- THE AGH ATARI PATENTS DATABASE -


  • Besides boasting one of the most impressive game libraries of any company, Atari was also well renowned for its technical innovations, which is evident in the amount of patents which they received. As you will see below, Atari has left a long legacy of engineering achievements that can only be appreciated by examining the many "firsts" which they are credited for.

  • The AGH patent archive does not list every single patent that Atari has been rewarded. Instead, we have listed just a small portion of what we feel are some of the most significant patents that they are credited with.
    Multiple image positioning control system and method
    
    United States Patent  4,016,362
    
    Inventors: Bristow; Stephen D. (San Jose, CA); Mayer; 
               Steven T. (Auburn, CA).
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 626,665
    Filed:     Oct. 29, 1975
    
    Abstract
    
    A system and method utilizing a single motion control 
    circuit or comparator for controlling the display of 
    a plurality of moving images on a video screen. At the 
    outset of each frame, position data for the images is 
    arranged according to the order at which the images are 
    to appear in that frame. In one embodiment, numbers 
    corresponding to the distance between successive images 
    along the path of the beam are stored, and pulses 
    corresponding to the position of the beam are counted 
    to determine when the position of the beam corresponds 
    to the locations at which the images are to be 
    displayed. In a second embodiment, the image location 
    data is compared with signals corresponding to the 
    position of the beam to determine when it reaches the 
    locations at which the images are to be displayed. 
    
    Animated video image display system and method
    
    United States Patent  4,045,789
    
    Inventors: Bristow; Stephen D. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 626,664
    Filed:     Oct. 29, 1975
    
    Abstract
    
    System and method for producing an animated image of a 
    moving object on a video display screen wherein digital 
    data for a plurality of progressively different images 
    of the object is stored in a memory and read out during 
    successive frames of the picture. The data from the 
    memory is combined with data corresponding to the 
    position at which the image of each frame is to be 
    displayed on the screen, and the images are displayed 
    in accordance with the combined image and location data. 
    
    Video image positioning control system
    
    United States Patent  4,054,919
    
    Inventors: Alcorn; Allan E. (Campbell, CA). 
    Assignee:  Atari Incorporated (Los Gatos, CA). 
    Appl. No.: 613,050
    Filed:     Sept. 15, 1975
    
    Abstract
    
    For controlling the direction and rate of movement of 
    an image on a raster scan display, a first set of 
    counters is arranged to generate digital pulses for use 
    as horizontal and vertical sync pulses for use in 
    conjunction with a video adder for controlling the 
    image on the display. Means, such as a second set of 
    counters, driven by another clock means, provides an 
    output which is compared to that of the first named 
    counters to provide information signals to the video
    adder for controlling the location and movements for 
    the image being displayed. 
    
    Interactive video/telephone transmission system
    
    United States Patent  4,071,697
    
    Inventors: Bushnell; Nolan K. (Los Gatos, CA); Keenan; 
               Joseph F. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 724,013
    Filed:     Oct. 18, 1976
    
    Abstract
    
    An interactive purchasing system employs a station 
    transmitting signals adapted to be received by a 
    plurality of television receivers at a number of 
    viewing stations via a given television channel. In one 
    application, the signals represent information relating 
    to associated merchandise in various stores. A viewer 
    uses keyboard controls to scan the "pages" of 
    advertising on a video display and to indicate a 
    selected purchase. A telephone coupling arrangement
    provided at each viewing station is adapted to 
    cooperate with a telephone in placing a call via the 
    telephone selectively to one of a plurality of stores. 
    Means are further provided at each viewing station for 
    selecting merchandise to be purchased including means
    serving to operate a conventional telephone at the 
    viewing station to call the particular stores related 
    to the selected merchandise and to register a request 
    to purchase the selected merchandise. 
    
    Hand held communication aid for the dumb
    
    United States Patent  4,075,621
    
    Inventors: Salmon; D'Miles E. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 739,149
    Filed:     Nov. 5, 1976
    
    Abstract
    
    A hand held communication aid for the dumb includes a 
    casing, containing a keyboard, which is easily held in 
    one hand and the keyboard positioned to be operated by 
    the other hand of the user or "speaker". The end of the 
    casing has a visual light emitting diode type alpha-
    numeric display unit facing the reader who would be 
    standing opposite the user. Provision is also made for 
    connecting this unit into a telephone system. 
    
    Audio activated video display
    
    United States Patent  4,081,829
    
    Inventors: Brown; Robert J. (Palo Alto, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 716,765
    Filed:     Aug. 23, 1976
    
    Abstract
    
    An interface unit for providing visual color display of 
    objects on an unaltered TV receiver which are directly 
    associated with the music on an audio source. Audio 
    energy is derived from separate channels of a stereo 
    system. This audio information is presented on the 
    screen in the form of objects in various arrangements. 
    Color is derived based on the zero crossing rate of 
    each channel. Each channel has its own color associated 
    with it. Objects may be solid, or rings, or one may be 
    "subtracted" one from the other. If desired, the 
    different arrays may be selected automatically in a 
    random manner. A spectral color modulator using phase 
    shifted techniques is incorporated. 
    
    AGH NOTE: 
    *********
    The development of the Atari Video Music (a 70s 
    version of the Jaguar Virtual Light Machine) probably 
    led to this patent.
    
    Hand held control unit
    
    United States Patent  D247,746
    
    Inventors: Hall; Randy K. (Santa Clara, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 734,981
    Filed:     Oct. 22, 1976
    
    Abstract
    
    The ornamental design for a hand held control unit, as 
    shown and described.
    
    Joystick with attached circuit elements
    
    United States Patent  4,091,234
    
    Inventors: Bristow; Stephen D. (Santa Clara, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 782,976
    Filed:     Mar. 30, 1977
    
    Abstract
    
    An improved joystick having an operating shaft mounted 
    on a base with a ball and socket joint and a plurality 
    of circuit elements directly actuated by the operating 
    shaft. The circuit elements vary in impedance in 
    correspondence to the displacement of the operating
    shaft so that the displacement of the operating shaft 
    is converted into corresponding electrical signal.
    
    Television display alignment system and method
    
    United States Patent  4,099,092 
    
    Inventors: Bristow; Stephen D. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 715,290
    Filed:     Aug. 18, 1976
    
    Abstract
    
    System and method in which correction signals are 
    computed and applied individually and automatically to 
    eliminate aberrations produced by non-linearities in 
    the deflection amplifiers, yoke and cathode ray tube of 
    a television display. During a programming period, 
    alignment signals are applied to the deflection circuits 
    in place of the normal scan signal, and the position of 
    the beam on the screen is monitored. When the beam is at 
    predetermined points, the correction signals are 
    computed, and these signals are stored. During normal 
    operation of the television system, the correction 
    signals are addressed in accordance with the beam scan 
    signals, and the correction signals are combined with 
    the scan signals to maintain the beam on the desired path. 
    
    System and method for automatic alignment of gun 
    with video display
    
    United States Patent  4,099,719
    
    Inventors: Dean; David W. (Campbell, CA); Bristow; Stephen D.
                (San Jose, CA). 
    Assignee:  Atari Inc. (Sunnyvale, CA). 
    Appl. No.: 791,833
    Filed:     Apr. 28, 1977
    
    Abstract
    
    A system and method for operator alignment of a pointing 
    device with a video target display wherein the gun is 
    mounted to be deflected horizontally and vertically for 
    aiming at all portions of the video display includes a 
    first variable device coupled to the gun to provide a 
    varying electric output therefrom in response to 
    horizontal deflection of the gun and a second variable 
    device coupled to the gun to provide a varying electric 
    output in response to vertical deflection of the gun. 
    These outputs control the positioning of an image of a 
    shot on the video display. Each end of the operative 
    range of electric outputs for each variable device is 
    determined by comparing each output successively with 
    each of a series of steps with the gun first pointed to 
    one position of the display and then pointed to another 
    position of the display. This operative range can then 
    be divided equally into a predetermined number of shot 
    positions on the display. In this way a given increment 
    of displacement of the gun within the preestablished 
    operative range can be accurately associated with a 
    related increment of displacement on the display.
    
    Game method and apparatus for sensing the position 
    of an object with respect to its receptacle
    
    United States Patent  4,102,532
    
    Inventors: Van Jepmond; Howard K. (Menlo Park, CA); 
                Milner; Ronald E. (Grass Valley, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 738,669
    Filed:     Nov. 4, 1976
    
    Abstract
    
    An electrical circuit for sensing the position of an 
    object with respect to its receptacle. Within the 
    receptacle is mounted a light emitting diode (LED) that 
    generates coded pulses of light. The pulses are sensed 
    by a photodetector mounted on the object. The circuit
    further includes a clock, gates and a D-flip-flop that 
    together determine whether the photodetector is sensing 
    the coded pulses from the light emitting diode. The 
    light emitting diode and the photodetector are 
    positioned such that the photodetector only senses the 
    coded pulses when the object is located within the 
    receptacle.
    
    Apparatus for providing facial image animation
    
    United States Patent  4,104,625
    
    Inventors: Bristow; Stephen D. (Los Altos Hills, CA); 
                Bushnell; Nolan K. (Woodside, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 758,714
    Filed:     Jan. 12, 1977
    
    Abstract
    
    An image animation apparatus includes a rotating disk 
    having film negatives mounted around its periphery each 
    film negative having a different facial expression on 
    it. By use of an associated microprocessor which 
    responds to certain control inputs the sequence of 
    facial expressions can be selected by activating a 
    flash tube at the proper time to project the image on 
    the face of a featureless mannequin to cause the 
    sequence of facial expressions to correspond to spoken 
    phonemes which are synchronized with the facial 
    expressions. Alternatively, instead of a rotating disk 
    a matrix of optical cells can be selectively flashed. 
    In addition, the image forming film negative associated 
    with each optical cell can either contain a complete 
    facial expression or a portion such as the eyes,
    mouth or eyebrows with the simultaneous activation of, 
    for example, three cells producing a complete facial 
    expression. 
    
    Potentiometer joystick
    
    United States Patent  4,107,642
    
    Inventors: Crummett; James G. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 768,280
    Filed:     Feb. 14, 1977
    
    Abstract
    
    A joystick comprising a control handle within which is 
    located an inclination sensitive potentiometer. The 
    potentiometer includes an elongate resistance element 
    and an electrically conductive liquid wiper. Movement 
    of the potentiometer causes the wiper to flow along the 
    resistance element and to vary the output resistance of 
    the potentiometer. 
    
    Apparatus for continuous variation of object size on 
    a raster type video screen
    
    United States Patent  4,107,665
    
    Inventors: Mayer; Steven T. (Auburn, CA); Milner; 
                Ronald E. (Grass Valley, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 809,314
    Filed:     Jun. 23, 1977
    
    Abstract
    
    Apparatus for continuous variation of object size on a 
    raster type video screen in a television game. The 
    input of a voltage controlled oscillator is varied by a 
    game controller. The output of the oscillator drives 
    horizontal and vertical counters at rates corresponding 
    to the object size. These counters provide respectively
    horizontal and vertical addresses to a picture 
    generator read only memory. The faster the counters are 
    incremented the smaller the object; and with regard to 
    the vertical address, horizontal lines of the picture 
    are actually skipped in order to reduce the size of the
    object.
    
    Method and apparatus for generating moving objects on 
    a video display screen
    
    United States Patent  4,112,422
    
    Inventors: Mayer; Steven T. (Auburn, CA); Milner; 
                Ronald E. (Grass Valley, CA).
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 749,725
    Filed:     Dec. 13, 1976
    
    Abstract
    
    A method and apparatus for generating moving objects 
    for a video game display. Common apparatus including a 
    microprocessor with RAM provides vertical motion for 
    all objects and separate horizontal position counting 
    hardware horizontal motion for each object. The
    microprocessor operating on a horizontal line pair 
    basis drives a parallel to serial converter which 
    stores one eight bit line portion of the object to be 
    displayed which in turn is connected to a shift 
    register. When the converted data is read out to the 
    video display by action of the appropriate horizontal 
    position hardware, it is recirculated to provide a 
    repeat on the next horizontal line of the identical 
    data. An effective one line moving resolution is 
    obtained by utilizing another shift register for a one 
    line delay by means of a switch which is set by a latch 
    driven by the microprocessor.
    
    Joystick controller mechanism operating one or plural 
    switches sequentially or simultaneously
    
    United States Patent  4,124,787
    
    Inventors: Aamoth; Gerald R. (Santa Clara, CA); 
                Hayashi; John K. (San Mateo, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 776,527
    Filed:     Mar. 11, 1977
    
    Abstract
    
    A joystick controller assembly for generating switch 
    closures in response to X-Y manual movements includes 
    an elongate lever arm or handle disposed to be tipped 
    through an operating arc in any direction from the axis 
    of the handle for closing switches.  Individual springs 
    coupled between the lower end portion of the handle 
    move operating arms which press against and activate 
    related switches carried on a printed circuit board for 
    indicating the direction of movement of the handle. 
    
    Game table for booth installation
    
    United States Patent  4,133,530
    
    Inventors: Takaichi; Peter L. (San Jose, CA); 
                Graybeal; Andrew W. (Palo Alto, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 836,093
    Filed:     Sept. 23, 1977
    
    Abstract
    
    A game table for combination use in a booth as a video 
    game and for service of food or drink and the like. The 
    game includes a frame above which a table top is 
    pivotally mounted for movement between open and closed 
    positions. A video monitor and components of the game 
    control circuit are mounted within the frame for ready 
    access when the table top is open. Control panels which 
    carry manually-operated control elements are hingeably 
    mounted on opposite sides of the frame to permit the 
    panels to be opened for servicing. The table top 
    includes a transparent panel which, when the top is 
    closed, overlies the monitor and the control panels so 
    that individuals seated at the booth can manipulate the 
    control elements and at the same time view the controls 
    as well as the monitor. A coin box projects from the
    frame above the plane of the table for convenient access. 
    
    Chroma generation system
    
    United States Patent  4,139,863
    
    Inventors: Tuma; Wade B. (Campbell, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 802,579
    Filed:     Jun. 1, 1977
    
    Abstract
    
    A chroma generation system provides the six major 
    discrete colors in a NTSC color television system. 
    This is achieved simply and inexpensively by a pair of 
    resonant circuits which shift a fundamental color 
    subcarrier signal by lead and lag relationships to 
    provide yellow and magenta colors, respectively, and 
    also provides the proper magnitudes so that when the 
    vectors are combined, a red signal results. The 
    fundamental color signal when inverted provides the 
    complements of the foregoing colors to thus provide the 
    six different discrete saturated colors. 
    
    TV game cartridge and method
    
    United States Patent  4,149,027
    
    Inventors: Asher; James C. (San Jose, CA); Hardy; 
                Douglas A. (Portola Valley, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 801,240
    Filed:     May 27, 1977
    
    Abstract
    
    A cartridge for shielding a portable electronic micro-
    circuit and for connecting the circuit into a TV game. 
    The apparatus includes a circuit board that is protected 
    within a housing from static electricity and is adapted 
    for connection with an electrical connector on a TV 
    game. The housing includes two parallel members for
    moving aside a protective shield on the electrical 
    connector and thereby permitting engagement of the 
    circuit board with the connector in the game. 
    
    Video image generator
    
    United States Patent  4,167,019
    
    Inventors: Shepperd; David M. (Santa Clara, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 867,276
    Filed:     Jan. 5, 1978
    
    Abstract
    
    A video image generator for producing a background 
    image giving the visual appearance of an ocean on a 
    raster type video screen. The image generating 
    circuitry includes means for producing background
    patterns in successive scan frames of the raster to 
    provide a visual appearance of forward movement. 
    Apparent lateral movement is also provided by shifting 
    the image horizontally. Such visual movement is
    provided in response to motion control signals 
    associated with video games or the like. 
    
    AGH NOTE
    ********
    Might this be a patent for parallax scrolling?
    
    Ball rollover switch assembly
    
    United States Patent  4,180,267
    
    Inventors: Harrop; Geoffrey A. J. (Saratoga, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 868,672
    Filed:     Jan. 11, 1978
    
    Abstract
    
    A ball rollover switch assembly for use in an amusement 
    game having a playfield. A microswitch is mounted below 
    the playfield and carries an operating blade which 
    extends below a slot formed in the playfield. A 
    translucent actuator body is mounted on the free end of
    the blade and is formed with a nose which projects 
    upwardly through the slot. The blade of the switch in 
    its raised position holds the actuator body so that an 
    upper portion of the nose projects above the playfield. 
    A ball moving across the playfield rolls over the nose 
    to depress the body and move the blade to a lowered 
    position for actuating the switch. Light from a source 
    below the playfield is transmitted through the body to 
    create an illumination effect. 
    
    Light actuated shooting arcade game
    
    United States Patent  4,192,507
    
    Inventors: Rains; Lyle V. (San Jose, CA); Bristow; 
                Stephen D. (Los Altos Hills, CA); Patak; 
                Richard J. (Cupertino, CA).
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 966,429
    Filed:     Dec. 4, 1978
    
    Abstract
    
    A shooting arcade game where several players each with a 
    rifle may shoot at several common targets. A multiplexer 
    provides for sequentially connecting a score display 
    associated with each rifle to the targets the 
    multiplexer also enabling the rifle only during the
    unique and dedicated time period that the associated 
    score display is connected to the targets. An associated 
    loudspeaker for each rifle is also provided. 
    
    Joystick controller
    
    United States Patent                   4,275,611
    
    Inventors: Asher; James C. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 025,122
    Filed:     Mar. 29, 1979
    
    Abstract
    
    An electrical control device having a joystick or lever 
    manually movable in the X and Y directions to actuate a 
    pair of electrical components having respective 
    rotatable shafts. The controller includes a housing 
    having a top cover provided with an opening through 
    which the lever extends. The lower end of the lever is 
    pivotally mounted in a socket on the bottom of the 
    housing and a ball joint is carried by the lever 
    intermediate its ends. The ball joint is pivotally 
    coupled to a control plate shiftable in the housing
    beneath the top cover, the plate being biased into an 
    equilibrium position by a number of leaf springs 
    normally engaging respective side margins of the plate. 
    The plate has a pair of slots in its lower surface, 
    the slots being mutually perpendicular and vertical
    projections on the outer ends of a pair of bell cranks 
    are shiftably received within respective slots in the 
    plate. The bell cranks are coupled to the rotatable 
    shafts of respective electrical components so that, 
    when the plate is moved in any one of a number of 
    different directions upon manual movement of the lever, 
    one or both of the rotatable shafts of the electrical 
    components are rotated to actuate the components. 
    
    Adaptive microcomputer controlled game
    
    United States Patent  4,285,517
    
    Inventors: Morrison; Howard J. (Deerfield, IL). 
    Assignee:  Marvin Glass & Associates (Chicago, IL). 
    Appl. No.: 010,938
    Filed:     Feb. 9, 1979
    
    Abstract
    
    An adaptive game utilizes a microprocessor for 
    generating a random audible or visual stimulus which 
    must be responded to by a plurality of players. The 
    response generally requires the players to estimate a
    time interval, a number of events, a tone frequency or 
    the like. The microprocessor then correlates play with 
    one or more players by determining the appropriateness 
    of a player's response, assigning a score to the 
    response and keeping score. In addition, the 
    microprocessor senses the level of skill of the players 
    by observing the score of the highest scoring player 
    and adjusting the level of difficulty in accordance with 
    the value of the highest score. 
    
    Data processing system with programmable graphics 
    generator
    
    United States Patent  4,296,476
    
    Inventors: Mayer; Steven T. (Auburn, CA); Miner; 
                Jay G. (Sunnyvale, CA); Neubauer; 
                Douglas G. (Santa Clara, CA); Decuir; 
                Joseph C. (Mountain View, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 001,497
    Filed:     Jan. 8, 1979
    
    Abstract
    
    A microprocessor based data processing system including 
    a microprocessor, a memory unit, and display unit is 
    provided with a programmable graphics generator that 
    transfers graphics information from the memory unit to 
    the display unit in response to and control of a set of 
    display instructions also stored in the memory unit. The
    graphics generator includes a first addressing unit for 
    sequentially accessing the display instructions from the 
    memory unit; a control unit for receiving, storing and 
    decoding such instruction and for issuing supervisory 
    and control signals in response to the binary state of 
    each instruction; a second addressing unit for accessing
    graphics information from the memory unit in response to 
    the supervisory signals from the control unit; and a 
    third addressing unit for accessing movable object 
    graphics stored in the memory unit.
    
    Method and system for generating moving objects 
    on a video display screen
    
    United States Patent  4,324,401
    
    Inventors: Stubben; David R. (Milpitas, CA); Rains; 
                Lyle V. (San Jose, CA).
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 003,445
    Filed:     Jan. 15, 1979
    
    Abstract
    
    A number of moving objects and stationary playfield 
    objects are generated on a video display screen by 
    sharing memory and circuitry on both a physical and 
    time-share basis. Video graphics data for playfield and 
    motion objects is stored in a read-only memory (ROM).
    An object attribute memory, which may be updated at any 
    time, is scanned during each horizontal retrace interval 
    to provide information used to selectively read moving 
    object video data from the ROM and assemble and store a 
    complete horizontal line of moving object video graphics 
    data in a separate staging memory. During active scan 
    time of the horizontal video display line, the assembled
    line of moving object video data is accessed from the 
    staging memory and communicated to the display screen 
    via appropriate video circuitry to produce the video of 
    the moving objects. At the same time, the object 
    attribute memory is accessed for playfield object
    information which, in turn, is used to address the video 
    graphics ROM to produce the actual video image of 
    playfield objects. The video image of playfield objects 
    so obtained is also communicated to the display screen 
    through the video circuits. 
    
    Dual floppy disc machine
    
    United States Patent  4,339,778
    
    Inventors: Wise; Eugene H. (Grass Valley, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 139,534
    Filed:     Apr. 11, 1980
    
    Abstract
    
    A single device for driving a pair of floppy discs, 
    preferably the smaller mini floppy discs, is disclosed 
    herein and identified as a dual floppy disc machine. A 
    drive motor is coupled to a pair of rotatable spindles 
    mounted side by side. The spindles receive respective 
    floppy discs thereon, and are driven at a speed not to
    exceed 50 rpm, much lower than the speed of conventional 
    floppy disc machines. A pair of read/write heads are 
    provided which have a capacity of reading no more than 
    20,000 bits per second, again well below conventional 
    rates but sufficient for the speeds used in the present 
    invention. A single carriage has both read/write heads
    mounted thereon in spaced relationship, and is moveable 
    along an axis bisecting a line connecting the centers 
    of the spindles. As a result, the read/write heads are 
    moveable in unison radially relative to the respective 
    spindles. A stepping motor is coupled to the carriage to
    move the carriage along its axis. The pair of floppy 
    discs are clamped to their respective spindles, and the 
    read/write heads are biased against the respective discs 
    so that both discs can be utilized.
    
    Bank switchable memory system
    
    United States Patent  4,368,515
    
    Inventors: Nielsen; Carl J. (Saratoga, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 261,301
    Filed:     May 7, 1981
    
    Abstract
    
    A decoding circuit is coupled to the signal lines that 
    communicate address signals to a memory unit. When a 
    predetermined address is communicated, the decoding 
    circuit produces a supplemental signal that is coupled 
    to the memory unit and used to select one of a 
    plurality of groups of memory locations. The 
    communicated address signals specify the memory 
    location of the selected group to be accessed. 
    
    Electronic game apparatus using a three-dimensional 
    image
    
    United States Patent  4,421,317
    
    Inventors: Hector; Roger D. (San Jose, CA); Jenkins, 
                Jr.; Harry H. (Menlo Park, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 222,839
    Filed:     Jan. 6, 1981
    
    Abstract
    
    An electronic game includes a base having an opening; 
    at least one three-dimensional image stored on a plate, 
    typically a hologram; a light source for each image; a 
    microcomputer; and player controls. Illumination of the 
    plate by the light source projects a three-dimensional 
    image seen during play of the game. In some versions
    light emitting diodes are provided to supplement the 
    three-dimensional image being displayed. 
    
    Method and apparatus for generating line segments 
    and polygonal areas on a raster-type display
    
    United States Patent  4,425,559
    
    Inventors: Sherman; David L. (Sunnyvale, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 155,345
    Filed:     Jun. 2, 1980
    
    Abstract
    
    A method and apparatus utilizes information describing 
    linear line segments in terms (1) the horizontal scan 
    line scan at which the line segment originates, (2) the 
    horizontal position within the line of the point of 
    origin, (3) the direction of the line segment, and (4)
    the horizontal scan line at which the line segment 
    terminates to generate line segment information on a 
    raster-scan type video display. The line segments can 
    be combined to form polygonal areas that are capable of 
    movement and changes in size or shape on the display. 
    
    Memory cartridge for video game system
    
    United States Patent  4,432,067
    
    Inventors: Nielsen; Carl J. (Saratoga, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 406,650
    Filed:     Aug. 9, 1982
    
    Abstract
    
    A decoding circuit is coupled to the signal lines that 
    communicate address signals to a memory unit. When a 
    predetermined address is communicated, the decoding 
    circuit produces a supplemental signal that is coupled 
    to the memory unit and used to select one of a plurality 
    of groups of memory locations. The communicated address
    signals specify the memory location of the selected 
    group to be accessed. 
    
    Apparatus for scrolling a video display
    
    United States Patent  4,445,114
    
    Inventors: Stubben; David R. (Milpitas, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 193,699
    Filed:     Oct. 3, 1980
    
    Abstract
    
    A video game includes apparatus for scrolling playfield 
    objects appearing on the display unit of the game. The 
    apparatus selectively offsets the address used to 
    access an addressable random access memory containing 
    data indicative of the TV picture displayed. The random 
    access data, when accessed, is used to address a video 
    data memory which provides the building block 
    components of the video display. Further scrolling 
    effect is obtained by selectively delaying the video 
    data communicated to the video display unit. 
    
    Slave processor with clock controlled by internal 
    ROM & master processor
    
    United States Patent  4,467,412
    
    Inventors: Hoff; Morgan P. (Santa Clara, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 264,261
    Filed:     May 18, 1981
    
    Abstract
    
    A graphical display of a video game is provided with 
    "first person views" of game play, by generation of 
    simulated three-dimensional perspectives. A slave 
    computational unit relieves a master microprocessor of 
    arithmetic and logical operations necessary for 
    coordinate transformations required to generate the 
    desired video image vectors. Within the slave unit, 
    decoded addresses from the master unit initiate access 
    of microinstructions, from a ROM, which control a 
    dedicated ALU which performs the transformation 
    calculations. When the tasks are finished, the slave 
    processor's clock is turned off by microcode from the 
    slave's own ROM. The results of the slave's 
    computations are retrieved by the master processor and 
    inserted into vector instructions to drive a CRT. 
    
    Controller unit for video game
    
    United States Patent  4,469,330
    
    Inventors: Asher; James C. (San Jose, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 337,881
    Filed:     Jan. 7, 1982
    
    Abstract
    
    A combination keyboard/joystick controller is provided 
    in which a joystick shaft is pivotally mounted on one 
    end. The shaft passes through elongated apertures in 
    two parallel plates. Each plate is capable of moving 
    along an axis in response to joystick movement along 
    that axis, and each plate is coupled to a potentiometer 
    which therefore provides an analog output indicative of 
    joystick movement along the two axes. 
    
    Also provided is a keyboard mounted on a flex circuit. 
    An array of keys including a conductive material 
    cooperate to cause electrical contact between traces on 
    the flex circuit. 
    
    AGH NOTE:
    *********
    They must be referring to the 5200 joystick here.
    
    Video display system with multicolor graphics 
    selection
    
    United States Patent  4,471,465
    
    Inventors: Mayer; Steven T. (Auburn, CA); Miner; 
                Jay G. (Sunnyvale, CA); Neubauer; 
                Douglas G. (Santa Clara, CA); Decuir; 
                Joseph C. (Mountain View, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 495,314
    Filed:     May 16, 1983
    
    Abstract
    
    A microprocessor based data processing system including 
    a microprocessor, a memory unit, and a display unit is 
    provided with a programmable graphics generator that 
    transfers graphics information from the memory unit to 
    the display unit in response to and control of a set of 
    display instructions also stored in the memory unit. 
    The graphics generator includes a first addressing unit 
    for sequentially accessing the display instructions 
    from the memory unit; a control unit for receiving, 
    storing and decoding such instruction and for issuing 
    supervisory and control signals in response to the 
    binary state of each instruction; a second addressing 
    unit for accessing graphics information from the memory 
    unit in response to the supervisory signals from the 
    control unit; and a third addressing unit for accessing 
    movable object graphics stored in the memory unit.
    
    Digital-analog conversion for shaft encoders
    
    United States Patent  4,496,936
    
    Inventors: Kramer; Dan H. (Sunnyvale, CA). 
    Assignee:  Atari, Inc. (Sunnyvale, CA). 
    Appl. No.: 385,134
    Filed:     Jun. 4, 1982
    
    Abstract
    
    Apparatus for producing an analog signal--having a 
    relative amplitude that is indicative of the direction 
    and rate of rotation of a shaft--from a pair of pulse 
    streams provided by a shaft encoder coupled to the 
    shaft. The invention includes circuitry for comparing 
    the phase relationship between the signals to determine 
    direction, for generating a digital pulse of a fixed 
    pulse-width for each pulse contained in one of the 
    pulse streams, and integrating the time or inverted 
    form of the digital pulse, depending upon the determined
    direction, to produce the analog signal. 
    
    Multi-player, multi-character cooperative play 
    video game with independent player entry and departure
    
    United States Patent  4,738,451
    
    Inventors: Logg; George E. (Los Altos, CA). 
    Assignee:  Atari Games Corporation (). 
    Appl. No.: 865,387
    Filed:     May 20, 1986
    
    Abstract
    
    A multi-player, multi-character video game where the 
    game rules force the players to cooperate in 
    negotiating the maze at least until the characters 
    reach a portion of the maze where a specific objective 
    is located. Certain limited resources to change the 
    attributes of the characters or to increase their 
    longevity are displayed in a maze.  The players may 
    compete to obtain possession of these limited resources 
    when the characters have cooperated in their movements
    sufficiently to move to the location of the limited 
    resources. Cooperation among the characters is forced 
    by forcing all characters active in the game to remain 
    visible in the displayed window. Players may enter the 
    game at any time, and they may leave the game at any
    time without affecting the status of the game or the 
    status of the other characters in the game. All active 
    players may simultaneously, independently control their 
    characters so long as they do not attempt to move their 
    characters outside the currently displayed window.
    
    AGH NOTE:
    *********
    Gauntlet must have been responsible for this patent.
    
    Invertible hand-held electronic game apparatus
    
    United States Patent  4,969,647
    
    Inventors: Mical; Robert J. (Foster City, CA); 
                Morse; David S. (Saratoga, CA); Needle; 
                David L. (Alameda, CA). 
    Assignee:  Atari Corporation (Sunnyvale, CA). 
    Appl. No.: 360,385
    Filed:     Jun. 2, 1989
    
    Abstract
    
    An invertible, hand-held, electronic game apparatus 
    having a manually engageable housing, a display screen 
    mounting in the housing, an electronic circuit 
    electrically connected to drive the display screen, and 
    a control switch assembly mounted for manipulation by 
    at least one hand of the player while holding the 
    housing. The control switch assembly includes a joypad 
    and fire buttons which are positioned on the housing to 
    permit rotation or inverting of the housing and 
    operation of the switches in a rotated position.  
    Inversion of the housing and operation of the switches 
    is possible when the images are vertically or 
    horizontally oriented. In the preferred form, the 
    control switch assembly includes a joypad on one side 
    of the display screen and two pairs of functionally 
    duplicate fire buttons symmetrically positioned about a 
    central plane of the housing on an opposite side of the 
    screen. The back of the housing is formed with 
    protruding convex surfaces to facilitate gripping. 
    
    AGH NOTE: 
    *********
    The abstract must be referring to the Lynx handheld 
    gaming system.
    
    Control device such as a steering wheel for video 
    vehicle simulator with realistic feedback forces
    
    United States Patent  5,044,956
    
    Inventors: Behensky; Max L. (Hayward, CA); 
                Moncrief; Rick L. (Santa Clara, CA); 
                Durfey; Erik J. (Los Gatos, CA);
                Loper, III; Milton H. (Mountain View, CA). 
    Assignee:  Atari Games Corporation (Milpitas, CA). 
    Appl. No.: 296,472
    Filed:     Jan. 12, 1989
    
    Abstract
    
    An apparatus and method for simulating the forces 
    acting on the steering wheel or other control device of 
    a vehicle. The apparatus uses an electrical motor 
    coupled to a steering wheel in the preferred 
    embodiment. The electrical motor is driven by a 
    computer running software which received data regarding 
    the real world forces which would be acting upon a real 
    steering wheel in a car under similar conditions. A 
    software driver coupled to a position-sensing 
    transducer on the steering wheel calculates the 
    steering wheel position and velocity and sends this 
    data to a model process not forming part of the 
    invention. The model process then calculates the
    conditions affecting the simulated vehicle and outputs 
    data reflecting the real world forces which would 
    affect the steering wheel of the actual car under 
    similar conditions. This data is used to calculate a 
    force number which in turn drives a driver amplifier
    and motor combination coupled to the steering wheel of 
    the simulated vehicle to simulate the forces that the 
    driver of a real vehicle would feel. 
    
    AGH NOTE:
    *********
    This patent is almost certainly related to the 
    Hard Drivin' coin-op video game.
    
    Gearshift for a vehicle simulator having a solenoid 
    for imposing a resistance force
    
    United States Patent  5,197,003
    
    Inventors: Moncrief; Rick L. (San Jose, CA); 
                Behensky; Max L. (Hayward, CA); Durfy; 
                Erik J. (Los Gatos, CA); Aknin; Jacques D. 
                (San Carlos, CA).
    Assignee:  Atari Games Corporation (Milpitas, CA). 
    Appl. No.: 865,782
    Filed:     Apr. 7, 1992
    
    Abstract
    
    An apparatus for creating a realistic feel for a 
    simulated gearshift includes a simulated gearshift for 
    a simulated transmission in a simulated vehicle and has 
    a gearshift lever and a simulated shift pattern for 
    simulating the look and movements through an actual 
    shift pattern of an actual gearshift in a actual 
    vehicle. A pivoting mechanical coupling couples the 
    gearshift lever to a housing for allowing the gearshift 
    lever to pivot about at least two axes. A solenoid is 
    coupled to the pivoting mechanism and has a control 
    signal input for receiving a control signal that 
    controls the amount of force applied to the pivoting 
    mechanism to cause resistance to movement by the shift 
    lever along at least one of the axes. A control
    computer generates to apply an amount of force to the 
    pivoting mechanical coupling which simulates the actual 
    forces which would be felt by said operator in making 
    the corresponding movement of the gearshift in an 
    actual vehicle. 
    
    AGH NOTE:
    *********
    This patent is almost certainly related to the Hard 
    Drivin' coin-operated video game.
    
    Shaker control device
    
    United States Patent  5,203,563
    
    Inventors: Loper, III; Milton H. (Mountain View, CA). 
    Assignee:  Atari Games Corporation (Milpitas, CA). 
    Appl. No.: 674,076
    Filed:     Mar. 21, 1991
    
    Abstract
    
    A device for causing the steering wheel of a video-
    based vehicle simulator to selectively vibrate during 
    predetermined periods of the video sequence includes a 
    frame which is rigidly attached to the steering wheel. 
    A cylindrical electrical motor is mounted on the frame, 
    and a first shaft is attached to one base of the motor 
    and extends outwardly from the motor. Also, a second 
    shaft is attached to and extends outwardly from the 
    other base of the motor, and the second shaft is 
    coaxial with the first shaft. The two shafts can be
    rotated by the rotor of the motor. Each shaft has a 
    weight attached to the shaft. These weights are 
    attached to their respective shafts radially 
    asymmetrically with respect to the axis of the shafts. 
    One weight is attached to its shaft on one side of the 
    axis of the shafts, and the other weight is attached to 
    its shaft on the side of the axis which is opposite 
    from the first weight. A microprocessor is electrically 
    connected to the motor to selectively energize the
    motor during predetermined periods of the game 
    sequence. When the motor is energized, the rotation of 
    the weights causes the motor to vibrate. The vibration 
    of the motor is transferred through the frame to the 
    steering wheel. 
    
    AGH NOTE:
    *********
    This patent is almost certainly related to the Hard 
    Drivin' coin-operated video game.
    
    Vehicle simulator including cross-network feedback
    
    United States Patent  5,299,810
    
    Inventors: Pierce; Mark S. (Palo Alto, CA); Loper, 
                III; Milton H. (Mountain View, CA); 
                Harper; Dennis D. (Campbell, CA);
                Akers; David S. (Fremont, CA); Lee; 
                Samuel (San Jose, CA).
    Assignee:  Atari Games Corporation (Milpitas, CA).
    Appl. No.: 902,482
    Filed:     Jun. 23, 1992
    
    Abstract
    
    A vehicle simulator has tandem surfaces for supporting 
    first and second users, who "drive" respective first 
    and simulated vehicles through a simulated space. A 
    solenoid is mounted underneath each surface for 
    selectively impacting the associated surface to give the
    user the sensation of having his simulated vehicle hit 
    by a projectile.
    
    Each user sits in front of a video monitor, and each 
    monitor is electrically connected to a computer. Each 
    computer has a "map" of a simulated space stored in its 
    electronic memory, and the computers are linked through 
    a common RAM. The computers cause their monitors to 
    display a changing video image of the simulated space 
    to model motion of the simulated vehicles through the 
    space, in response to signals from controls that can be 
    manipulated by the operators. 
    
    Each user controls a trigger which can be pushed to 
    initiate the motion of a simulated projectile through 
    the simulated space toward the user's vehicle. The 
    computer of the shooter sends a signal to the RAM to 
    indicate that s hot has been initiated. The computer of 
    the user being shot accesses the common RAM each game 
    cycle to determine whether a shot has been fired, and 
    if so, computes whether the shot has "hit" the 
    associated vehicle. If the computer determines that a
    "hit" has occurred, the computer activates the solenoid 
    of the seat of the user being shot to thump the seat 
    and thereby model the effects of a hit on the vehicle. 
    
    AGH NOTE:
    *********
    This patent is almost certainly related to the Hard 
    Drivin' coin-operated videogame.
    
    Scaling processor for raster images
    
    United States Patent  5,363,119
    
    Inventors: Snyder; Douglas E. (Sunnyvale, CA); Lee; 
                Samuel (San Jose, CA).
    Assignee:  Atari Games Corporation (Milpitas, CA). 
    Appl. No.: 006,170
    Filed:     Jan. 15, 1993
    
    Abstract
    
    A system and method for scaling raster images. Digital 
    pictures are stored in a run length encoded (RLE) 
    format. Object specifiers include a picture index and 
    a scale factor. A line fill state machine, or blitter, 
    scales a raster scan line asynchronously of raster 
    scan synchronization signals. A bit slice processor 
    controls the operation of the blitter and vertical 
    scaling. The growth or shrink scaling is performed 
    about a pre-selected center of mass. A double buffered 
    frame buffer allows one frame buffer to be read while
    the other is written. 
    
    Method for coloring a polygon on a video display
    
    United States Patent  5,415,549
    
    Inventors: Logg; G. Edward (Los Altos, CA). 
    Assignee:  Atari Games Corporation (Milpitas, CA). 
    Appl. No.: 673,633
    Filed:     Mar. 21, 1991
    
    Abstract
    
    A helicopter flight simulator having improvements in 
    visual cues and modeling. The unique visual cues 
    include terrain following shadows and hazing, the 
    latter approximating a set of atmospheric conditions.
    The unique modeling features include a user selectable 
    zoom, horizontal and vertical ground avoidance, and an 
    autorotation model.
    
    AGH NOTE: 
    *********
    The coin-op game Steel Talons was undoubtedly 
    responsible for this patent.
    
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