by Data Age
The story here is a simple one: you guide a submarine through the waters of that mysterious body of water where so many unexplained disappearances have occurred. The sub is a mini, released from a research ship on the surface. It must move through waters fraught with varied and dangerous hazards. Giant squid, aquatic drones, enemy ships, explosive mines and man-eating sharks are among the treacherous things that fill the waters above a lost city that houses valuable artifacts of a forgotten culture.
You must descend to the city and cruise above it, looking for the artifacts, then pick up the treasure and move swiftly to the surface for a docking and unloading with the research ship. Should your sub touch any of the water hazards on the way to the top, the artifact will be lost along with any points the pplayer might have been able to accumulate with that find.
Bermuda Triangle is a pretty good Defender clone, although it doesn't emulate the Williams smash hit as much as others do. For one thing, you can't change directions and go in the opposite direction. It's a "forced-foreward environment, at least as far as left-right movement is concerned. Hazards, however, naturally come at your sub from all directions.
This is a well-done game, sure to become a favorite among some players. The graphics are clearly delineated and realistic; the submarine itself is comprised of at least four colors. The objects, enemies and backgrounds are also crisp and detailed, and there is a lot to look out for all the time the action is taking place. Sound effects are good, but it must be extremely difficult to simulate realistic underwater noises. Not a bad effort, and downright surprising that it came from Data Age, a company famous for its ineptitude.