AGH Atari 2600 Review: THE ADVENTURES OF TRON
by M-Network (Mattel)
A variety of enemies and decent visuals save what is otherwise a
mediocre climbing/platform game. The gameplay is a cross between
Donkey Kong and Fast Eddie (Sirius/Fox). The object of the game is to
catch floating "pieces" (whatever they are) as they pass over
each level. Numerous objects are bent on making the task difficult,
but you can jump over the deadly objects, except for Tanks. Tanks
begin to appear later in the game, and you must avoid their missiles
in addition to averting their touch. When you have gathered all the
floating pieces, an I/O Beam located at the center of the screen
will turn blue. Jumping into the blue I/O Beam will transport you
to a new screen.
Adventures of Tron offers nothing new, and the game quickly becomes
an exercise in frustration. The relentless attack from the Tanks
will quickly overwhelm all but the most dexterous game player.
Considering that Tron was one of the hottest licenses in the early
1980s, one can't help but feel that Mattel dropped the ball by
offering a run-of-the-mill climbing and jumping game.
Title |
The Adventures Of Tron |
Publisher |
M-Network (Mattel) |
System |
Atari 2600 (VCS) |
Graphics |
6 |
Sound |
6 |
Gameplay |
5 |
Overall |
5 |
Reviewer |
Keita Iida |
|