the "show" ends, maneuver the guy to the very bottom where the spider's "cave" is. Stand on top of where the spider comes out. Make the MK guy (does he have a name?) stand on the far right of the cave so that he is mostly balancing in mid-air with only his left foot barely touching the top of the cave. (See diagram 1... hopefully it will look right when viewed on your computer.) (1) (2) 0 <-- MK guy -|- / \ ----------- ______________ 0 spider _ _ -|- cave _ _/ \ _ _ __________________________ _____________________________ Ok, once you have him in position, pull down briefly/slightly (like you were going to make him squat) on the joystick once or twice and the guy should walk PART WAY DOWN the side of the cave and "hang" there. If he goes all the way to the floor, then try it again. (See diagram 2.) Now walk to the left. He should fall through/into the cave. Keep going left... you might have to jump to the left to get him to fall THROUGH the bottom of the screen. As you are falling, you should see a special message that tells who programmed the game! NOTES: When you do this, there is no way back out. Actually, I think you can catch on fire and die. :) This doesn't work right if you don't let the game do the demonstration/music sequence at the beginning. Miniature Golf Programmed by Steve Baker. Looks to be complete. So-so graphics, with 18 holes and varying layouts. What's there is quite impressive. Ms. Pac-Man ("Puffer" Edition) Designed for Atari's unreleased "Puffer" exercise bicycle, this game was never planned for release. It was only developed for internal testing purposes as an example of a type of game that was not well-suited for the Puffer. Pac-Man This version includes the arcade intermissions. The Galaxian bonus item in the arcade version has been replaced with an Atari logo. Pac-man later replaced Super Breakout as the pack-in game for the 5200. On the Cherry screen, take off to the right and head straight up and into the right-hand tunnel. As you go off-screen, you'll hear a chomp. Pause the game and examine the dots to the left of the starting point. You'll find a missing dot. On the fifth key round, the ghosts start flashing immediately after Pac eats a power pellet, and they don't stop. Unless Pac eats them, they stay in a vulnerable state for the entire round. It doesn't happen in the sixth key round (after the intermission), but does for the seventh key and beyond. You have to be pretty stupid to die accidentally from there on. Named first runner up in the best 5200 game category and best arcade adaptation (all systems) in the first annual Videogaming Illustrated "Vista" awards. Pengo Programmed by Sean W. Hennessy. Pete's Test Cartridge Recently discovered, this system utility essentially tests for defects in key areas. Using a standard 5200 controller to select various options, you can test for brightness (or dimness), color balance, color contrast and joystick calibration, among other things. And no, we have no idea who Pete is. For more info on this demo - including screenshots - check out Atari Gaming Headquarters. Pitfall! Designed by David Crane. 5200 adaptation by Beck-Tech. Scoring over 20,000 points could get you an "Explorer's Club" patch by sending proof to Activision. Pitfall II: Lost Caverns Designed by David Crane. 5200 Adventurer's Edition by Mike Lorenzen. What makes this version “The Adventurer's Edition”? The fact that once you completed the game, you could play a second, even more difficult mission, with a completely different maze (Write us for a layout). Scoring over 99,000 points could get you a "Cliff Hangers" patch by sending proof to Activision along with $1. Popeye This game came with a scratch-off "Spinach Can Game" card which gave you a chance to win a full size Popeye Arcade game or a Popeye T-shirt. Missing the Sea Hag found in level 3 of the coin-op. Pole Position ("Puffer" Edition) Designed for Atari's unreleased "Puffer" exercise bicycle. Unlike Jungle River Cruise and Tumbleweeds, however, a prototype version of this game has not (yet) been uncovered. Pursuit of the Pink Panther Originally slated for an early 1984 release, the lack of adequate supplies of ROM chips was blamed by Probe 2000 as the reason for the cancellation of the game. 2600 and Colecovision editions were also announced but they too never saw the light of day. Q*Bert Invisible Pyramid -- On the first screen, hop down four squares and onto the disc. As soon as the disc turns yellow, press PAUSE and then the START key to start the game over. Keep pressing the HOP button the whole time you are doing this. When the game starts again, jump down 2 squares to the right, then back one square. Jump onto the middle square and then change the colors of the squares opposite the one on the right. Now hop up to the top square and off to the left onto the invisible pyramid. Quest for Quintana Roo "Help Yucatan Sam explore the dozens of terror-filled chambers that create the mystical temple of Mayan god Quintana Roo. You must use your supplies as well as your cat-like reactions to avoid the sleeping snakes, overcome the mummy's curse, and eliminate the other adversaries while attempting to solve the mystery that will deliver this hidden treasure to you and Yucatan Sam. Do you dare to get involved?" Passwords: Level 2 -- 1830 Level 3 -- 8817 RealSports Baseball Designed and programmed by James Andreasen and Keithen. One of two Atari releases to feature voice synthesis (Berzerk being the other.) The 0 key toggles the voice on and off. RealSports Basketball Programmed by Patrick Bass. This game was in the early stages of development and needs some polishing. The game is playable, however, the real beauty of this proto lies in the easter eggs. As a side note, we've seen 2 versions of R.S. Basketball, one dated 13 Oct. 83 and the other 31 Oct. 83. The easter eggs listed below only work on the later version. Start the Demo and press the number 5 key for a secret message: "When Running Into the Tropical Entropy Nightly, By Yourself, Project And Try Reaching Into Circles Killed Because All Seems Strange." The first letter of each word in the sentence spells out.... "Written by Patrick Bass." Also during the demo, the "*" key toggles the word RealSports on or off. The tones generated by the keypad are actual telephone dialing tones. Try it! RealSports Football See Football. RealSports Soccer See Soccer RealSports Tennis Designed by Sean W. Hennessy. One of the many games that is trak-ball compatible. Rescue on Fractalus Designed and programmed by David Fox, Loren Carpenter, Charlie Kellner, and Peter Langston. Contributions and support by Gary Winnick and David Levine. One of only two Atari released games that came in a white box (Ballblazer was the other) instead of the standard issue grey and blue box. This game is also one of the few Atari titles that has no name on the cartridge label. Working titles were "Behind Jaggi Lines", "Rescue Mission" and "Star Mission." River Raid Designed by Carol Shaw. Scoring 40,000 points or more entitled you to a River Raiders patch if you sent a picture of your TV screen to Activision. Road Runner If you're thinking of the arcade game, forget it. This game resembles a sliding piece puzzle. We're not sure if the object of the game is to help the coyote to catch the Road Runner or to keep the two from colliding while eating all the birdseed, etc. There are 2 versions of this prototype around. One has sound (although minimal) and different colors on the opening screen while the other has no sound at all. Still some work to be done on this one. Robotron: 2084 Not as good as the 7800 version, but is actually more enjoyable because of the joystick connector that allows you dual-joystick action like in the coin-op. Packaged with the joystick connector. Skiing A box for this game was shown in a flyer for the "Video System X." Soccer Designed by John Seghers. One of the many games that is trak-ball compatible. Originally just called "Soccer", Atari changed the name to fit their RealSports line-up. On par with NASL Soccer for Intellivision. Particularly enjoyable when played with the trak-ball controller. Space Dungeon The only home console port of Taito's little-known gem of a coin-op. Packaged with a joystick connector which enables dual joystick control a-la Robotron: 2084. Space Invaders One of the many games that is trak-ball compatible. The game screen on the back of the box, and in the instruction manual is not an actual screen shot. In trying to re-work this classic, Atari dropped the ball. The saucers appear one right after the other and their max value is 60 points. Your shields don't reset after each wave. After every 7th wave, the mother ship comes out and flies off with your cannon. The game then resets the shields and the invaders start back at the top of the screen. The 1986 release of this game is one of the few Atari titles that has no name on the cartridge label. It's harder to find than the standard label version. Space Shuttle Designed by Steve Kitchen. 5200 adaptation by Bob Henderson. Steve Kitchen apparently consulted with NASA to make this game as accurate as possible. Like many other Activision titles, this game was later released in a 2600 box w/ photocopied instructions. Dock your shuttle 5 times and land with at least 4500 units of fuel and you were entitled to a “Space Shuttle Pilot” patch. Dock 6 times and land with at least 7500 units of fuel and you earned a “Space Shuttle Commander” patch. Just send the usual TV picture proof to Activision. Spitfire This seems to be a Zaxxon style game, but with full 360 degree movement and “Crystal Castles” style structures. Obviously in the very early stages of development. Sport Goofy In it's current form, this game consists of two separate "events". One is a platform Sky Diver type game where you guide Goofy to the top of a structure and then when he jumps off, you guide him into a waiting raft below. The other game is a Q*bert type game where you try to pop the overhead balloons as you hop between squares. Stargate Programmed by Steve Baker. The sequel to Defender suffers from screen flicker and poor control. Let's hope it was still in the early stages as we would hate to think this was almost ready for release. Star Raiders Originally a smash hit on the Atari 400/800 computers, Star Raiders is enshrined in the Electronic Games Magazine Videogame Hall of Fame. Super Breakout One of the few games that supports 4 players on the older 4-port models. Also one of the many games that is trak-ball compatible. This game was initially packaged with the Atari 5200 console, but was later replaced by Pac-Man. Superman III A box for this game exists, but an actual prototype game of Superman III has not yet been recovered. A prototype version for the Atari home computers does exist, however. Super Pac-Man Recently discovered! Was demonstrated for the first time at World of Atari '98 in Las Vegas. An absolutely fantastic translation -- nothing from the coin-op is missing in this one. For more info on this game - including screenshots - check out Atari Gaming Headquarters. Tank The original (tentative) name of Countermeasure before its release. Who knows, perhaps a prototype of this version exists somewhere. Tank Battle A box for this game was shown in a flyer for the "Video System X." Tempest It's been found! Demonstrated for the first time at World of Atari '98 in Las Vegas, the only prototype cartridge known to exist is 90% complete, with only the Superzapper, several enemies and collision detection missing. For more info on this game - including screenshots - check out Atari Gaming Headquarters. Ticker Tape Demo Recently discovered and shown for the first time at World of Atari '98 in Las Vegas. Basically just a generic 5200 title screen, except that after seeing Rubio's copyright info, the phrase "Again Rubio Scores!" replaces the top line and begins to scroll and move side-to-side, banging on the left and right edges. Each time the phrase hits the outer edge of the screen, one of the letters on the outside disappears. This continues to occur until the word "Rubio" is left. This custom scrolling demo was done internally for Dan Kramer and DK Enterprises. Only one is know to exist. For more info on this demo, check out Atari Gaming Headquarters. Toy Bizarre Made it to the C64, but not 5200. Track And Field This unreleased game appears complete in its prototype form. Tumbleweeds Designed for Atari's unreleased "Puffer" exercise bicycle, a prototype version of this game has recently been discovered. Vanguard This game would have been perfect for 2 joystick control a-la Space Dungeon and Robotron. The 1986 release of this game is one of the few Atari titles that has no name on the cartridge label. It's harder to find than the standard label version. Warp Wars Warp Wars was the working title for the game Zone Ranger. Wizard of Wor Programmed by Roklan Corp. Xari Arena Programmed by David Seghers. This game seems to be an updated Breakout type of game. What are those flying things in the middle of the screen? Haven’t figured out how to play it yet but it looks good. Xevious Programmed by Jim Huether. This very nice conversion of the coin-op utilizes both fire buttons. No noticeable bugs or glitches. Yellow Submarine Demo Not really a game, but rather a graphics demo where you control a submarine on the screen with your joystick. Only a precious few are known to exist. Zenji Designed by Matthew Hubbard. 5200 adaptation by Action Graphics. No patch was offered for this game. Zone Ranger Designed by Dan Thompson. No patch was offered for this game. Warp Wars was its working title.