AGH Atari 8-Bit Computer Review: NECROMANCER
by Synapse
In much the same way that Activision and Imagic dominated the
Atari 2600 third party scene in the early 1980's, Synapse was
an Atari computer user's best friend when it came to gaming on
the 8-bit. Necromancer is tailor made for people
who are fond of black magic but squeamish when it comes to the
ingredients needed to use it. This enchantingly original game
allows you to weave spells without having to deal with anything
really repulsives -- unless you actually like goat testicles.
You're a sorcerer doing battle against some rather voracious
spiders. Your weapons -- and the spiders' favorite thing to
poison -- are the trees. Only these are enchanted trees
which you control with your magical wisp. Using the wisp you
plant the seeds, nurse the saplings to maturity and prevent
them from being trampled on by barbaric thugs wearing nothing
but large wooden clubs. Later, you take your army to the next
screen where you position them strategically over unhatched
spider eggs located in brick incubators. If you're skillful,
the roots will erode the brick and the tree will crash down,
crushing the egg and killing the fledgling spider inside. If
you're slow in doing so, the spider hatches, eats the tree and
comes after you. Leave no eggs uncrushed because they all
become spiders which come back to haunt and hunt you in the last
screen -- the final showdown between you and the Necromancer
himself who has moved in to the cemetary.
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You use your magical wisp using the joystick controller. In the
first screen you throw it away from you and, by pressing the
fire button, plant your seeds. In subsequent screens, you throw
the wisp to magically move your trees to the positions you
want them in. The wisp is also useful for destroying spiders
and thugs. The only things the wisp cannot do for you
are replenish your strength and create ladders. Strength is
provded by walking into a small circular object that appears
on the screen from time to time. Ladders for climbing lower
and lower in the egg hatchery are procured by walking into
question marks left by mysterious arms that descend from above.
The arms can also spirit both you and your trees away if you
happen to be under one of them when it takes a notion to come
on down.
All of this action is accompanied by magical graphics. Your
wizard has a long-sleeve garment on and thrusts his arm
authoritatively and the wisp and the trees sparkle enchantedly.
The wonderful and jazzy music helps to establish a majestic
aura around the environment. This all adds up to make
Necromancer a charming game that's definitely worth seeking out.
Kudos to designer Bill Williams this gem.
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Title |
Necromancer |
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Publisher |
Synapsse |
|
System |
Atari 400/800/XL/XE |
|
Graphics |
8 |
|
Sound |
8 |
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Gameplay |
8 |
|
Overall |
8 |
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Reviewer |
Keita Iida |
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