Multiple image positioning control system and method United States Patent 4,016,362 Inventors: Bristow; Stephen D. (San Jose, CA); Mayer; Steven T. (Auburn, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 626,665 Filed: Oct. 29, 1975 Abstract A system and method utilizing a single motion control circuit or comparator for controlling the display of a plurality of moving images on a video screen. At the outset of each frame, position data for the images is arranged according to the order at which the images are to appear in that frame. In one embodiment, numbers corresponding to the distance between successive images along the path of the beam are stored, and pulses corresponding to the position of the beam are counted to determine when the position of the beam corresponds to the locations at which the images are to be displayed. In a second embodiment, the image location data is compared with signals corresponding to the position of the beam to determine when it reaches the locations at which the images are to be displayed. Animated video image display system and method United States Patent 4,045,789 Inventors: Bristow; Stephen D. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 626,664 Filed: Oct. 29, 1975 Abstract System and method for producing an animated image of a moving object on a video display screen wherein digital data for a plurality of progressively different images of the object is stored in a memory and read out during successive frames of the picture. The data from the memory is combined with data corresponding to the position at which the image of each frame is to be displayed on the screen, and the images are displayed in accordance with the combined image and location data. Video image positioning control system United States Patent 4,054,919 Inventors: Alcorn; Allan E. (Campbell, CA). Assignee: Atari Incorporated (Los Gatos, CA). Appl. No.: 613,050 Filed: Sept. 15, 1975 Abstract For controlling the direction and rate of movement of an image on a raster scan display, a first set of counters is arranged to generate digital pulses for use as horizontal and vertical sync pulses for use in conjunction with a video adder for controlling the image on the display. Means, such as a second set of counters, driven by another clock means, provides an output which is compared to that of the first named counters to provide information signals to the video adder for controlling the location and movements for the image being displayed. Interactive video/telephone transmission system United States Patent 4,071,697 Inventors: Bushnell; Nolan K. (Los Gatos, CA); Keenan; Joseph F. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 724,013 Filed: Oct. 18, 1976 Abstract An interactive purchasing system employs a station transmitting signals adapted to be received by a plurality of television receivers at a number of viewing stations via a given television channel. In one application, the signals represent information relating to associated merchandise in various stores. A viewer uses keyboard controls to scan the "pages" of advertising on a video display and to indicate a selected purchase. A telephone coupling arrangement provided at each viewing station is adapted to cooperate with a telephone in placing a call via the telephone selectively to one of a plurality of stores. Means are further provided at each viewing station for selecting merchandise to be purchased including means serving to operate a conventional telephone at the viewing station to call the particular stores related to the selected merchandise and to register a request to purchase the selected merchandise. Hand held communication aid for the dumb United States Patent 4,075,621 Inventors: Salmon; D'Miles E. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 739,149 Filed: Nov. 5, 1976 Abstract A hand held communication aid for the dumb includes a casing, containing a keyboard, which is easily held in one hand and the keyboard positioned to be operated by the other hand of the user or "speaker". The end of the casing has a visual light emitting diode type alpha- numeric display unit facing the reader who would be standing opposite the user. Provision is also made for connecting this unit into a telephone system. Audio activated video display United States Patent 4,081,829 Inventors: Brown; Robert J. (Palo Alto, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 716,765 Filed: Aug. 23, 1976 Abstract An interface unit for providing visual color display of objects on an unaltered TV receiver which are directly associated with the music on an audio source. Audio energy is derived from separate channels of a stereo system. This audio information is presented on the screen in the form of objects in various arrangements. Color is derived based on the zero crossing rate of each channel. Each channel has its own color associated with it. Objects may be solid, or rings, or one may be "subtracted" one from the other. If desired, the different arrays may be selected automatically in a random manner. A spectral color modulator using phase shifted techniques is incorporated. AGH NOTE: ********* The development of the Atari Video Music (a 70s version of the Jaguar Virtual Light Machine) probably led to this patent. Hand held control unit United States Patent D247,746 Inventors: Hall; Randy K. (Santa Clara, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 734,981 Filed: Oct. 22, 1976 Abstract The ornamental design for a hand held control unit, as shown and described. Joystick with attached circuit elements United States Patent 4,091,234 Inventors: Bristow; Stephen D. (Santa Clara, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 782,976 Filed: Mar. 30, 1977 Abstract An improved joystick having an operating shaft mounted on a base with a ball and socket joint and a plurality of circuit elements directly actuated by the operating shaft. The circuit elements vary in impedance in correspondence to the displacement of the operating shaft so that the displacement of the operating shaft is converted into corresponding electrical signal. Television display alignment system and method United States Patent 4,099,092 Inventors: Bristow; Stephen D. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 715,290 Filed: Aug. 18, 1976 Abstract System and method in which correction signals are computed and applied individually and automatically to eliminate aberrations produced by non-linearities in the deflection amplifiers, yoke and cathode ray tube of a television display. During a programming period, alignment signals are applied to the deflection circuits in place of the normal scan signal, and the position of the beam on the screen is monitored. When the beam is at predetermined points, the correction signals are computed, and these signals are stored. During normal operation of the television system, the correction signals are addressed in accordance with the beam scan signals, and the correction signals are combined with the scan signals to maintain the beam on the desired path. System and method for automatic alignment of gun with video display United States Patent 4,099,719 Inventors: Dean; David W. (Campbell, CA); Bristow; Stephen D. (San Jose, CA). Assignee: Atari Inc. (Sunnyvale, CA). Appl. No.: 791,833 Filed: Apr. 28, 1977 Abstract A system and method for operator alignment of a pointing device with a video target display wherein the gun is mounted to be deflected horizontally and vertically for aiming at all portions of the video display includes a first variable device coupled to the gun to provide a varying electric output therefrom in response to horizontal deflection of the gun and a second variable device coupled to the gun to provide a varying electric output in response to vertical deflection of the gun. These outputs control the positioning of an image of a shot on the video display. Each end of the operative range of electric outputs for each variable device is determined by comparing each output successively with each of a series of steps with the gun first pointed to one position of the display and then pointed to another position of the display. This operative range can then be divided equally into a predetermined number of shot positions on the display. In this way a given increment of displacement of the gun within the preestablished operative range can be accurately associated with a related increment of displacement on the display. Game method and apparatus for sensing the position of an object with respect to its receptacle United States Patent 4,102,532 Inventors: Van Jepmond; Howard K. (Menlo Park, CA); Milner; Ronald E. (Grass Valley, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 738,669 Filed: Nov. 4, 1976 Abstract An electrical circuit for sensing the position of an object with respect to its receptacle. Within the receptacle is mounted a light emitting diode (LED) that generates coded pulses of light. The pulses are sensed by a photodetector mounted on the object. The circuit further includes a clock, gates and a D-flip-flop that together determine whether the photodetector is sensing the coded pulses from the light emitting diode. The light emitting diode and the photodetector are positioned such that the photodetector only senses the coded pulses when the object is located within the receptacle. Apparatus for providing facial image animation United States Patent 4,104,625 Inventors: Bristow; Stephen D. (Los Altos Hills, CA); Bushnell; Nolan K. (Woodside, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 758,714 Filed: Jan. 12, 1977 Abstract An image animation apparatus includes a rotating disk having film negatives mounted around its periphery each film negative having a different facial expression on it. By use of an associated microprocessor which responds to certain control inputs the sequence of facial expressions can be selected by activating a flash tube at the proper time to project the image on the face of a featureless mannequin to cause the sequence of facial expressions to correspond to spoken phonemes which are synchronized with the facial expressions. Alternatively, instead of a rotating disk a matrix of optical cells can be selectively flashed. In addition, the image forming film negative associated with each optical cell can either contain a complete facial expression or a portion such as the eyes, mouth or eyebrows with the simultaneous activation of, for example, three cells producing a complete facial expression. Potentiometer joystick United States Patent 4,107,642 Inventors: Crummett; James G. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 768,280 Filed: Feb. 14, 1977 Abstract A joystick comprising a control handle within which is located an inclination sensitive potentiometer. The potentiometer includes an elongate resistance element and an electrically conductive liquid wiper. Movement of the potentiometer causes the wiper to flow along the resistance element and to vary the output resistance of the potentiometer. Apparatus for continuous variation of object size on a raster type video screen United States Patent 4,107,665 Inventors: Mayer; Steven T. (Auburn, CA); Milner; Ronald E. (Grass Valley, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 809,314 Filed: Jun. 23, 1977 Abstract Apparatus for continuous variation of object size on a raster type video screen in a television game. The input of a voltage controlled oscillator is varied by a game controller. The output of the oscillator drives horizontal and vertical counters at rates corresponding to the object size. These counters provide respectively horizontal and vertical addresses to a picture generator read only memory. The faster the counters are incremented the smaller the object; and with regard to the vertical address, horizontal lines of the picture are actually skipped in order to reduce the size of the object. Method and apparatus for generating moving objects on a video display screen United States Patent 4,112,422 Inventors: Mayer; Steven T. (Auburn, CA); Milner; Ronald E. (Grass Valley, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 749,725 Filed: Dec. 13, 1976 Abstract A method and apparatus for generating moving objects for a video game display. Common apparatus including a microprocessor with RAM provides vertical motion for all objects and separate horizontal position counting hardware horizontal motion for each object. The microprocessor operating on a horizontal line pair basis drives a parallel to serial converter which stores one eight bit line portion of the object to be displayed which in turn is connected to a shift register. When the converted data is read out to the video display by action of the appropriate horizontal position hardware, it is recirculated to provide a repeat on the next horizontal line of the identical data. An effective one line moving resolution is obtained by utilizing another shift register for a one line delay by means of a switch which is set by a latch driven by the microprocessor. Joystick controller mechanism operating one or plural switches sequentially or simultaneously United States Patent 4,124,787 Inventors: Aamoth; Gerald R. (Santa Clara, CA); Hayashi; John K. (San Mateo, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 776,527 Filed: Mar. 11, 1977 Abstract A joystick controller assembly for generating switch closures in response to X-Y manual movements includes an elongate lever arm or handle disposed to be tipped through an operating arc in any direction from the axis of the handle for closing switches. Individual springs coupled between the lower end portion of the handle move operating arms which press against and activate related switches carried on a printed circuit board for indicating the direction of movement of the handle. Game table for booth installation United States Patent 4,133,530 Inventors: Takaichi; Peter L. (San Jose, CA); Graybeal; Andrew W. (Palo Alto, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 836,093 Filed: Sept. 23, 1977 Abstract A game table for combination use in a booth as a video game and for service of food or drink and the like. The game includes a frame above which a table top is pivotally mounted for movement between open and closed positions. A video monitor and components of the game control circuit are mounted within the frame for ready access when the table top is open. Control panels which carry manually-operated control elements are hingeably mounted on opposite sides of the frame to permit the panels to be opened for servicing. The table top includes a transparent panel which, when the top is closed, overlies the monitor and the control panels so that individuals seated at the booth can manipulate the control elements and at the same time view the controls as well as the monitor. A coin box projects from the frame above the plane of the table for convenient access. Chroma generation system United States Patent 4,139,863 Inventors: Tuma; Wade B. (Campbell, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 802,579 Filed: Jun. 1, 1977 Abstract A chroma generation system provides the six major discrete colors in a NTSC color television system. This is achieved simply and inexpensively by a pair of resonant circuits which shift a fundamental color subcarrier signal by lead and lag relationships to provide yellow and magenta colors, respectively, and also provides the proper magnitudes so that when the vectors are combined, a red signal results. The fundamental color signal when inverted provides the complements of the foregoing colors to thus provide the six different discrete saturated colors. TV game cartridge and method United States Patent 4,149,027 Inventors: Asher; James C. (San Jose, CA); Hardy; Douglas A. (Portola Valley, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 801,240 Filed: May 27, 1977 Abstract A cartridge for shielding a portable electronic micro- circuit and for connecting the circuit into a TV game. The apparatus includes a circuit board that is protected within a housing from static electricity and is adapted for connection with an electrical connector on a TV game. The housing includes two parallel members for moving aside a protective shield on the electrical connector and thereby permitting engagement of the circuit board with the connector in the game. Video image generator United States Patent 4,167,019 Inventors: Shepperd; David M. (Santa Clara, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 867,276 Filed: Jan. 5, 1978 Abstract A video image generator for producing a background image giving the visual appearance of an ocean on a raster type video screen. The image generating circuitry includes means for producing background patterns in successive scan frames of the raster to provide a visual appearance of forward movement. Apparent lateral movement is also provided by shifting the image horizontally. Such visual movement is provided in response to motion control signals associated with video games or the like. AGH NOTE ******** Might this be a patent for parallax scrolling? Ball rollover switch assembly United States Patent 4,180,267 Inventors: Harrop; Geoffrey A. J. (Saratoga, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 868,672 Filed: Jan. 11, 1978 Abstract A ball rollover switch assembly for use in an amusement game having a playfield. A microswitch is mounted below the playfield and carries an operating blade which extends below a slot formed in the playfield. A translucent actuator body is mounted on the free end of the blade and is formed with a nose which projects upwardly through the slot. The blade of the switch in its raised position holds the actuator body so that an upper portion of the nose projects above the playfield. A ball moving across the playfield rolls over the nose to depress the body and move the blade to a lowered position for actuating the switch. Light from a source below the playfield is transmitted through the body to create an illumination effect. Light actuated shooting arcade game United States Patent 4,192,507 Inventors: Rains; Lyle V. (San Jose, CA); Bristow; Stephen D. (Los Altos Hills, CA); Patak; Richard J. (Cupertino, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 966,429 Filed: Dec. 4, 1978 Abstract A shooting arcade game where several players each with a rifle may shoot at several common targets. A multiplexer provides for sequentially connecting a score display associated with each rifle to the targets the multiplexer also enabling the rifle only during the unique and dedicated time period that the associated score display is connected to the targets. An associated loudspeaker for each rifle is also provided. Joystick controller United States Patent 4,275,611 Inventors: Asher; James C. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 025,122 Filed: Mar. 29, 1979 Abstract An electrical control device having a joystick or lever manually movable in the X and Y directions to actuate a pair of electrical components having respective rotatable shafts. The controller includes a housing having a top cover provided with an opening through which the lever extends. The lower end of the lever is pivotally mounted in a socket on the bottom of the housing and a ball joint is carried by the lever intermediate its ends. The ball joint is pivotally coupled to a control plate shiftable in the housing beneath the top cover, the plate being biased into an equilibrium position by a number of leaf springs normally engaging respective side margins of the plate. The plate has a pair of slots in its lower surface, the slots being mutually perpendicular and vertical projections on the outer ends of a pair of bell cranks are shiftably received within respective slots in the plate. The bell cranks are coupled to the rotatable shafts of respective electrical components so that, when the plate is moved in any one of a number of different directions upon manual movement of the lever, one or both of the rotatable shafts of the electrical components are rotated to actuate the components. Adaptive microcomputer controlled game United States Patent 4,285,517 Inventors: Morrison; Howard J. (Deerfield, IL). Assignee: Marvin Glass & Associates (Chicago, IL). Appl. No.: 010,938 Filed: Feb. 9, 1979 Abstract An adaptive game utilizes a microprocessor for generating a random audible or visual stimulus which must be responded to by a plurality of players. The response generally requires the players to estimate a time interval, a number of events, a tone frequency or the like. The microprocessor then correlates play with one or more players by determining the appropriateness of a player's response, assigning a score to the response and keeping score. In addition, the microprocessor senses the level of skill of the players by observing the score of the highest scoring player and adjusting the level of difficulty in accordance with the value of the highest score. Data processing system with programmable graphics generator United States Patent 4,296,476 Inventors: Mayer; Steven T. (Auburn, CA); Miner; Jay G. (Sunnyvale, CA); Neubauer; Douglas G. (Santa Clara, CA); Decuir; Joseph C. (Mountain View, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 001,497 Filed: Jan. 8, 1979 Abstract A microprocessor based data processing system including a microprocessor, a memory unit, and display unit is provided with a programmable graphics generator that transfers graphics information from the memory unit to the display unit in response to and control of a set of display instructions also stored in the memory unit. The graphics generator includes a first addressing unit for sequentially accessing the display instructions from the memory unit; a control unit for receiving, storing and decoding such instruction and for issuing supervisory and control signals in response to the binary state of each instruction; a second addressing unit for accessing graphics information from the memory unit in response to the supervisory signals from the control unit; and a third addressing unit for accessing movable object graphics stored in the memory unit. Method and system for generating moving objects on a video display screen United States Patent 4,324,401 Inventors: Stubben; David R. (Milpitas, CA); Rains; Lyle V. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 003,445 Filed: Jan. 15, 1979 Abstract A number of moving objects and stationary playfield objects are generated on a video display screen by sharing memory and circuitry on both a physical and time-share basis. Video graphics data for playfield and motion objects is stored in a read-only memory (ROM). An object attribute memory, which may be updated at any time, is scanned during each horizontal retrace interval to provide information used to selectively read moving object video data from the ROM and assemble and store a complete horizontal line of moving object video graphics data in a separate staging memory. During active scan time of the horizontal video display line, the assembled line of moving object video data is accessed from the staging memory and communicated to the display screen via appropriate video circuitry to produce the video of the moving objects. At the same time, the object attribute memory is accessed for playfield object information which, in turn, is used to address the video graphics ROM to produce the actual video image of playfield objects. The video image of playfield objects so obtained is also communicated to the display screen through the video circuits. Dual floppy disc machine United States Patent 4,339,778 Inventors: Wise; Eugene H. (Grass Valley, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 139,534 Filed: Apr. 11, 1980 Abstract A single device for driving a pair of floppy discs, preferably the smaller mini floppy discs, is disclosed herein and identified as a dual floppy disc machine. A drive motor is coupled to a pair of rotatable spindles mounted side by side. The spindles receive respective floppy discs thereon, and are driven at a speed not to exceed 50 rpm, much lower than the speed of conventional floppy disc machines. A pair of read/write heads are provided which have a capacity of reading no more than 20,000 bits per second, again well below conventional rates but sufficient for the speeds used in the present invention. A single carriage has both read/write heads mounted thereon in spaced relationship, and is moveable along an axis bisecting a line connecting the centers of the spindles. As a result, the read/write heads are moveable in unison radially relative to the respective spindles. A stepping motor is coupled to the carriage to move the carriage along its axis. The pair of floppy discs are clamped to their respective spindles, and the read/write heads are biased against the respective discs so that both discs can be utilized. Bank switchable memory system United States Patent 4,368,515 Inventors: Nielsen; Carl J. (Saratoga, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 261,301 Filed: May 7, 1981 Abstract A decoding circuit is coupled to the signal lines that communicate address signals to a memory unit. When a predetermined address is communicated, the decoding circuit produces a supplemental signal that is coupled to the memory unit and used to select one of a plurality of groups of memory locations. The communicated address signals specify the memory location of the selected group to be accessed. Electronic game apparatus using a three-dimensional image United States Patent 4,421,317 Inventors: Hector; Roger D. (San Jose, CA); Jenkins, Jr.; Harry H. (Menlo Park, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 222,839 Filed: Jan. 6, 1981 Abstract An electronic game includes a base having an opening; at least one three-dimensional image stored on a plate, typically a hologram; a light source for each image; a microcomputer; and player controls. Illumination of the plate by the light source projects a three-dimensional image seen during play of the game. In some versions light emitting diodes are provided to supplement the three-dimensional image being displayed. Method and apparatus for generating line segments and polygonal areas on a raster-type display United States Patent 4,425,559 Inventors: Sherman; David L. (Sunnyvale, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 155,345 Filed: Jun. 2, 1980 Abstract A method and apparatus utilizes information describing linear line segments in terms (1) the horizontal scan line scan at which the line segment originates, (2) the horizontal position within the line of the point of origin, (3) the direction of the line segment, and (4) the horizontal scan line at which the line segment terminates to generate line segment information on a raster-scan type video display. The line segments can be combined to form polygonal areas that are capable of movement and changes in size or shape on the display. Memory cartridge for video game system United States Patent 4,432,067 Inventors: Nielsen; Carl J. (Saratoga, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 406,650 Filed: Aug. 9, 1982 Abstract A decoding circuit is coupled to the signal lines that communicate address signals to a memory unit. When a predetermined address is communicated, the decoding circuit produces a supplemental signal that is coupled to the memory unit and used to select one of a plurality of groups of memory locations. The communicated address signals specify the memory location of the selected group to be accessed. Apparatus for scrolling a video display United States Patent 4,445,114 Inventors: Stubben; David R. (Milpitas, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 193,699 Filed: Oct. 3, 1980 Abstract A video game includes apparatus for scrolling playfield objects appearing on the display unit of the game. The apparatus selectively offsets the address used to access an addressable random access memory containing data indicative of the TV picture displayed. The random access data, when accessed, is used to address a video data memory which provides the building block components of the video display. Further scrolling effect is obtained by selectively delaying the video data communicated to the video display unit. Slave processor with clock controlled by internal ROM & master processor United States Patent 4,467,412 Inventors: Hoff; Morgan P. (Santa Clara, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 264,261 Filed: May 18, 1981 Abstract A graphical display of a video game is provided with "first person views" of game play, by generation of simulated three-dimensional perspectives. A slave computational unit relieves a master microprocessor of arithmetic and logical operations necessary for coordinate transformations required to generate the desired video image vectors. Within the slave unit, decoded addresses from the master unit initiate access of microinstructions, from a ROM, which control a dedicated ALU which performs the transformation calculations. When the tasks are finished, the slave processor's clock is turned off by microcode from the slave's own ROM. The results of the slave's computations are retrieved by the master processor and inserted into vector instructions to drive a CRT. Controller unit for video game United States Patent 4,469,330 Inventors: Asher; James C. (San Jose, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 337,881 Filed: Jan. 7, 1982 Abstract A combination keyboard/joystick controller is provided in which a joystick shaft is pivotally mounted on one end. The shaft passes through elongated apertures in two parallel plates. Each plate is capable of moving along an axis in response to joystick movement along that axis, and each plate is coupled to a potentiometer which therefore provides an analog output indicative of joystick movement along the two axes. Also provided is a keyboard mounted on a flex circuit. An array of keys including a conductive material cooperate to cause electrical contact between traces on the flex circuit. AGH NOTE: ********* They must be referring to the 5200 joystick here. Video display system with multicolor graphics selection United States Patent 4,471,465 Inventors: Mayer; Steven T. (Auburn, CA); Miner; Jay G. (Sunnyvale, CA); Neubauer; Douglas G. (Santa Clara, CA); Decuir; Joseph C. (Mountain View, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 495,314 Filed: May 16, 1983 Abstract A microprocessor based data processing system including a microprocessor, a memory unit, and a display unit is provided with a programmable graphics generator that transfers graphics information from the memory unit to the display unit in response to and control of a set of display instructions also stored in the memory unit. The graphics generator includes a first addressing unit for sequentially accessing the display instructions from the memory unit; a control unit for receiving, storing and decoding such instruction and for issuing supervisory and control signals in response to the binary state of each instruction; a second addressing unit for accessing graphics information from the memory unit in response to the supervisory signals from the control unit; and a third addressing unit for accessing movable object graphics stored in the memory unit. Digital-analog conversion for shaft encoders United States Patent 4,496,936 Inventors: Kramer; Dan H. (Sunnyvale, CA). Assignee: Atari, Inc. (Sunnyvale, CA). Appl. No.: 385,134 Filed: Jun. 4, 1982 Abstract Apparatus for producing an analog signal--having a relative amplitude that is indicative of the direction and rate of rotation of a shaft--from a pair of pulse streams provided by a shaft encoder coupled to the shaft. The invention includes circuitry for comparing the phase relationship between the signals to determine direction, for generating a digital pulse of a fixed pulse-width for each pulse contained in one of the pulse streams, and integrating the time or inverted form of the digital pulse, depending upon the determined direction, to produce the analog signal. Multi-player, multi-character cooperative play video game with independent player entry and departure United States Patent 4,738,451 Inventors: Logg; George E. (Los Altos, CA). Assignee: Atari Games Corporation (). Appl. No.: 865,387 Filed: May 20, 1986 Abstract A multi-player, multi-character video game where the game rules force the players to cooperate in negotiating the maze at least until the characters reach a portion of the maze where a specific objective is located. Certain limited resources to change the attributes of the characters or to increase their longevity are displayed in a maze. The players may compete to obtain possession of these limited resources when the characters have cooperated in their movements sufficiently to move to the location of the limited resources. Cooperation among the characters is forced by forcing all characters active in the game to remain visible in the displayed window. Players may enter the game at any time, and they may leave the game at any time without affecting the status of the game or the status of the other characters in the game. All active players may simultaneously, independently control their characters so long as they do not attempt to move their characters outside the currently displayed window. AGH NOTE: ********* Gauntlet must have been responsible for this patent. Invertible hand-held electronic game apparatus United States Patent 4,969,647 Inventors: Mical; Robert J. (Foster City, CA); Morse; David S. (Saratoga, CA); Needle; David L. (Alameda, CA). Assignee: Atari Corporation (Sunnyvale, CA). Appl. No.: 360,385 Filed: Jun. 2, 1989 Abstract An invertible, hand-held, electronic game apparatus having a manually engageable housing, a display screen mounting in the housing, an electronic circuit electrically connected to drive the display screen, and a control switch assembly mounted for manipulation by at least one hand of the player while holding the housing. The control switch assembly includes a joypad and fire buttons which are positioned on the housing to permit rotation or inverting of the housing and operation of the switches in a rotated position. Inversion of the housing and operation of the switches is possible when the images are vertically or horizontally oriented. In the preferred form, the control switch assembly includes a joypad on one side of the display screen and two pairs of functionally duplicate fire buttons symmetrically positioned about a central plane of the housing on an opposite side of the screen. The back of the housing is formed with protruding convex surfaces to facilitate gripping. AGH NOTE: ********* The abstract must be referring to the Lynx handheld gaming system. Control device such as a steering wheel for video vehicle simulator with realistic feedback forces United States Patent 5,044,956 Inventors: Behensky; Max L. (Hayward, CA); Moncrief; Rick L. (Santa Clara, CA); Durfey; Erik J. (Los Gatos, CA); Loper, III; Milton H. (Mountain View, CA). Assignee: Atari Games Corporation (Milpitas, CA). Appl. No.: 296,472 Filed: Jan. 12, 1989 Abstract An apparatus and method for simulating the forces acting on the steering wheel or other control device of a vehicle. The apparatus uses an electrical motor coupled to a steering wheel in the preferred embodiment. The electrical motor is driven by a computer running software which received data regarding the real world forces which would be acting upon a real steering wheel in a car under similar conditions. A software driver coupled to a position-sensing transducer on the steering wheel calculates the steering wheel position and velocity and sends this data to a model process not forming part of the invention. The model process then calculates the conditions affecting the simulated vehicle and outputs data reflecting the real world forces which would affect the steering wheel of the actual car under similar conditions. This data is used to calculate a force number which in turn drives a driver amplifier and motor combination coupled to the steering wheel of the simulated vehicle to simulate the forces that the driver of a real vehicle would feel. AGH NOTE: ********* This patent is almost certainly related to the Hard Drivin' coin-op video game. Gearshift for a vehicle simulator having a solenoid for imposing a resistance force United States Patent 5,197,003 Inventors: Moncrief; Rick L. (San Jose, CA); Behensky; Max L. (Hayward, CA); Durfy; Erik J. (Los Gatos, CA); Aknin; Jacques D. (San Carlos, CA). Assignee: Atari Games Corporation (Milpitas, CA). Appl. No.: 865,782 Filed: Apr. 7, 1992 Abstract An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift for a simulated transmission in a simulated vehicle and has a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift in a actual vehicle. A pivoting mechanical coupling couples the gearshift lever to a housing for allowing the gearshift lever to pivot about at least two axes. A solenoid is coupled to the pivoting mechanism and has a control signal input for receiving a control signal that controls the amount of force applied to the pivoting mechanism to cause resistance to movement by the shift lever along at least one of the axes. A control computer generates to apply an amount of force to the pivoting mechanical coupling which simulates the actual forces which would be felt by said operator in making the corresponding movement of the gearshift in an actual vehicle. AGH NOTE: ********* This patent is almost certainly related to the Hard Drivin' coin-operated video game. Shaker control device United States Patent 5,203,563 Inventors: Loper, III; Milton H. (Mountain View, CA). Assignee: Atari Games Corporation (Milpitas, CA). Appl. No.: 674,076 Filed: Mar. 21, 1991 Abstract A device for causing the steering wheel of a video- based vehicle simulator to selectively vibrate during predetermined periods of the video sequence includes a frame which is rigidly attached to the steering wheel. A cylindrical electrical motor is mounted on the frame, and a first shaft is attached to one base of the motor and extends outwardly from the motor. Also, a second shaft is attached to and extends outwardly from the other base of the motor, and the second shaft is coaxial with the first shaft. The two shafts can be rotated by the rotor of the motor. Each shaft has a weight attached to the shaft. These weights are attached to their respective shafts radially asymmetrically with respect to the axis of the shafts. One weight is attached to its shaft on one side of the axis of the shafts, and the other weight is attached to its shaft on the side of the axis which is opposite from the first weight. A microprocessor is electrically connected to the motor to selectively energize the motor during predetermined periods of the game sequence. When the motor is energized, the rotation of the weights causes the motor to vibrate. The vibration of the motor is transferred through the frame to the steering wheel. AGH NOTE: ********* This patent is almost certainly related to the Hard Drivin' coin-operated video game. Vehicle simulator including cross-network feedback United States Patent 5,299,810 Inventors: Pierce; Mark S. (Palo Alto, CA); Loper, III; Milton H. (Mountain View, CA); Harper; Dennis D. (Campbell, CA); Akers; David S. (Fremont, CA); Lee; Samuel (San Jose, CA). Assignee: Atari Games Corporation (Milpitas, CA). Appl. No.: 902,482 Filed: Jun. 23, 1992 Abstract A vehicle simulator has tandem surfaces for supporting first and second users, who "drive" respective first and simulated vehicles through a simulated space. A solenoid is mounted underneath each surface for selectively impacting the associated surface to give the user the sensation of having his simulated vehicle hit by a projectile. Each user sits in front of a video monitor, and each monitor is electrically connected to a computer. Each computer has a "map" of a simulated space stored in its electronic memory, and the computers are linked through a common RAM. The computers cause their monitors to display a changing video image of the simulated space to model motion of the simulated vehicles through the space, in response to signals from controls that can be manipulated by the operators. Each user controls a trigger which can be pushed to initiate the motion of a simulated projectile through the simulated space toward the user's vehicle. The computer of the shooter sends a signal to the RAM to indicate that s hot has been initiated. The computer of the user being shot accesses the common RAM each game cycle to determine whether a shot has been fired, and if so, computes whether the shot has "hit" the associated vehicle. If the computer determines that a "hit" has occurred, the computer activates the solenoid of the seat of the user being shot to thump the seat and thereby model the effects of a hit on the vehicle. AGH NOTE: ********* This patent is almost certainly related to the Hard Drivin' coin-operated videogame. Scaling processor for raster images United States Patent 5,363,119 Inventors: Snyder; Douglas E. (Sunnyvale, CA); Lee; Samuel (San Jose, CA). Assignee: Atari Games Corporation (Milpitas, CA). Appl. No.: 006,170 Filed: Jan. 15, 1993 Abstract A system and method for scaling raster images. Digital pictures are stored in a run length encoded (RLE) format. Object specifiers include a picture index and a scale factor. A line fill state machine, or blitter, scales a raster scan line asynchronously of raster scan synchronization signals. A bit slice processor controls the operation of the blitter and vertical scaling. The growth or shrink scaling is performed about a pre-selected center of mass. A double buffered frame buffer allows one frame buffer to be read while the other is written. Method for coloring a polygon on a video display United States Patent 5,415,549 Inventors: Logg; G. Edward (Los Altos, CA). Assignee: Atari Games Corporation (Milpitas, CA). Appl. No.: 673,633 Filed: Mar. 21, 1991 Abstract A helicopter flight simulator having improvements in visual cues and modeling. The unique visual cues include terrain following shadows and hazing, the latter approximating a set of atmospheric conditions. The unique modeling features include a user selectable zoom, horizontal and vertical ground avoidance, and an autorotation model. AGH NOTE: ********* The coin-op game Steel Talons was undoubtedly responsible for this patent. |