AGH Atari 2600 Review:
THE ADVENTURES OF TRON

by M-Network (Mattel)


The Adventures Of Tron Pic 1
A variety of enemies and decent visuals save what is otherwise a mediocre climbing/platform game. The gameplay is a cross between Donkey Kong and Fast Eddie (Sirius/Fox). The object of the game is to catch floating "pieces" (whatever they are) as they pass over each level. Numerous objects are bent on making the task difficult, but you can jump over the deadly objects, except for Tanks. Tanks begin to appear later in the game, and you must avoid their missiles in addition to averting their touch. When you have gathered all the floating pieces, an I/O Beam located at the center of the screen will turn blue. Jumping into the blue I/O Beam will transport you to a new screen.

Adventures of Tron offers nothing new, and the game quickly becomes an exercise in frustration. The relentless attack from the Tanks will quickly overwhelm all but the most dexterous game player. Considering that Tron was one of the hottest licenses in the early 1980s, one can't help but feel that Mattel dropped the ball by offering a run-of-the-mill climbing and jumping game.


Title The Adventures Of Tron
Publisher M-Network (Mattel)
System Atari 2600 (VCS)
Graphics 6
Sound 6
Gameplay 5
Overall 5
Reviewer Keita Iida

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