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Shigeru Miyamoto's Spaceworld 2000 Press Conference
(Famitsu.com, August 26, 2000)
PART FIVE
Q: So kits are already being given to third parties?
M: It's going fine. The chips are working fine and everything. We're using
them, too.
Q: I see. Thank you.
M: They're pretty inexpensive. I think they're the most inexpensive devkits we've
ever released. And I don't think we'll need to make as many as before. There's only
one CG CAD tool necessary. Well.. if you want something really extravagant, you
can group a bunch of tools together, but basically development costs will be
about a tenth of the N64 costs; that's very poor budgeting on my part, but (laughs)
I think it'll be under a tenth. Our managers are really happy about that. He asked
if that kind of estimate is for real, but he signed off on it anyway. He signed
off even though it's a whole digit off from five years ago, so it's probably all
right.
Q: Is that just part of development, or a total figure?
M: A total figure, yes. This is how we experience it, so it's definitely not a
lie. You can't write it, but (laughs).
Q: Out of the five titles for the Gamecube, which ones are you deeply involved
with, Mr. Miyamoto?
M: Five of them (laughs). I don't know if it'll be five, or six, or seven, but
I'm involved in all of them, so there's that many.
Q: Are there any you're particularly involved with?
M: Not really. More like, how much can I reduce the paperwork I have, sort of
thing. (laughs). Of course, I have to do things like the demos yesterday.
Q: How much do you think the Gamecube will cost?
S: To be honest, it's still undecided. We've obviously gone away from cartridges,
so the materials will be that much cheaper. There's no worry about that, but
if it comes to me... Miyamoto says this too, but I think it'd be best to base
prices on the value of the game. But that's the opinion of the creator, after
all. As a company we have to balance the price with how many we want to sell, and
we have our own costs too, so we will announce that at a more pertinent time.
Q: Will it be shooting up?
M: Well, I'd like to make games that are good enough to merit the price shooting
up. If we had free media, like Aibo, I bet we could sell them at 250,000 yen too.
(laughs). Really. I think it's really like that. What I'm afraid of are the
makers waging price wars, reducing the system prices, and when that happens, the
software will go to 980 yen and everyone's out of business. In the N64 days, we
really didn't want to sell games for 9800 yen but we had to. I think prices have
matured greatly now, as a result. But, still, if we sold games at 1900 yen
everyone would die. On the other hand, if you come up with an idea that you can
sell at 1900 yen and profit, that's a different story. Yamauchi's been telling
me to do some monthly series, but I find that pretty tiring. You can sell that at
1980 yen, then. That's why, in the purest fashion, I want to do business based
on the value of games, but that's beginning to fall apart. What happened in
England five or six years ago is about to happen in America, although it hasn't
quite reached Japan yet. That's why I want fathers to be able to buy software for
their kids. Giving 2900 yen to your kid for a game is no fun, but if you can
play it with him, then I think even 10,000 yen is fine. Right now I think Samba
de Amigo is the greatest game ever. (laughs)
Q: The Gamecube's coming out next year, but how will the Nintendo 64 develop
after this?
S: It'll keep on going. Things made this year will come out, but the Gamecube
is coming out in July, and of course that's all Miyamoto is doing (laughs). I'm
always saying this, and Miyamoto, who's usually working on 20 things at any one
time, says this a lot too, but he definitely won't be saying "OK, the Gamecube's
out. Let's go to something N64 now" or anything.
M: Maybe it's better if I answer. To put it another way, a little while ago I had
to give up on something that really pained me to do so on, but if I didn't give it
up then there's no way anything else could have been done. That title will come
out. Conceptually it'll be out next week. Next week I think it'll be taking
place, but really, everyone's buying millions of the cutting-edge machines, and
not that many were made, and I know there're still more Super Famicoms being played
out there. I'm not worried about it, but. So as far as the stores go, what's number-one
to me is what's going on sale next year. Whether that's N64 or Gamecube or GB Advance,
as far as the user's concerned there's already lots of carts available at the store.
There's lots of new titles, too. I think we'll be OK, but.
S: As you saw in the show, our demos were filled mostly with characters everyone
knows, and that's what we're keeping most important. We're not worrying as much about
the hardware behind it. As N64 goes, there are definitely more titles coming out for it.
M: Can I do all the PR about the amazing titles we have in store? (laughs)
Q: About the GB Mobile System, I saw that a specialized homepage was being prepared
for it, but will things like GB-specific tags for homepages, or image capabilities
be made available?
M: I'll let PR handle that.
S: Well, as far as distribution methods go, we haven't talked at all about homepage
creation yet, so it's a little difficult to answer that right now. As far as the Mobile
Adapter goes, it's in the show, but it's mostly in the Pokemon Crystal section so children can
understand what it's about easily, so you might want to take a look there. It might depend
on your magazine's audience, but we're showing it in the simplest manner possible, so
if it's possible for all of you to introduce it in the same fashion... Basically, there'll
be mail servers, routers, I think news releases will also be available, but as I mentioned
earlier, Nintendo is most concerned about how to use the system for play, so right now it's
at the point where you can play Pokemon Crystal and trade Pokemon with people far away,
so once the service is more focused, we will announce the details at that time.
Q: Thank you.
S: We're almost out of time, but are there any more questions?
Q: I noticed that there were no Landnet DD [64DD system] games shown.
S: Unfortunately, the timing of the show did not match the development of Landnet DD games,
so we could not show anything this year. What about the Gamecube?
M: With the broadband adapter, as I said earlier, people will wonder if this isn't really
a multimedia machine. (laughs) That's the key feature, but it's already all set. And, as
Hagishima mentioned earlier, we're not intending to do any PR like "Connect to the Internet
and do anything you want, even with the Mobile Adapter". Right now, all we're saying is that
a connector's coming out. However, naturally we're working with hosts, trying to get things
together. So look forward to more announcements. Right now, though, there's nothing to say,
so no PR's taking place.
Back to part 4
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