Atari 5200 Review: POPEYE
by Parker Brothers
Besides the lame graphics (when compared to the coin-op version), the
5200 version of Popeye is loyal to the arcade version. For those of
you unfamiliar with the original, you are Popeye, and on all 3
screens Olive Oil throws out hearts, musical notes or the letters
H-E-L-P. As Popeye, you must catch all of these things (perhaps to
prove your love), while also avoiding Brutus and the Sea Hag. You
progress to the next screen when you catch all of the items (about
20 or so). You can only attack Brutus in two ways. First, on each
level you can eat your spinach, which enables you to knock Brutus off
the screen for a little while. Second, on level one (and level one
only) you can incapacitate Brutus by dropping a barrel on his head.
This sounds like a neat idea for a game, and I did enjoy playing this
game for the first week I had it. However, Popeye suffers from a
fatal flaw: it is so BORING that I fear some gamers may fall into
coma while playing it. Why is this game boring?
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First off, there just isn't enough interaction with the screen and
the other characters in the game. You are confined to one screen for
each level. After dropping the barrel on Brutus' head and eating the
spinach, you spend the rest of the game simply running from Brutus
and punching or running away from the Sea Hag's bottles.
Furthermore, the hearts/notes/letters come down so slow, you are
running away for a very long time. It's just not fun.
Secondly, it is just too easy! It is very simple to avoid Brutus and
the Sea Hag's bottles. As such, the gameplay is not challenging.
However, this leads to a bewildering paradox: the game gets so dull
that you take wild, unnecessary risks while playing and this makes it
difficult to finish the game. The paradox doesn't end there.
Although it takes forever to complete the game because the game is so
dull you die frequently while taking silly chances, once you HAVE
managed to finish all 3 levels, there is absolutely no reason to
continue playing this game, ever. So basically, the game is so easy
that it's dull and therefore quite difficult, but once you've beaten
the game it's no longer difficult because it's simply to dull to
continue. It's complete lack of challenge is the greatest challenge
of all. There are four or five more levels to this paradox; however,
you must have a graduate degree in philosophy to figure it out
completely so I won't expound here.
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While Popeye may be of interest to Popeye zealots, as well as
logicians and philosophers (I think the Popeye paradox confounds most
ancient Greek philosophy) trying to defuse the paradox, for the sane
among us this game is simply a dud. Borrow it from someone to listen
to the cool music and to experience the mysterious Popeye paradox for
yourself!
Title |
Popeye |
Publisher |
Parker Brothers |
System |
Atari 5200 SuperSystem |
Graphics |
6 |
Sound |
8 |
Gameplay |
4 |
Overall |
4 |
Reviewer |
Karlis Povisils |
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