::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 :: Volume 4, Issue 1      JAGUAR EXPLORER ONLINE      December 31, 2000 ::
 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
 ::                                                                      ::
 :: JAGUAR ............. News, Reviews, & Solutions ............. JAGUAR ::
 ::    EXPLORER ........... For the Online Jaguar .......... EXPLORER    ::
 ::       ONLINE ................ Community ............... ONLINE       ::
 ::                                                                      ::
 ::      Published and Copyright (c) 2000 by White Space Publishers      ::
 ::                          All Rights Reserved                         ::
 ::     """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""     ::
 ::     Publisher Emeritus Plus .................... Michael Lindsay     ::
 ::     Publisher Emeritus .............................. Travis Guy     ::
 ::     Editor/Publisher ............................ Clay Halliwell     ::
 ::     Lynx Editor .................................... Carl Forhan     ::
 ::     JEO Mailing List Maintainer .................. Joachim Vance     ::
 ::     CompuServe Uploader ......................... Richard Turner     ::
 ::     America Online Uploader ....................... Lonnie Smith     ::
 ::     FidoNet Uploader ................................ Troy Cheek     ::
 ::                                                                      ::
 ::                             Contributors:                            ::
 ::                       (voluntary and otherwise)                      ::
 ::                       """""""""""""""""""""""""                      ::
 ::               Scott Le Grand, Jeff Minter, Lee Krueger               ::
 ::                                                                      ::
 ::                      Telecommunicated to you via:                    ::
 ::                      """"""""""""""""""""""""""""                    ::
 ::        AOL: VIDEO GAMES FORUM Hints, Tips and Tricks II Library      ::
 ::               CompuServe: ATARIGAMING and VIDGAME Forums             ::
 ::                  FidoNet: ATARI_ST and VID_GAME Echoes               ::
 ::                                                                      ::
 ::       World Wide Web: http://www.atarihq.com/jeo/                    ::
 ::                                                                      ::
 ::       E-Mail Request address: JEO-request@maximized.com              ::
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 ::       To subscribe to JEO, send e-mail to the request address,       ::
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                             Table of Contents

* From the Editor ............................ Atari through the Millennia.

* Jaguar Tackboard .................. Newsletters, Message Boards, Mailing
                                           Lists, FAQs, Codes, Development
                                                List, Mail Order Directory.

* CyberChatter .......................................... Overheard Online.

* BattleSphere News ..................................... The Final Update.

* Llatest from Llamaland ........................................ Yak yaks.

* JagFest 2000: The Aftermath ...................... Let's Mess with Texas!

* CGE 2000: A Classic Games Enthusiast's View ............ Classic Nirvana.

* Shutdown ............................ Around the world and up your block.


                             --==--==--==--==--


   ||  From the Editor
   ||  By: Clay Halliwell
\__//  clay.h@att.net
       ------------------------------------------------------------------

Here lies before you a testament to the wicked power of procrastination. 2000 
had the distinction of being a year in which there was a remarkable spike in 
activity in the Jaguar world and in my own life. While BattleSphere and Brett 
Hull were going on eBay, I was winding up my Air Force career and 
transitioning back to the real world. Songbird released game after game, 
JagFest 2K came and went, and I was moving and getting started at a new job. 
JEO just kept getting put off and put off and all the while more and more news 
kept piling up (Hasbro sold Atari to Infogrames?!), making the task of a new 
issue even more daunting. Getting hooked on System Shock 2 (www.sshock2.com)
didn't help either.

So here we are, at the dawn of the new millennium (for real this time), and 
I've done the only thing I can... gather up all the "shovelware" JEO content 
and do a massive catch-up issue. New articles, cheat codes, reviews, and 
interviews will have to wait for next year. My deepest apologies to all the 
Jag fans out there whom I've kept waiting so very, very long. At least you've 
all had nice new games to play!

Before I launch into a hurried listing of the interesting Atarian events this 
year, a question: Does anyone actually still rely on the mailing list, 
FidoNet, CIS, or AOL for their issues of JEO?

A moment of silence for two grave losses to our cultural electronic memory. 
First, the dearly departed GEnie. Apparently when 2000 rolled around they just 
shut things down, taking with them the birthplace of IAJD (Independent Atari 
Jaguar Developers), and many a meg of spirited Jaguar discussion. Second, the 
horribly-mutated deja.com (formerly the much cooler dejanews.com) took the 
bulk of their Usenet archive offline early this year. Currently the archives 
only go back to May 15, 1999, meaning that all those old Jag discussions are 
now inaccessible, save for what little has been preserved in JEO's 
CyberChatter section.

In the Really Old News department, the United States Post Office selected an 
image of some kids playing Defender on an Atari 2600 to represent videogames 
in the 80's. Here's a link:
http://www.usps.com/images/stamps/2000/vidgames.htm

On June 18 of this year, longtime Atari-stuff dealer HardySoft shut down. 
Best of luck to you in your future endeavors, Charlie!

Hans Reutter of the CyberRoach site has a very nice interview with Atari 
tester Faran Thomason up:
http://www.cyberroach.com/cyromag/nine/default.htm

Gorf 2000 for the Jag is, sadly, dead. I received this email from Gorf 2K 
lead programmer Steve Scavone:

     "Look for G2K on PC or Dreamcast. Jag is dead, impossible to
     program and just plain futile to bother with anymore. The
     machine was too little too late even though it was the first
     NG machine out. Atari blew it and I am not going to waste
     any more time trying to get a reasonably fast 3D engine to
     work. Too many bugs in hardware to work around and the Jag
     could never pull of what the PC and Dreamcast can do for Gorf
     2000. Sorry for the disappointment but that is how it stands
     at this point. If 4Play licenses its BattleSphere engine to
     us then we may reconsider but I refuse to battle the beast
     known as the Atari Jaguar anymore. Gorf classic will be the
     only title to make it to the Jaguar and that will not be any
     time soon."

Did you know the BCD CatBox wasn't the *original* CatBox? Back in the 80's 
Atari made an arcade game test fixture called... the CAT BOX! The "CAT" was 
an acronym for Computer Aided Troubleshooter. This info is thanks to a 
recent eBay auction of said item. I've included one of the pictures in this 
issue's archive. You can see the rest of the images here:
http://www.flippers.com/auctionimages/

On March 6th of this year, BattleSphere #1 became the most expensive Jaguar 
cartridge ever, going for $1,575 dollars on eBay.

Also in March, The Atari Times editor/publisher Greg George got married. 
And in true fanatic Atarian fashion, there was an Atari Fuji cake on hand 
for devouring. I've included a pic in this issue's archive, and the full 
set is available here:
http://home.att.net/~greggeorge/wedding/cake.html

In August, the Dallas Morning News printed an article on collecting classic 
game and computer systems, titled, "Megabytes of Memories". The Atari 
Jaguar was prominently featured in this article, and clearly declared to be 
64-bit! Jag fan Jack Woolfe scanned parts of this article and posted them 
to his web page:
http://home.att.net/~omega.woolf/videogames/jaguar/dmn.htm

Want to show the world you're a true Atari fan? Head on over to 
http://www.atari.net and get yourself an @atari.net email address! And be 
sure to click on a banner ad or two while you're there.

From out of the blue, 2600 fan (and genius engineer) Benjamin J. Heckendorn 
wowed the world with his VCSp, a truly portable 2600. And now he's working 
on a second version, dubbed the Vagabond, which aims to be scarcely larger 
than a GameBoy Color! These devices are amazing pieces of work, both 
functionally and aesthetically. Check out his page here:
http://www.classicgaming.com/vcsp/

Thanks to Curt Vendel for pointing out that the Atari building on the 
Microsoft TerraServer site linked to from the JEO site is actually a bit 
off. This is the correct link:
http://terraserver.microsoft.com/image.asp?S=10&T=1&X=2934&Y=20702&Z=10&W=
0
Curt had this to say:

     "The building on the right-hand side of Borregas at the
     bottom is 1196, across the street is 1195 and to the left of
     1195 is 1172, above 1195 and 1173 is 1265 (Warner days Atari
     HQ) and the building above 1196 is nothing, non-Atari, the
     next building up which you can't see was Engineering at
     1272, one of the coolest buildings as far as history is
     concerned. Over to the upper-right side of the image was one
     of Apple's first buildings. Atari employees at 1272 used to
     go to the receptionist desk at the old Apple building, pick
     up the Apple stickers, and put them into the urinals in the
     bathrooms so that employees could "pee on Apple computer'."

Speaking of Curt, the Atari Historical Society has managed to track down a 
Jaguar II prototype, and has lots of nice pictures online at:
http://www.atari-history.com/videogames/jaguar/jag2.html

Ever wanted to use a Jaguar controller on your PC? You might want to try 
the DirectPad Pro, a hardware/software combo that lets you interface a huge 
variety of console controllers to your PC, including the Jag pad.
http://www.ziplabel.com/dpadpro/

Anybody know what the heck is up with this site?
http://www.atarians.com

Back when Elian Gonzalez was big news, someone came up with this amusing 
AvP parody:
http://www.spentbrass.com/art/evp.html

Finally, much, much thanks to Michael Shaver for sending me a proper ZIP of 
AEO 2.2. This issue had been trapped in some weird old compression format.


                             --==--==--==--==--


   ||  Jaguar Tackboard
   ||  Confirmed information about Atari's Jaguar
\__//  Compiled from online and official sources
       -----------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Jaguar Message Boards
=-=-=-=-=-=-=-=-=-=-=-=-=-=

Anyone with web browsing capability can join in on the discussions on 
several web-based Jaguar message boards out there on the net. Note that, 
due to the rapid message turnover and instant-update nature of these 
boards, they have a tendency to burn through topics in a matter of days 
instead of weeks (or hours instead of days).

Just point your browser to:

Jaguar Interactive II (hosted by Atari Gaming Headquarters)
http://www.atarihq.com/interactive/

Atari Times Boardroom (hosted by The Atari Times)
http://venus.beseen.com/boardroom/c/17653/Date


=-=-=-=-=-=-=-=-=
//// Jaguar Chat
=-=-=-=-=-=-=-=-=

Anyone with web browsing capability who wants to chat in real-time with 
their fellow Jaguar enthusiasts, but has no access to IRC, should take 
advantage of this Jag chat page:

JFPN's Jaguar Chat
http://www.geocities.com/SiliconValley/Heights/5916/chat.html


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Atari News Mailing List
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Subscribe to the Atari News eGroups list. Be sure to visit 
http://www.egroups.com/group/atari and get on this list to stay up-to-
date on all the latest Atari-related announcements.

The list covers news items relevant to Atari fans, from unearthed 2600 
prototypes to new Jaguar games to Infogrames updates of timeless classics 
for modern systems.


=-=-=-=-=-=-=-=
//// Jaguar FAQ
=-=-=-=-=-=-=-=

Robert Jung (rjung@netcom.com) maintains the Jaguar FAQ (Frequently Asked 
Questions) file, a continually updated list of Jaguar specs and facts. The 
Jaguar FAQ is posted to rec.games.video.atari on Usenet around the first of 
every month, and can also be found at http://www.digiserve.com/eescape/atari/
Atari.shtml.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Jaguar Cheats and Codes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Clay "No Handle" Halliwell (clay.h@att.net) maintains the Atari Jaguar Game
Cheats and Codes FAQ. It's available by e-mail request or from Atari Gaming
Headquarters (http://www.atarihq.com/jaglynx/jag/jagcheat.txt).

Lonnie "The Mage" Smith (themage1@aol.com) maintains the Concise Compendium of
Frequently Asked Codes, Moves, and Cheats (FACMAC). It's available via FTP 
from ftp://users.aol.com/TheMage1/jaguar, or from http://users.aol.com/
TheMage1/jaguar/jagcodes.txt


=-=-=-=-=-=-=-=-=-=-=-=-=
//// JEO Development List
=-=-=-=-=-=-=-=-=-=-=-=-=

The following list of game titles has been confirmed to the best of JEO's 
ability as of publication. Entries in the "S"tatus column reflect any 
"u"pdates, "n"ew titles, or "?"uestionable listings since the last JEO 
list. Entries in the "M"edia column reflect whether the title is "C"D-ROM 
or "J"aguar Server/BJL (blank entries indicate cartridge software). "NEW" 
indicates titles released since the last issue of JEO.

ETA dates are dates that have been provided by the developer or publisher.

//// Titles in Development or Limbo

S M Title                             ETA   Developer            Publisher
" " """""                             """   """""""""            """""""""
n   Arkanna                            ?    Storm Works
u C Age of Darkness                    ?    OMC Games
u C Assassin, The                      ?    OMC Games
  J Bong+ 1999                         ?    Just Claws Software
?   Deathwatch                         ?    Data Design
  J Jagmania (PacMania clone)          ?    Matthias Domin
  J Jagmarble (Marble Madness clone)   ?    Matthias Domin
  J JagTris (Tetris clone)             ?    Bastian Schick
  J *NEXT*                             ?    Force Design
  J Painter                            ?    Sinister
? C Soulstar                           ?    Core Design Ltd.
?   Space War 2000                     ?    Atari
    Total Carnage                      ?    Handmade Software
n   Virtual VCS                        ?    Temp. Sanity Designs


//// Current Software Releases

M Title                             Rated   Developer            Publisher
" """""                             """""   """""""""            """""""""
  AirCars                             5     MidNite              ICD
  Alien vs. Predator                  9     Rebellion            Atari
  Atari Karts                         6     Miracle Design       Atari
  Attack of the Mutant Penguins       6     Sunrise Games Ltd.   Atari
C Baldies                             6     Creative Edge        Atari
C Battlemorph                        10     Attention to Detail  Atari
  BattleSphere                       NEW    4Play                ScatoLOGIC
C Blue Lightning                      6     Attention to Detail  Atari
C BrainDead 13                        5     ReadySoft            ReadySoft
  Breakout 2000                       7     MP Games             Telegames
  Brutal Sports Football              6     Millennium/Teque     Telegames
  Bubsy                               5     Imagitec Design      Atari
  Cannon Fodder                       8     Virgin Interactive   C-West
  Checkered Flag                      4     Rebellion            Atari
  Club Drive                          5     Atari                Atari
  Crescent Galaxy                     3     Atari                Atari
  Cybermorph                          7     Attention to Detail  Atari
  Defender 2000                       8     Llamasoft            Atari
  Doom                                8     id Software          Atari
  Double Dragon V                     4     Williams Enter.      Williams
C Dragon's Lair                       5     ReadySoft            ReadySoft
  Dragon: The Bruce Lee Story         6     Virgin Interactive   Atari
  Evolution: Dino Dudes               6     Imagitec Design      Atari
  Fever Pitch Soccer                  6     U.S. Gold            Atari
  Fight For Life                      6     Atari                Atari
  Flashback                           7     Tiertex Ltd.         U.S. Gold
  Flip Out!                           6     Gorilla Systems      Atari
C Highlander I                        8     Lore Design Ltd.     Atari
  Hover Strike                        5     Atari                Atari
C Hover Strike: Unconquered Lands     7     Atari                Atari
  Hyper Force                        NEW    Visual Impact        Songbird
  Iron Soldier                        9     Eclipse              Atari
C Iron Soldier 2 CD                  10     Eclipse              Telegames
  Iron Soldier 2                     10     Eclipse              Telegames
  I-War                               4     Imagitec Design      Atari
  Kasumi Ninja                        5     Hand Made Software   Atari
  Missile Command 3D                  8     Virtuality           Atari
C Myst                                9     Atari                Atari
C Myst Demo                           5     Atari                Atari
  NBA Jam: Tournament Edition         9     High Voltage         Atari
  Pinball Fantasies                   6     Spider Soft          C-West
  Pitfall: The Mayan Adventure        8     Imagitec Design      Atari
  Power Drive Rally                   7     Rage Software        TWI
C Primal Rage                         7     Probe                TWI
  Protector                          NEW    Bethesda/Songbird    Songbird
  Raiden                              6     Imagitec Design      Atari
  Rayman                             10     UBI Soft             UBI Soft
  Ruiner                              6     High Voltage         Atari
  Sensible Soccer                     6     Williams Brothers    Telegames
  Skyhammer                          NEW    Rebellion            Songbird
  Soccer Kid                         NEW    Krisalis             Songbird
C Space Ace                           3     ReadySoft            ReadySoft
  Super Burnout                       7     Shen                 Atari
  Supercross 3D                       5     Tiertex Ltd.         Atari
  Syndicate                           7     Bullfrog             Ocean
  System Test Cartridge               6     Atari                Atari
  Tempest 2000                       10     Llamasoft            Atari
  Theme Park                          6     Bullfrog             Ocean
  Towers II                           7     JV Enterprises       Telegames
  Troy Aikman NFL Football            6     Telegames            Williams
  Ultra Vortek                        8     Beyond Games         Atari
  Val d'Isere Skiing & Snowboarding   7     Virtual Studio       Atari
C Vid Grid                            6     High Voltage         Atari
C Virtual Light Machine               9     Llamasoft            Atari
  White Men Can't Jump                6     High Voltage         Atari
  Wolfenstein 3D                      7     id Software          Atari
C World Tour Racing                   6     Teque London Ltd.    Telegames
  Worms                               9     Team 17              Telegames
  Zero 5                              7     Caspian Software     Telegames
  Zool 2                              7     Gremlin Graphics     Atari
  Zoop                                6     Viacom               Atari

Total Carts     56
Total CDs       15 (counting VLM)
Total Combined  71

Pts Stars  JEO Ratings
""" """""  """""""""""
 10 *****  THE ULTIMATE - Flawless, beautiful, deviously addictive.
  9 ****+  EXCELLENT - Something to throw in the face of N64-heads.
  8 ****   SMEGGIN' GREAT - Something to kick on the shoes of N64-heads.
  7 ***+   DARN GOOD - Plays as good as it looks.
  6 ***    DECENT - Plays better than it looks (or vice versa).
  5 **+    TIME KILLER - If there's nothing else to do, you play this.
  4 **     INEPT - The programmer's first Jag game?
  3 *+     INCOMPETENT - The programmer's first game ever?
  2 *      UNPUBLISHABLE - Heaven help us!
  1 +      INCONCEIVABLE BAD - ...but someone conceived it. Too bad.
  0 -      EXECRABLE - This is an April Fool's joke, right?


//// Current Hardware/Firmware Releases

Item                           Manufacturer
"""""                          """"""""""""
Jaguar 64                      Atari
Jaguar 64 CD-ROM Drive         Atari
3-button PowerPad              Atari
6-button ProController         Atari
Team Tap                       Atari
Jag-Link                       Atari
Memory Track                   Atari
Jaguar System Test Cartridge   Atari
Composite Cable                Atari
S-Video Cable                  Atari
Stereo Audio Interface (proto) Atari
VoiceModem (proto)             Atari/Phylon
Controller Extension Cable     Best Electronics
CatBox                         ICD/Black Cat Design
Boomerang controller           Matt (Poland)
Lap Cat/Lap Cat Pro joystick   Ben Aein
Jaguar Extreme Joystick        Dark Knight Games (modded Gravis Blackhawk)
Jaguar Server devkit           Roine Stenberg (Istari Software)
Behind Jaggy Lines devkit      Bastian Schick
Jaguar Unmodified Game Server  ScatoLOGIC
Rapid Fire Controller          Songbird
Rotary Controller              JediJeff(?)
Jaguar JAMMA Joystick          GOAT(?)


//// The Short Term Schedule

No projected releases.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// JEO Mail Order Directory
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The following list of vendors carrying Jaguar software/hardware has been 
confirmed to the best of JEO's ability. Please e-mail JEO for additions/ 
corrections.

//// B&C ComputerVisions
Mail   1725 De La Cruz Blvd #7
       Santa Clara, CA 95050-3011
Voice  408-986-9960 (Tue-Fri, 10am-6pm)
Fax    408-986-9968
Email  myatari2@juno.com
Web    http://www.myatari.com

//// Best Electronics
Mail   2021 The Alameda, Suite 290
       San Jose, CA 95126-1127
Voice  408-243-6950
Email  bestelec@concentric.net
Web    http://www.best-electronics-ca.com

//// Dentec Distribution
Mail   465 Milner Ave #3
       Scarborough, Ontario M1B 2K4 Canada
Voice  416-292-2996
Fax    416-292-4075
       416-292-248
Email  sales@dentec.com
Web    http://www.dentec.com/warehousesale

//// GameMasters
Mail   14393 E. 14th Street, Suite 208
       San Leandro, CA 94577
Voice  510-483-4263
Email  mchaddon@game-masters.com
Web    http://www.game-masters.com

//// GOAT Store - NEW
Email  thegoat@goatstore.com
       support@goatstore.com
Web    http://www.goatstore.com

//// Multimedia 1.0
Mail   18 Saint Mark's Place
       New York City, NY 10003
Voice  212-539-1039
Fax    212-539-1645
Email  sales@multimedia1.com
Web    http://www.multimedia1.com

//// O'Shea, Ltd.
Mail   330 West 47th Street #203
       Kansas City, MO 64112
Voice  816-531-1177
Fax    816-531-6569
Email  billh@oshealtd.com
Web    http://www.oshealtd.com

//// Songbird Productions - NEW
Mail   1736 Chippewa Drive NW
       Rochester, MN 55901
Email  songbird@atari.net
Web    http://songbird.atari.net

//// Telegames
Mail   P.O. Box 901
       Lancaster, Texas 75146
Voice  972-228-0690
Orders 972-224-7200
Fax    972-228-0693 
Email  sales@telegames.com
Web    http://www.telegames.com

//// United Game Source
Mail   232 East Eau Gallie Blvd
       Indian Harbour Beach, FL 32937
Orders 800-564-1458
Fax    407-777-3940
Email  unitedgame@aol.com
Web    http://www.unitedgame.com

//// Video 61 & Atari Sales - NEW
Mail   22735 Congo St NE 
       Stacy, MN 55079 
Voice  651-462-2500 
Email  video61@webtv.net
Web    http://www.angelfire.com/mn/video61/

//// Video Game Liquidators
Mail   4058 Tujunga Ave, #B
       Studio City, CA 91604
Orders 818-505-1666 (9am-5pm PST)
       888-944-4263 (toll free)
Fax    818-505-1686
Email  vglq@vglq.com
Web    http://www.vglq.com

//// Video Game Source
Mail   Salzbruecker Str. 36
       21335 Lueneburg - Germany
Orders +(49) 4131-406278
Fax    +(49) 4131-406278
Email  sales@atarihq.de
Web    http://www.atarihq.de

//// Zentanyx Multimedia - NEW
Mail   2910 Illinois Avenue
       Dubuque, Iowa 52001
Email  Data@Zentanyx.com
Web    http://www.zentanyx.com


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//// Announcements and Press Releases
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

//// Index

     10 Jan 00 - Songbird Acquires Unreleased Lynx Properties
     18 Jan 00 - Othello is Coming for the Lynx
     23 Feb 00 - Songbird Now Accepts Online Payments with PayPal
     29 Feb 00 - ScatoLOGIC Releases the Long-Awaited BattleSphere
     18 Mar 00 - Requests for BattleSphere Are Now Being Taken
     13 Apr 00 - Songbird Announces Future Atari Lineup
     21 May 00 - Minor Skyhammer Delay
     09 Jun 00 - Songbird Announces CGE2K Lineup
     17 Jul 00 - Songbird CGE2K Update
     31 Jul 00 - Songbird CGE2K Report
     10 Aug 00 - Songbird is Moving
     14 Aug 00 - Songbird Update
     16 Aug 00 - JUGS is Here
     18 Aug 00 - Jaguar JAMMA Joystick LX Released
     09 Sep 00 - New Games from Songbird
     17 Sep 00 - You Can Now Order JUGS with Your Credit Card
     28 Sep 00 - New Lynx and Jaguar Items
     15 Nov 00 - New Book on History of Video Games
     21 Nov 00 - Christmas Goodies from Songbird
     02 Dec 00 - JagFest 2K1 News
     06 Dec 00 - Infogrames Buys Atari
                 Championship Rally for the Atari Lynx


//// SONGBIRD ACQUIRES UNRELEASED LYNX PROPERTIES FROM BEYOND GAMES

January 10, 2000
  
For immediate release:

ROCHESTER, MN -- Continuing the trend of supporting orphaned Atari 
platforms, Songbird Productions recently acquired full rights and source 
code to three unreleased Lynx properties from former Lynx and Jaguar 
developer Beyond Games. The three properties are: Cybervirus, Ultra Vortex, 
and Mechtiles.

Cybervirus is an incredible first-person perspective, mission-based action 
game based on the Lynx BattleWheels engine set in an apocalyptic future 
where rogue computers and virus-infected robotic warriors threaten the very 
survival of humanity. Ultra Vortex, the original Lynx version of what 
became Ultra Vortek on the Atari Jaguar, is an awesome two-player fighting 
game. Mechtiles is a multiplayer game of giant robot combat, also based on 
the award-winning BattleWheels engine.

Carl Forhan, owner of Songbird Productions, said, "Beyond Games has been
enthusiastic about getting these properties transferred so that Songbird 
may pick up where they left off. I'm excited to have the opportunity to 
finish up these games and publish them for the benefit of Lynx fans 
everywhere."

At press time, Songbird anticipated that Cybervirus would be the first game 
completed and published later in 2000. The other games will be evaluated 
for their relative completeness before being put on schedule. All the 
acquired games are the sole property of Songbird Productions.

To keep up to date with the latest news at Songbird Productions, be sure to 
visit the company web site at http://songbird.uni.cc, or send an email to 
forhan@millcomm.com.

Copyright 2000 Songbird Productions. All rights reserved. This article may 
be reprinted in its entirety.


//// OTHELLO IS COMING FOR THE LYNX

January 18, 2000

Long-time Lynx hobbyist Harry Dodgson is releasing Othello for the Atari 
Lynx in February 2000 through Video 61. This excellent port of the classic 
board game includes multiple play modes (single player, head-to-head, and 
more), attractive graphics, and crisp audio.

You may contact Video 61 by visiting their web page, located at:
http://www.atarisales.com

Ask about Othello for the Lynx, and tell them you heard about it from 
Songbird Productions!

Carl Forhan
Songbird Productions


//// SONGBIRD NOW ACCEPTS ONLINE PAYMENTS WITH PAYPAL

February 23, 2000

Songbird Productions now accepts online payments with PayPal. Simply visit 
the link below, sign up for a FREE PayPal account, and PayPal will even 
deposit $10 into your new account (no strings attached).

https://secure.paypal.com/refer/pal=forhan%40yahoo.com


Show your support for Songbird, and create a new PayPal account today.

Also, don't forget, if you have the $10 Songbird coupons, you need to place 
an order by 3/1/00 to use them. Check out the Songbird catalog at 
http://songbird.atari.net.

Finally, Hyper Force balance payments and new orders are now being taken. 
Please send in your balance or new order ASAP. Email forhan@millcomm.com 
 
with any questions about the new Jaguar games.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// SCATOLOGIC RELEASES THE LONG AWAITED BATTLESPHERE(tm) FOR JAGUAR
     AND DONATES ALL PROFITS TO DIABETES RESEARCH

February 29, 2000

For immediate release:

CAPITOLA, CA -- Scatologic Inc. is pleased to announce that the long awaited 
BattleSphere(tm) for the Atari Jaguar platform will soon ship, and that all 
profits from the game will be donated to diabetes research.

BattleSphere(tm) is the awesome full 3D networked action shooter for the Atari 
Jaguar. The game was developed by renowned Jaguar, NUON, PSX2 and PC developer 
4Play, which recently merged with Scatologic Inc. to form the newest industry 
powerhouse development team. 

The highly anticipated BattleSphere(tm) combines the fast-action gameplay of a 
first person shooter with the nonlinear aspects of a strategic campaign 
simulator. Also included on the same cartridge are several additional play 
variations which range from a pure classic arcade action game to a multi-
player networked deathmatch mode, where up to 32 players can dogfight for 
control of the Universe. The game garnered acclaim from players when it was 
demonstrated at the World Of Atari show in 1998, and it has received glowing 
praise from industry leading publications like Next Generation Magazine and 
Diehard GameFan magazine.

BattleSphere(tm) was completed several years ago, but the release has been 
pending for some time due to the fact that the Jaguar ceased to be a 
mainstream platform, and the software, tooling, and procedures required to 
produce cartridges were lost and had to be recreated.


//// REQUESTS FOR BATTLESPHERE(tm) ARE NOW BEING TAKEN BY SCATOLOGIC INC.
     WITH NO PRICE INCREASE.

March 15, 2000

For immediate release:

CAPITOLA, CA -- ScatoLOGIC Inc. has begun taking requests for the eagerly 
awaited BattleSphere(tm), the infamous game which recently rekindled interest 
in older videogame systems. 

In spite of the high costs of producing cartridges in small quantities, 
ScatoLOGIC has announced that the price of the game will be the same $69.99 
that mass produced games for the Jaguar originally listed for, and all profits 
from sales are to be donated to diabetes research. "By taking our time and 
carefully working out the details of purchasing materials and manufacturing 
with companies who aren't out to gouge the classic gaming community, we were 
able to keep our costs down to a level which is the same as these cartridges 
were at when they were made in large-scale runs." said Stephanie Wukovitz, 
ScatoLOGIC CTO. "We feel that our new price point is the maximum reasonable 
price which people would be willing to pay for a 32-Megabit cartridge game. Of 
course, even at this price there will be a very nice profit left over for 
diabetes research." added Douglas Engel, ScatoLOGIC COO. Scott Le Grand, 
ScatoLOGIC CEO also added "We've had such great support from the gaming 
community that we put extra effort into meeting this price goal."

Requests for the first batch of BattleSphere cartridges are now being taken on 
the ScatoLOGIC/BattleSphere website. Go to http://www.scatologic.com or 
http://www.battlesphere.com to place a request.

BattleSphere(tm) is the awesome full 3D networked action shooter for the 
Jaguar. The game was developed by renowned Jaguar, NUON, PSX2 and PC developer 
4Play, which recently merged with ScatoLOGIC Inc. to form the newest industry 
powerhouse development team.

Copyright 2000 ScatoLOGIC Inc. All rights reserved. This article may be 
reprinted in its entirety. BattleSphere(tm) is copyright and trademark 
4Play/ScatoLOGIC. All rights reserved.


//// SONGBIRD ANNOUNCES FUTURE ATARI LINEUP

April 14, 2000

For immediate release:

ROCHESTER, MN -- Songbird's fourth new Jaguar title in six months isn't 
even out the door yet as word of more Atari Lynx and Jaguar projects has 
surfaced. Carl Forhan, owner of Songbird Productions, remarked, "The 
response of fans thus far to new Lynx titles and particularly in recent the 
months to the new Jaguar titles has been substantial. I'm thrilled to have 
been a part in bringing out some great games that might have otherwise been 
lost forever, and equally exciting is the opportunity to discuss some 
future projects for the Atari world."

Heading up the list is Cybervirus (TM) for the Atari Lynx. This incredible 
3D mission-based action game will be a hit with every Lynx fan, since it's 
based on the same game engine that gave Lynx fans BattleWheels. Next on the 
list is Championship Racing (TM), a cool super-smooth overhead racing game 
featuring multiple tracks, tight control, and multiplayer options! Finally, 
Planar Wars 3D (working title) -- a game that puts you in the cockpit of 
the last surviving defense starship -- and Ultravore (TM) -- an explosive 
ComLynxable fighting game -- will give Lynx fans even more to look forward 
to down the road.

At press time, Songbird hopes to have at least one new Lynx game completed 
in time for CGE2K but further details were unavailable.

Lest Jaguar fans lose hope, several future Jaguar projects are also under 
consideration. One potential bright spot appeared recently as Songbird 
acquired complete rights and source to the Virtual VCS, which emulates the 
classic Atari VCS (or 2600) games on the Jaguar platform. Additionally, 
Songbird has prototyped and will be producing a Rapid Fire Controller for 
the Jaguar. This controller has been a hit with early testers, and greatly 
enhances the gameplay in button-mashing games like Raiden and Zero 5.

New pages have been added for several upcoming releases on the Songbird web 
pages. Be sure to check out:

http://songbird.atari.net

for the latest information! And be sure to stop by the Songbird booth in 
CGE2K (http://www.cgexpo.com).

Copyright 2000 Songbird Productions. All rights reserved. This article may 
be reprinted in its entirety.


//// MINOR SKYHAMMER DELAY

May 21, 2000

I'm sorry to report that due to unexpected manufacturing and real-life 
complications, the release of Skyhammer will be delayed approximately one 
week. Because of the late change of plans, no pre-orders can be shipped 
early as I have tried to do in the past. I will attempt to ship as many 
"Nov 1st, 1999" pre-orders as soon as the carts arrive, with most of the 
international and remaining orders shipping within two weeks after that.

Also, Songbird is phasing out credit card processing via Multimedia 1.0, as 
it was a temporary arrangement to help me handle a large volume of orders. 
It would greatly reduce my expenses and also simply order tracking if 
customers who wish to use credit cards could pay online via PayPal. It's 
always free and very reliable. Check it out at:

https://secure.paypal.com/auction/pal=forhan%40yahoo.com

If you're already a PayPal member, simply send your payment to 
songbird(at)atari(dot)net. International customers will need to send a 
check or money order drawn on a USA bank (it should read "Bank of New York" 
or "Bank of Delaware" or something similar on the front), or an 
International Postal Money Order. Money Orders drawn on foreign banks can 
_not_ be accepted and will be returned uncashed.

Thanks in advance for your understanding, and for the tremendous support 
displayed by Atari fans over the last year. I've been very happy (though 
often exhausted!) to be a part of releasing these "lost" games for the 
Jaguar, and look forward to finding more products, both old and new, for 
release on the Jaguar platform in the coming months.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// SONGBIRD ANNOUNCES CGE2K LINEUP

June 9, 2000

For immediate release:

ROCHESTER, MN -- Songbird Productions recently unveiled its plans for new 
products to be available at Classic Gaming Expo 2000, which will be held in 
Las Vegas at the Jackie Gaughan Plaza Hotel during July 29-30.

Topping off the list is the long-awaited release of Crystal Mines II: 
Buried Treasure. This Win-95/98/00 software allows consumers to build, 
swap, and download new levels on their existing Crystal Mines II Lynx game 
cartridge. Over 50 brand new levels are included, as well as the original 
150+ CM2 levels. Plus, it includes all the tools and documentation needed 
to help anyone get started designing their own levels. MSRP for CM2:BT is 
$29.95 for the CD, and $49.95 for the CD and Lynx-to-PC cable.

In an unexpected move, Songbird also announced the availability of a "CGE2K 
special edition" version of Remnant, the highly-anticipated 3D space combat 
game for the Lynx. "This is a game no Lynx fan should be without," 
commented Carl Forhan, owner of Songbird and the developer of Remnant. "It 
puts the Lynx into high gear -- from the explosions to the 3D scaling to 
the audio, Remnant sets a new standard for 'next generation' Lynx games." 
This special edition of Remnant is a complete game, and features more than 
a dozen sectors to clear in the Arcade play mode. A future version of 
Remnant is anticipated to include a Strategic play mode as well, where the 
player must repel enemy squadrons and protect friendly outposts. MSRP for 
Remnant is $39.95.

Not to leave Jaguar fans out, Songbird also has plans to offer for sale a 
new Rapid Fire Controller for the Atari Jaguar. Carl explained the benefits 
of the new controller: "Titles such as Zero 5 and Raiden are great games on 
the Jaguar, but can suffer from slow fire rates which force the player to 
mash buttons repeatedly. The RFC is simply a modified 18-button controller 
with a special circuit that allows the player to enable or disable multiple 
fire rates on the A and B buttons." The RFC has been tested by several 
individuals and received very favorable feedback so far. MSRP for the RFC 
is $39.95. Only limited quantities will be available for sale at CGE2K.

Songbird Productions is the premier developer and publisher for the Atari 
Lynx and Jaguar. To keep up to date with the latest news at Songbird 
Productions, be sure to visit the company web site at:
http://songbird.atari.net.

This message may be reprinted in its entirety.


//// SONGBIRD CGE2K UPDATE

July 13, 2000

For immediate release:

ROCHESTER, MN -- In a further demonstration of Songbird's support of CGE2K, 
owner Carl Forhan is pleased to announce some game competitions and special 
pricing for CGE2K attendees.

Songbird plans to hold high score competitions for the following games: 
Jaguar Protector and Lynx Remnant. Winners will receive selected Songbird 
prizes and discount coupons. Only a limited number of entries will be 
allowed, on a first-come basis.

Employees and relatives of Songbird and CGE Services are not eligible to 
enter the contests. See the Songbird table for the complete rules and entry 
forms.

And of course, all the new Songbird Jaguar and Lynx games will be available 
for play and purchase, along with a ton of other Atari merchandise. Jaguar 
Skyhammer was just recently released to a horde of grateful Atari fans, and 
other games such as Protector have also been surprise hits with customers. 
Some Songbird items will be offered at special discounted rates, only 
available to CGE2K attendees. "I know many Atari fans make a big sacrifice 
to attend a show like CGE2K," acknowledged Carl. "I want to give something 
back to the fans, by giving attendees-only a chance to buy Songbird 
merchandise at great prices."

Finally, CGE2K attendees will also get the first glimpse at future Songbird 
titles, such as Championship Racing and Cybervirus, as well as some long-
awaited cheats for games like Ponx, Lexis, Protector, and Hyper Force.

Songbird Productions is the premier developer and publisher for the Atari 
Lynx and Jaguar. To keep up to date with the latest news at Songbird 
Productions, be sure to visit the company web site at:
http://songbird.atari.net. 

This message may be reprinted in its entirety.

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// SONGBIRD CGE2K REPORT

July 31, 2000

Wow, just got back to MN early this morning after a fun but exhausting 
expo. Not sure what attendance was like this year vs. last year, but I do 
know that Sunday attendance was a big improvement over last year. And I 
stayed VERY busy at the Songbird booth the entire time! It was rare that I 
had more than 5 minutes go by without someone wanting to try a Jag or Lynx 
game, see some unreleased stuff, etc. People got to play Lynx Cybervirus, 
Eye of the Beholder, and Relief Pitcher, while on the Jag side we did have 
Phase Zero and a prototype 'shareware' cart for demo.

Songbird customers got to pick up the new Songbird Jaguar games at great 
prices, and I went through almost all the assorted Jaguar stock I brought 
with me. Lynx sales were a little slower than I hoped, but the new games 
were still well received and I even found some new customers for Ponx and 
Lexis! Not to mention equipping a few former INTV and 5200 developers with 
low-cost Lynx developer kits which was great fun... =^)

I didn't get much time to stop by other booths, but it is always great to 
chat with Hasbro, Telegames, B&C, CGE staff, and the rest.

Thanks to everyone who made this another incredible event! I hope to see 
even more people attend next year. Considering the exclusive game releases, 
great deals on new and old merchandise, the chance to meet former and 
current game developers, the swap meet, and the one-of-a-kind museum, I 
think there are plenty of reasons to make CGE a 'must-go' event for 
classic/Atari gamers.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net 


//// SONGBIRD IS MOVING

August 10, 2000

Songbird Productions is moving to a new location effective immediately. The 
new address is:

Songbird Productions
1736 Chippewa Drive NW
Rochester, MN 55901

Please update your records appropriately. Any orders already in transit to 
the old address should be forwarded correctly by the US Post Office, but as 
always feel free to inquire via email with any questions on a current 
order.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// SONGBIRD UPDATE

August 14, 2000

Due to the recent move, the Songbird Productions mail order business will
be closed for most of August while we relocate our merchandise. Any orders
received will be temporarily held until then.

Also, Songbird has almost exhausted its supply of new Jaguar products. 
Soccer Kid is out of stock, Hyper Force has only one copy left, and 
Protector and Skyhammer have a few copies each. When Skyhammer is gone, it 
is gone and will likely never be reproduced again. The other games will 
have a second run made in the next 2-3 months.

Likewise, supplies of Ponx, SFX, and Lexis are running low, and there are 
no plans to reproduce these games once they have sold out.

Once Songbird re-opens, we will offer a bunch of new products for sale, 
including Jaguar Rapid Fire Controllers, Lynx Remnant, and Lynx Crystal 
Mines II: Buried Treasure. All are limited edition items that may not be 
offered beyond their initial run.

Thanks for your continued support, and for your patience during this 
transition.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// JUGS IS HERE

August 16, 2000

FOR IMMEDIATE RELEASE

New Underground Software Loader comes to Jaguar Platform

The fabled JUGS (Jaguar Unmodified Game Server) proves to be more than just 
a rumor

August 14 , 2000 --  In a moved that shocked the Underground Jaguar 
Development Community to it's very core, the JUGS Team officially announced 
the availability of it's JUGS system today. The JUGS System has been 
rumored to exist for many months, but until now it was largely dismissed as 
an elaborate hoax. With the addition of this system to the available 
Underground Jaguar Development Tools, the ability to load and run 
Underground Jaguar Software is now within reach of the masses. 

The loss of the key to the Jaguar internal encryption routines has 
prohibited many people from being able to load and run software created 
since the Jaguar console was declared an open system. Until recently the 
only way to use this new software was to own an Official Jaguar Development 
System / FLASH Cartridge, or to modify a Jaguar console to circumvent the 
operating system encryption routines.

[Note - Songbird Productions has also published new software available in 
cartridge format since the Jaguar was declared an open system.]

The JUGS System was revealed via the Official JUGS Website at 
www.buyjugs.com to consist of a special cable to connect to your PC 
Compatible, a proprietary PC based loading utility program, and 
sophisticated server firmware piggybacked within the BattleSphere(tm) 
Jaguar Game Cartridge. Using a special code embedded within 
BattleSphere(tm), software can be loaded into the RAM memory in any Jaguar 
console and then executed. JUGS bypasses the Jaguar's internal encryption 
routines by running software after the BattleSphere(tm) game has passed 
encryption tests on power-up. The fact that the server code is executed 
from an existing cartridge enables the product to be the only one of its 
kind which does not require any soldering or cutting of the Jaguar 
circuitry.

For more information, visit www.buyjugs.com, or www.battlesphere.com, 
or contact: sales@buyjugs.com 


//// JAGUAR JAMMA JOYSTICK LX RELEASED

August 18, 2000

The GOAT Store's official modification to the popular Jaguar JAMMA Joystick 
is officially ready for sale through the GOAT Stores website 
(www.goatstore.com). The Jaguar JAMMA Joystick LX is the second version of 
the original Jaguar JAMMA Joystick that sports a larger base, as well as a 
modified button configuration.

Unfortunately, the GOAT Stores website does not currently have any pictures 
of the Jaguar JAMMA Joystick LX, but they are hoping to get some by the end 
of the month.  The Jaguar JAMMA Joystick LX's price has been set at $74.90 
and comes in a variety of colors. Please direct any questions to The GOAT 
(thegoat@goatstore.com).


//// NEW GAMES FROM SONGBIRD

September 9, 2000

Songbird is back, and ready to blow you away with incredible new games and 
hardware for the Atari Lynx and Jaguar!

Looking for some cool space combat action on your Lynx? Try Remnant for the 
Lynx, brought to you by Songbird! This awesome 3D game features 20 
spectacular waves of alien invaders and meteors for you to eliminate. Only 
70 copies of this special CGE2K edition were made, and no more will be 
produced, so get yours while they last!

The long-awaited Crystal Mines 2: Buried Treasure for your Win95/98/00 PC 
is here! This fantastic add-on allows you to design and download NEW LEVELS 
to your CM2 cartridge on a real Atari Lynx. Plus, over 50 brand new levels 
are included on the CD, along with all the original levels so you can check 
out that one puzzle that's frustrated you for years. [CM2 cartridge and 
Lynx/PC serial cable not included.]

For Jag fans, the Rapid Fire Controller is exactly what you need to blow 
away those high-energy shooter games like Raiden and Zero 5. It features 
independent A and B rapid fire support, plus a speed selector for 5, 10, 
15, or 20 pulses per second. Don't pass this one up!

New merchandise has also been added, such as the JagLink and Ruiner Pinball 
for the Jaguar and Hockey and Robotron for the Lynx.

*** SPECIAL *** Lexis only $29.95 with ANY order! Just mention "Lexis 
Blowout" and place your order by October 1st, 2000.

Quantities are limited on all Songbird merchandise, so please confirm your 
order via email to songbird@atari.net before ordering. Check out the web 
site below for information and prices on all Songbird merchandise.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// YOU CAN NOW ORDER JUGS WITH YOUR CREDIT CARD

September 17, 2000

BUYJUGS.COM is now accepting credit card payments.

The Smash-Hit Underground Software Loader JUGS is now available for 
purchase with your credit card via PayPal! No more messy money-orders or 
currency exchange woes. 

Pay with credit card and get games like NATIVE, ASTEROIDS, and PAINTER 
running in less time!!! 

What is JUGS? You ask... Simply run on over to http://www.buyjugs.com and 
see what JUGS is all about!!!

How can I pay with my credit card??? Just browse over to:
http://www.buyjugs.com/HowCanIGetJUGS.htm and see!

Need a second opinion??? Check out the JUGS review at:
http://addie.voicegateway.com/reviewjag/jugs.html

JUGS: Breathing NEW life into your Jaguar!!!!


//// NEW LYNX AND JAGUAR ITEMS

September 28, 2000

CHAMPIONSHIP RALLY COMING SOON FOR THE LYNX

If you're hungry for a multiplayer overhead racer for the Lynx, with tons 
of tracks and player options, check out Championship Rally coming this 
Christmas from Songbird! The web site was recently updated with the latest 
screen shots, and the game is currently in final beta test.

EXPERIENCE RAPID FIRE ON THE JAGUAR

Songbird has a limited supply of Rapid Fire Controllers for the Jaguar 
available for $39.95 each. These awesome modified controllers breathe new 
life into games like Raiden and Zero 5!

YOU MUST PROTECT THE REMNANT

Take on the role of the last fighter pilot fending off waves of alien 
invaders in this instant classic for the Lynx! Incredible 3D scaling and 
big explosions make this game a must-have for Lynx fans. Available now, 
$39.95.

DIGGING FOR GOLD

Crystal Mines II will never be the same! Get CM2: Buried Treasure today, 
and start designing and downloading new levels to your Lynx. Features over 
50 brand new levels, plus all the original levels viewable in the included 
editor. (Lynx/PC serial cable also required, not included). Available now, 
$29.95.

WHAT THE FUTURE HOLDS...

Songbird is always pursuing more Lynx and Jaguar titles. Expect more 
releases well into 2001, and as always, stay tuned to 
http://songbird.atari.net for all the latest on Songbird Productions and 
the Jaguar and Lynx!

And be sure to pick up the October issues of GameFan and Next Generation, 
for great coverage of new Jaguar products and CGE2K, respectively.

Sincerely,

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// NEW BOOK ON HISTORY OF VIDEO GAMES

November 14, 2000

FOR IMMEDIATE RELEASE

(cover and author images upon request)

NEW BOOK REVEALS INSIDERS LOOK INTO THE  HISTORY OF VIDEO GAMES

    NOVEMBER 14-MSNBC and Access Magazine video game columnist Steven L. 
Kent announced today the release of "The First Quarter: A 25-year History 
of Video Games", his long-awaited book featuring stories about the birth, 
near death, and metamorphosis of the video game industry.
    Kent, who is has written about video games for such divers publications 
as American Heritage and The Japan Times, invested over seven years to 
interview industry executives and game designers for this 476-page book.
    "The way I have constructed this book, it is almost half quotes and 
half narrative," says Kent.  "Anybody can write a history of video games, 
and it may be accurate or it may be full of holes.  My goal was to let 
readers learn this history through the eyes of the people who lived it."
    Kent conducted over 500 interviews with such people as Steven "Slug" 
Russell, designer of the first interactive computer game; Ralph Baer, 
designer of the Magnavox Odyssey; Nolan Bushnell, founder of Atari and 
Chuck E. Cheese; Al Alcorn, Atari's first engineer and builder of Pong; Ed 
Logg, creator of Asteroids, Centipede, and Gauntlet; Tom Kalinske, former 
chairman of Sega of America; and Trip Hawkins, founder of Electronic Arts 
and 3DO.
    Granted unprecedented access throughout the industry, Kent logged more 
than 20 hours of interviews with Howard Lincoln and Minoru Arakawa, 
chairman and president of Nintendo of America.  Ray Kassar, the chairman of 
Atari during its 1982 collapse, granted Kent his first interview since 
leaving Atari in 1983, and Namco chairman Masaya Nakamura met with Kent 
twice.
    Having worked as a mediating voice with Senator Joseph Lieberman on his 
annual Video Game Report Card, Kent was able to conduct candid interviews 
with both Lieberman and Senator Sam Brownback about their hearings on video 
game violence.
     The result of all of these interviews is a high-speed, sprawling study 
of how video games emerged from unimportant novelty entertainment status to 
become one of the driving forces shaping the information age.  With so many 
first-hand perspectives, "The First Quarter" sometimes becomes a forum for 
multiple designers and executives giving conflicting memories of how events 
occurred.  Nolan Bushnell, Al Alcorn, Steve Wozniac, and Masaya Nakamura, 
for instance, all had different stories  about the history of Breakout, and 
all four versions are included in the book.
    "The First Quarter" also includes in-depth studies of the five most 
influential court cases in the history of video games, complete with 
excerpts from court documents and interviews with lawyers.
    "Toward the end of the project, my biggest problem was trying to decide 
what stories to leave out.  I had great stories about games like Aladdin, 
Crash Bandicoot, and Yoshi's Island; but I needed to draw the line.  The 
book was getting too big.  Two days after I handed the book in for layout, 
Nintendo announced that its new console would be named Gamecube, not 
Dolphin, and drawing that line became a really painful task."
    Kent's book, which will be available exclusively through Amazon.com and 
Select gaming outlets, retails for $21.95.
    For more information, contact Steven Kent at stevenkent@aol.com.

    The address for links to the Amazon.com page featuring the book is:
http://www.amazon.com/exec/obidos/ASIN/0970475500/qid=977875158


//// CHRISTMAS GOODIES FROM SONGBIRD

November 21, 2000

For immediate release:

ROCHESTER, MN -- Songbird Productions is pleased to announce some Christmas 
goodies for Atari Lynx and Jaguar fans.

Topping off the list is Championship Rally for the Atari Lynx. This 
incredible overhead racer features 7 unique tracks, powerups and pitfalls, 
tons of options, and highly detailed graphics accompanied by rumbling 
audio. Try your hand at solo gaming with Tournament, Single Race, and Time 
Trial, or use your ComLynx cable and second copy of Championship Rally on 
another Lynx to race head-to-head against a buddy in Versus. Plus, look for 
cheat codes, shortcuts, and more! This game is a must-have for any Lynx 
fan.

Championship Rally is scheduled for a December 2000 release, and is 
currently in production. Look for the official release announcement, 
including ordering information, in the next few weeks.

Jaguar fans won't be left in the cold, either. Several Rapid Fire 
Controllers are still in stock, but hurry, there aren't many left and at 
press time it was unknown if more of these devices will be built in the 
future.

Plus, pick up the Songbird C2K (Christmas 2000) Kit, available today! This 
kit includes:

* Full-color glossy Skyhammer overlay
* Full-color glossy Worms overlay
* B&W glossy Songbird ad / price list from CGE2K -- great collector's item!

Pricing on the Songbird C2K Kit is as follows:

* $5 for USA customers
* $6 for International customers
* $3 (WOW!) for any customer when you order any other item(s) from the 
Songbird catalog

No additional shipping fee applies for the Songbird C2K kit when purchased 
separately. Normal shipping charges apply for any other items ordered.

Songbird Productions is the premier developer and publisher for the Atari 
Lynx and Jaguar. To keep up to date with the latest news at Songbird 
Productions, be sure to visit the company web site at 
http://songbird.atari.net.

This message may be reprinted in its entirety.

Carl Forhan
Songbird Productions
http://songbird.atari.net


//// JAGFEST 2K1 NEWS

December 2, 2000 - Go Beyond Tempest at JagFest 2K1

The GOAT Store, an online store specializing in the support of classic 
video games, has agreed to host JagFest 2K1 in Milwaukee, WI on June 30, 
2001. The fifth annual event that centers around the Atari Jaguar system, 
but will be expanding as it has in the past to include all classic video 
game systems and even classic computers. 

"The event is going to be subtitled, 'Beyond Tempest'," said Dan Loosen of 
the GOAT Store, "because with all of the great products that have come out 
for the Jaguar in the past year, it is definitely true that we have moved 
beyond the storm of doubt and disbelief and can now look at a very bright 
future for the Jaguar and all of Atari." 

This years event will include an exhibit of every Jaguar game ever made, 
rare Atari games, systems, prototypes and many more surprises! There will 
also be a vast array of tournaments, with the GOAT Store supplying prizes 
to the winners. 

Admission for this years event will be $8.00 for pre-registers and $10.00 
for tickets at the door. Tickets will go on sale January 1, 2001. 

"JagFest is a great opportunity for anyone with an interest in Atari to 
explore many rare and one-of-a-kind items and meet some new friends while 
doing it!" said Gary Heil. "I think that Milwaukee is a great location, and 
we will build on the success of past JagFests to make Beyond Tempest into 
the best JagFest yet." 

Please make sure to visit the Official JagFest 2K1: Beyond Tempest Web site 
at the GOAT Store (http://www.goatstore.com). Dan Loosen can be reached at 
loosen@goatstore.com and Gary Heil can be reached at heil@goatstore.com for 
more information. 


//// INFOGRAMES BUYS ATARI

December 6, 2000

Excerpts from press releases floating on the net:

Infogrames Entertainment to Acquire Hasbro Interactive and Games.com

LYON, France & PAWTUCKET, R.I. (BUSINESS WIRE)

Dec. 6, 2000:

Infogrames Entertainment SA (Euronext 5257) and Hasbro, Inc. (NYSE:HAS) 
jointly announced today that they have entered into a strategic agreement, 
creating one of the foremost powerhouses in the mass market digital 
interactive entertainment world. The agreement is comprised of three main 
elements, including the Infogrames acquisition of Hasbro Interactive; a 
long-term licensing agreement giving Infogrames exclusive rights to develop 
and publish digital interactive games based on current and future Hasbro 
properties on all existing and future digital interactive formats; and the 
acquisition of Games.com.

Infogrames will purchase 100% of the common stock of Hasbro Interactive and 
Games.com for $100 million - comprised of $95 million in Infogrames 
Entertainment SA securities (approximately 4.5 million common shares) and 
$5 million in cash. In addition, Hasbro will receive an annual guarantee 
from Infogrames based on sales generated from the licensing agreement. The 
agreements are subject to the approval of the shareholders of Infogrames, 
regulatory approval and other customary closing conditions. The companies 
expect the deal to close early in the first calendar quarter of 2001.

The acquisition gives Infogrames a catalog of titles based on well-known
properties, including:

--The legendary ATARI name and properties, such as CENTIPEDE, MISSILE 
COMMAND, and the historic PONG, which pioneered the video game revolution. 


//// CHAMPIONSHIP RALLY FOR THE ATARI LYNX

LYNX FANS, IT'S RALLY TIME!

December 6, 2000

For immediate release: 

ROCHESTER, MN -- Songbird is pleased to announce December 15, 2000, as the 
official limited-release date for Championship Rally on the Atari Lynx.

Championship Rally is an incredible overhead racer featuring 7 unique 
tracks, powerups and pitfalls, and highly detailed graphics accompanied by 
rumbling audio. Try your hand at solo gaming with Tournament, Single Race, 
and Time Trial, or use your ComLynx cable and second copy of Championship 
Rally on another Lynx to race head-to-head against a buddy in Versus. Plus, 
look for cheat codes, shortcuts, and more! This is the biggest, most 
ambitious, options-loaded Lynx game ever released by Songbird, and is a 
must-have for any Atari fan.

Orders are being accepted immediately for this exciting new game. Songbird 
will make every attempt to fill early orders by Christmas, but based on 
availability and the timeliness of orders, it is possible some orders will 
only be filled in January 2001. MSRP for Championship Rally is $42.95.

Songbird Productions is the premier developer and publisher for the Atari 
Lynx and Jaguar. To keep up to date with the latest news at Songbird 
Productions, be sure to visit the company web site at 
http://songbird.atari.net.

This message may be reprinted in its entirety.


=-=-=-=-=-=-=-=-=-=-=-=-=
//// New Cheats and Codes
=-=-=-=-=-=-=-=-=-=-=-=-=

Lots of new cheats and codes discovered this year, but no time to include 
them in this issue. Tune in next year!


                             --==--==--==--==--


   ||  CyberChatter
   ||  Random topics about the Jaguar
\__//  Compiled from online public discussion areas
       -----------------------------------------------------------------

//// Index of Topics

     BattleSphere
     Jag Encryption
     Hyper Force
     Protector
     Phase Zero
     Black Ice\White Noise
     VR Headsets Discovered
     Jag II Prototype Discovered
     Alien vs Predator Prototype
     Jag Chatter on Slashdot
     Kev's Kiosk
     Miscellaneous


=-=-=-=-=-=-=-=-=
//// BattleSphere
=-=-=-=-=-=-=-=-=

Subject: BattleSphere Soundtrack
Author: Stephanie (dynamic21.pm01.santa-cruz.best.com)
Date: November 25, 1999 at 20:03:46
Forum: rec.games.video.atari

There is the possibility. There are actually two separate possibilities, one 
being a CD containing the audio directly from the game -- i.e. sounding 
exactly the same. I have all of these in WAV format and could put them in MP3 
format, upload them to my mp3.com site (shameless plug: www.mp3.com/sebab) and 
make them available for people to buy on CD *tonight* if people wanted 
(actually probably tomorrow, as mp3.com has to approve the files first)

This is not the soundtrack people are mostly talking about, though. I've 
messed around with remixing kinds of stuff, but I haven't had enough time free 
at any point to make a serious effort out of the project. Typically what 
happens is that I sit down to work on it and something else happens, like my 
computer crashes (that was pretty frequent this summer and fall) or I'm 
overwhelmed with work for a bit, or another project takes precedence.

Musically, there are two film producers interested in offering me projects 
this spring (don't get excited yet though). If either one becomes a more solid 
possibility, I'd start scoring in late February or so, which means that after 
I turn in my project for a songwriting class I'm taking in say 2 weeks, I 
won't have any other specific music deadlines for at least 2 months. Of 
course, if we decide the remix CD's profits go to JDF just like the game's 
profits, any paying projects that I get will take precedence.

By the way, if I fade out the MOD file audio and upload them to mp3.com, is 
there anyone who would buy the resulting CD, or would I be wasting my time? 
(any profits from THIS CD will go to JDF... I would probably charge $6 for the 
CD, the minimum mp3.com allows, half of which amount they will send to me and 
I will send to JDF)

It also seemed weird to release the soundtrack before the game.

=-=-=-=-=-=-=-=-=-=-=

Re: Happy Thanksgiving Wishes
Author: Thunderbird (pool-209-138-192-7.nwrk.grid.net)
Date: November 25, 1999 at 19:23:49
Forum: rec.games.video.atari

>That's a good question - will you make another Jag game, or
>just retire from Jag development secure in the knowledge that
>you have just put out the best ever game for the Jag?

If encryption becomes easier, I can foresee making some 2MB games just for
fun, or perhaps finishing some existing game or taking an unreleasable
licensed title and changing the art so it can come out. But I DO NOT have
anything lined up. It would take someone approaching me with a project like
that, I don't have the contacts to find these things on my own.

Of course, if we actually lose money on BattleSphere (i.e. people who said 
they were going to buy it don't buy it and we have hundreds of leftover carts) 
then I would probably feel different.

Thunderbird
4Play

=-=-=-=-=-=-=-=-=-=-=

Subject: Woo! Battle Sphere track featured at mp3.com
Author: stef of the clef (dynamic41.pm01.santa-cruz.best.com)
Date: November 30, 1999 at 16:02:05
Forum: Jaguar Interactive II

The MP3s are up! Either go to my site at:

www.mp3.com/sebab

Or else follow the link at the bottom... maybe we'll get some publicity out of 
it :) Doug says he'll have graphics to me tonight for the CD, and hopefully 
mp3.com will approve them quickly. (again, remember this is a CD of the sounds 
right from the game, not a remix CD... which is still in the works but gets 
worked on sporadically) 

=-=-=-=-=-=-=-=-=-=-=

Subject: The Original BS - Now Available on MP3.com!!!
Author: Clay (woody.dyess.af.mil)
Date: December 07, 1999 at 06:58:05
Forum: Jaguar Interactive II

>>As the subject says, you can now purchase 'The Original BS'
>>by Sebab on www.mp3.com (see link below).

>Thanks for notifying everyone! This posting is how I found
>out that mp3.com finally approved the CD! :)

Steph,

I noticed the cover artwork prominently stresses the music's MOD origins. Does 
this mean the CD includes MOD files instead of MP3s?

Also, I thought the actual BS music was composed using a proprietary, MOD-like 
format. What gives?

(already ordered my copy...) 

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere?
Author: unused@my-deja.com
Date: Fri, 17 Dec 1999 22:37:19 GMT
Forum: rec.games.video.atari

>Can someone let me know what happened with this title?

We finished it, Steph made a CD, now we're doing all sorts of behind the 
scenes work trying to get carts made and the encryption thwarted.

>Are we going to get zoned? I've been really looking forward to it.

Well I suppose if Y2K causes a massive nuclear strike which wipes out all of 
civilization except for several ragtag tribes of humanity which eke out a 
hunter-gatherer lifestyle for several generations until the arrival of a 
mysterious stranger brings the promise and threat of the return of technology, 
then yes, you will get "zoned".

Otherwise, no, it just takes a horrendous amount of tap dancing to get this 
thing made.

>Thanks.

You're welcome and don't forget to listen to the old man in the cave!

Scott Le Grand
Lead Coder
BattleSphere

ObPlug: BattleSphere, linux, e-commerce: what a combo!

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere Encryption
Author: Thunderbird (pool-209-138-193-126.nwrk.grid.net)
Date: December 30, 1999 at 13:48:24
Forum: Jaguar Interactive II

>No jaguar breakdowns??? No software locks???? 
>Thats some robust code and some sturdy hardware. 

Actually, I didn't want to admit it, but I ruined a couple of days work when I 
moved the setup out of the way for Thanksgiving and I restarted the system 
with the data from the previous weekend. I didn't catch it until it didn't 
make sense to restart. 

With chip prices the way they are, I'm certainly not in any hurry to get the 
solution. :-(

Thunderbird
4Play

=-=-=-=-=-=-=-=-=-=-=

Subject: battlesphere.com?
Author: BattleSphere Bob (dynamic58.pm01.santa-cruz.best.com)
Date: February 17, 2000 at 10:28:08
Forum: Jaguar Interactive II

>I never got the CD, but I did try battlesphere.com a
>couple of times to see if was registered... when I saw
>the "under construction" page, I just went on to other
>sites thinking that somebody else beat 4Play to it...

Actually, someone else DID beat 4Play to it in 1996. Fortunately, since they 
appear to have been a bunch of lamers that saw one of our BattleSphere pitches 
and then decided to do the game without us, they didn't get very far. The 
company folded in 1998. The domain freed up last September and I grabbed it. 
It will be the place from which to order your BattleSphere carts. But I didn't 
plan to activate it until we could place those orders.

Scott

=-=-=-=-=-=-=-=-=-=-=

Subject: battlesphere.com?
Author: stefoclef (sebab@best.com)
Date: February 16, 2000 at 22:46:03
Forum: Jaguar Interactive II

When battlesphere.com came up for grabs, the company which had started out 
designing a BattleSphere-looking clone (coincidentally named "Battle Sphere" 
but changed to "Sphere Warriors" when we mailed them indicating we'd caught 
them red-handed) did not re-register it, I think mostly because they'd gone 
under.

Scott grabbed it but has not as yet attached any webspace to it. I'd love to 
see some webspace attached since then I could upload some junk there.

=-=-=-=-=-=-=-=-=-=-=

Subject: 4Play Acquired By Scatologic
Author: BattleSphere Bob (dynamic1.pm01.santa-cruz.best.com)
Date: February 20, 2000 at 12:51:09
Forum: Jaguar Interactive II

Somewhere in the Known Universe - 4Play, developer of the upcoming Jaguar game 
Battle Sphere, is pleased to announce its recent acquisition by Scatologic, a 
Delaware corporation. Scatologic CEO Scott Le Grand happily looked into a 
mirror and told 4Play CEO Scott Le Grand that this merger promised improved 
service and reliability to existing 4Play customers. Mr. Le Grand was then 
wheeled off to Groom Lake AFB for his daily shots.

Meanwhile, COO Douglas Engel found enough time in his busy schedule to 
duplicate himself in a transporter accident and take over the COO roles of 
Scatologic. No word is available at this time as to whether the new Scatologic 
COO is the "evil" or "good" Doug. Please stay tuned for further details.

Finally, 4Play CTO Stephanie Wukovitz quit her job for a new higher-paying 
position at Scatologic. "Those losers at 4Play couldn't ship a game if you set 
their butts on fire" she was reported to say as she cleaned out her desk. The 
4Play logo and name will remain on all 4Play products. However, they will now 
be published by the Scatologic corporation. Check out the DNS entry for 
scatologic.com for future news until the new web site is complete.

=-=-=-=-=-=-=-=-=-=-=

Subject: Atari Forever
Author: Leo (tc02-100.imcnet.net)
Date: March 13, 2000 at 13:42:10
Forum: Jaguar Interactive II

Hi all,
In case you were wondering... 
The limited edition signature appears in this manner.

When you start the game and don't do anything, it goes into attract mode. When 
that happens, a screen with burning fire appears, centered is the message:

Battlesphere Limited Edition
personally created for:
Atari Forever 

or something to that effect. looks cool, and its a signature I can share with 
all of you :)
(After winning, the thought occurred to me I should choose something shareable 
so we all can enjoy it)

Leo
Time to BS

=-=-=-=-=-=-=-=-=-=-=

Subject: BS impressions
Author: Leo (tc02-073.imcnet.net)
Date: March 18, 2000 at 03:58:48
Forum: Jaguar Interactive II

Hi, 
I played BS some and wanted to rave a little.
First, some differences from standard Jag games:
No volume control on pause screen for music, SFX, etc. You can turn music 
on/off and engine noise on/off in setup. I find that the volume mix is 
perfect, and I have no desire to change anything anyways.

I love Steph's music, and engine noise don't bother me. Also, Star+Pound 
brings you back one screen, i.e. from game to ship select, in stead of 
restarting from the beginning. Also nice.

I tried, most recently, single player free for all, fighters only, against 1 
computer opponent, set at the easiest (I believe), 10 kills. I tried the 
O'catanut arrow first. Not too hard, but I could only maintain three kills 
above the computer. (sometimes, I would kill him, but didn't swerve around the 
explosion and got minced myself.)

I then tried S'mgheed annihilator as it has awesome Lasers, but little else. 
Linked the two lasers. I think I was against a cobra slith, but not too sure. 
Cool lasers, killed with one volley. However, with not great shielding, I died 
quickly. So I adapted and learned to shoot and bank away real quick, fly 
around slowly to regain shields, and try again.

I actually made it to 10 kills and got on the high score list. (I actually got 
killed when I made kill number ten but the victory took precedence, whew.) I 
love the manner in which you get to choose 6 letters for the high score 
tables. It is a circle of letters,!,*,-,.,backspace, and end. The selector is 
one of them glass globes. The magnification effect is cool to watch. Good work 
4Play and that little detail. (In general, the selector are glass balls. Nice 
job guys.) 

I then tried Se'babs Mark I, as it had high speed and acceleration, and almost 
the highest turn ratio among the fighters. My luck, I was pitted against the 
oppresor's acrosome (I laughed when I first saw that name. Having a Bio degree 
in Molecular Genetics, I took development and learned all about the acrosome 
:) for the rest of you, it's a actin filled vessicle at the tip of the sperm) 
That little bugger moves (higher turn ratio then Mark I for example). I 
couldn't keep it in my sights. It killed me plenty of times. So I tried flying 
the acrosome a bit, nice. (Also, I payed attention to the terminated screen 
when I died. I could see the acrosome fly about my wreckage... cool)

Finally I tried ejected pilot with jetpack. WOW, you need to be a master. The 
view is the same as any ship except no radar. Ever tried to hunt down an enemy 
ship without radar? Anyone who plays with this on Minter is a true BS legend. 
(Hmmm Doug, Scott, and Steph? Anyone at Scatologic master ejected pilot on 
Minter?)

I truely like the game and want to play more to continue to work out how each 
ship handles and flies. I am happy I figured out the S'mgheed annihilator, but 
the more agile ships are seductive.

That Acrosome is one tough bugger. Next time I hit it with a stasis bolt, I 
need to remember to stop dead immediately to make it easier to pepper him with 
torpedoes. That was the only high note on that battle, I froze him with a 
stasis bolt (kind a cute the way he hangs there with tail wiggling.) But I 
didn't think to stop and had trouble shooting him on the fast flybys...)

I would like to try pilot/gunner configuration with a friend. I would love to 
network, even just two jags. The colors are awesome, framerate smooth, and the 
lens flare is a nice touch. (here's an idea if Nuon BS occurs (as many 
suspects). Lens flare for the ship's engine/rocket glow as well as the star, 
if nuon has the power to handle it (which it probably does).) or would that be 
too distracting?...

I am starting to tell the difference in how the slower turn and faster turn 
ships differ in turning speed. Hopefully, I can master handling of each one. 
The ships look good. Decal mapped, gouraud shaded polygons look GREAT. at 
least these ones do. Truthfully, they fly by too fast to truely appreciate ;) 
OK, that wraps it up. I see it is less about BS and more about how dismal I 
play it ;) Don't worry, I'll get it soon enough.

=-=-=-=-=-=-=-=-=-=-=

Subject: Re: BS impressions
Author: Thunderbird (pool-209-138-19-55.cmbr.grid.net)
Date: March 18, 2000 at 07:59:19
Forum: Jaguar Interactive II

>I played BS some and wanted to rave a little.
>First, some differences from standard Jag games:
>No volume control on pause screen for music, SFX, etc. 

Try pressing while paused. That's the way the official developer's 
specifications say it should work...

>You can turn music on/off and engine noise on/off in setup. 
>Amongst other things... 
>I find that the volume mix is perfect, and I have no desire to change
>anything anyways. 

Cool! Thanx. 

>I love Steph's music, and engine noise don't bother me. 

Sometimes I like to CRANK the music, just for the fun of it! 

>Also, Star+Pound brings you back one screen, i.e. from game to ship
>select, instead of restarting from the beginning.
>Also nice.

That was something we added at the end of development, when Atari was out of 
the loop. Their official developers spec. says that #* should reset the game. 
However, we figured that this was dumb and reworked the idea.

>I tried the O'catanut arrow first. Not too hard, but I could only
>maintain three kills above the computer. (sometimes, I would kill him,
>but didn't swerve around the explosion and got minced myself.)

Why don't more other games work like this? 

>I then tried S'mgheed annihilator as it has awesome Lasers, but little
>else. Linked the two lasers. I think I was against a cobra slith, but
>not too sure.
>Cool lasers, killed with one volley. However, with not great
>shielding, I died quickly. So I adapted and learned to shoot and bank
>away real quick, fly around slowly to regain shields, and try again. 

Gee... and people said that ship was too slow and worthless? HAH! 

>I actually made it to 10 kills and got on the high score list. (I
>actually got killed when I made kill number ten but the victory took
>precedence, whew.)

"Victory Terminated?" HAHAHA! I believe this was an oversight in the 
programming that we didn't plan on but when it happened we decided that this 
was the right thing to do!

>I love the manner in which you get to choose 6 letters for the high
>score tables. It is a circle of letters,!,*,-,.,backspace, and end.
>The selector is one of them glass globes. The magnification effect is
>cool to watch.
>Good work 4Play and that little detail. (In general, the selector are
>glass balls. Nice job guys.) 

Don't you mean "Nice job, Doug"? (Those screens are all my work.)

>I then tried Se'babs MarkI, as it had high speed and acceleration, and
>almost the highest turn ratio among the fighters. My luck, I was
>pitted against the oppresor's acrosome (I laughed when I first saw
>that name. Having a Bio degree in Molecular Genetics, I took
>development and learned all about the acrosome :) for the rest of you,
>it's a actin filled vessicle at the tip of the sperm) 

That's probably a lot funnier when you see what the ship looks like and how it 
flies ;-)

>That little bigger moves (higher turn ratio than Mark I for example).
>I couldn't keep it in my sights. It killed me plenty of times. So I
>tried flying the acrosome a bit, nice.

The variety of ships and their different abilities makes for a really varied 
gameplay. Replay value is really high, considering you have to develop 
different strategies for each type of ship!

>(Also, I payed attention to the terminated screen when I died. I
>could see the acrosome fly about my wreckage... cool)

Sometimes you can see them fly through the debris and kill themselves by 
hitting it! Wait until you play on a skill level when you can get taken out by 
a missile volley... missiles continue to fly into the wreckage and blow up!

>Finally I tried ejected pilot with jetpack. WOW, you need to be
>a master. The view is the same as any ship except no radar. Ever
>tried to hunt down an enemy ship without radar? Anyone who plays
>with this on Minter is a true BS legend. (Hmmm Doug, Scott, and
>Steph? Anyone at Scatologic master ejected pilot on Minter?)

I don't think I ever even tried. I'm sure it's possible, but too time 
consuming for me!

>I truely like the game and want to play more to continue to work
>out how each ship handles and flies. I am happy I figured out the
>Smg'heed Annihilator, but the more agile ships are seductive. 

Glad you like them!

>That Acrosome is one tough bugger. Next time I hit it with a
>stasis bolt, I need to remember to stop dead immediately to make
>it easier to pepper him with torpedoes. That was the only high
>note on that battle, I froze him with a stasis bolt (kind a cute
>the way he hangs there with tail wiggling.) But I didn't think to
>stop and had trouble shooting him on the fast flybys...)

Ever been hit with a stasis bolt??? Heh heh heh

>I would like to try pilot/gunner configuration with a friend. I
>would love to network, even just two Jags.

Trust me, it's FUN!

>The colors are awesome, framerate smooth, and the lens flare is
>a nice touch. (here's an idea if Nuon BS occurs (as many suspects).
>Lens flare for the ship's engine/rocket glow as well as the star,
>if Nuon has the power to handle it (which it probably does).) or
>would that be too distracting?...

Believe me... the next one will have lens flares all over the place!

>The ships look good. Decal-mapped, gouraud shaded polygons look
>GREAT. at least these ones do. Truthfully, they flyby too fast to
>truely appreciate ;)

I know.... it's a shame too!

>OK, that wraps it up. I see it is less about BS and more about
>how dismal I play it ;) Don't worry, I'll get it soon enough.

It takes a certain knack, but you will improve. 
Thanks for taking the time to comment! 
I'm so pleased that you like it, and we appreciate everything you've done for 
us!

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: Rejected!
Author: Grumpy Bob (dynamic27.pm01.santa-cruz.best.com)
Date: March 19, 2000 at 01:40:41
Forum: Jaguar Interactive II

>>Why did you make the run of cartridges BEFORE the pre-
>>orders arrived???? 
>Because we've gotten quite a bit of feedback indicating 
>that because of a former 4Play member's handling of 
>preorder money for a non-4Play item, they wouldn't 
>preorder from us.

And on top of that, just imagine the threats to take us to court, register 
complaints with the attorney general, and otherwise make our lives miserable 
if we hit the tiniest snag between taking pre-order money and delivering the 
goods. It was not an option, period. Enough BattleSpheres will be produced for 
all that want it. If that's not good enough for you, then I suspect it is time 
for you to move on in life.

=-=-=-=-=-=-=-=-=-=-=

Subject: NOT DENIED!
Author: Thunderbird (pool-209-138-175-187-nwrk.grid.net)
Date: March 19, 2000 at 06:16:49
Forum: Jaguar Interactive II

>And to be honest, the possibility of a second run does little
>to mitigate my frustration at this point. Give me a break...I
>have to feel *some* letdown after all this time, no?

Believe me, I know how you must feel. I think WE probably feel worse than you 
do because it was our screwup that put you in this situation, and we have 
ALWAYS put our customers feelings high on our list of priorities. We feel very 
badly about this.

>>We're really sorry that you feel this way. I hope you take
>>into consideration that fact that were are not taking any
>>pleasure from having to turn people away temporarily.
>Of course, I can't imagine that you would. Certainly it must
>seem like, after all these years, you've got more fans and
>supporters than perhaps you had originally supposed. And now
>you'll have to disappoint some of them (but possibly temporarily,
>but possibly forever) by turning away their orders for a Battle-
>Sphere cart.

Exactly.

And be assured that we are trying very hard to make the second run happen. We 
have a couple of obstacles to overcome (like running out of printed boxes, 
etc.), and the chips we need are on "allocation" (meaning that the "important" 
customers can get them).

>>There are no guarantees for anything in life, really. But give
>>us a little credit here... don't you think that we will be trying
>>really hard to make sure that you a copy as well? 
>Sure, I imagine that you'll be trying hard. But, as you said,
>there are no guarantees. 

We're just being on the safe side. We don't want to PROMISE anything that 
we're not 100% sure we can deliver. We have been bitten before by the 1% 
chance something could turn out wrong and we said otherwise. It's made us very 
cautious in what we promise.

>Well, it's good to hear. The higher price will still, no doubt,
>be justified once we all have our copy of BattleSphere.

I'm pretty sure that we're only talking about a few dollars more. It's not a 
huge amount I'm very sure.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: Rejected!
Author: stef (sebab@best.com)
Date: March 18, 2000 at 23:25:11
Forum: Jaguar Interactive II

>Frustrated,

Me too. Aside from the actual pain of the clerical work (I did everything by 
hand... and by the way, whoever it is who spammed us with the profanities, uh 
thanks) 'twas pretty awful seeing all the familiar names go by and knowing we 
couldn't provide for all of them.

We had to put up the capital among the three of us -- that was actually 
supposed to be the job of a particular team member when we were 4Play, but we 
all know what happened there.

We really do want a second run, and Doug's made some progress inquiring about 
it. I wanted to have more to say about that when I sent out the confirmations, 
but I couldn't really delay much longer :( 

=-=-=-=-=-=-=-=-=-=-=

Subject: battlesphere price
Author: Thunderbird (pool-209-138-19-42.cmbr.grid.net)
Date: March 19, 2000 at 14:58:35
Forum: Jaguar Interactive II

>well you can get the goddamn shells for jaguar games at
>best electronics for like 4 or 5 bucks a piece with screws
>and the pcbs for 1.25 i think. i must say i think everyone
>is a bit pissed at the price change.

If YOU can arrange to get the components for that price and sell them to us at 
your cost, then by all means PLEASE DO. Our dealings with BEST have been the 
"Worst" we've encountered. They quoted us one price and then raised that price 
3.00 when we went to order (thinking they had a corner on the market or 
something) and THEN when I tried to negotiate back to what we had they came up 
with some lunatic counter offer where they would get a TON of BattleSphere 
carts for LESS THAN OUR MFG COST and they'd sell us the materials at the price 
$1.00 higher than the original quote. (which was WAY higher than the prices 
you list)...

(sigh)

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: battlesphere price
Author: Thunderbird (pool-209-138-19-42.cmbr.grid.net)
Date: March 19, 2000 at 15:32:00
Forum: Jaguar Interactive II

>Gives us a good look inside your daily problems, eh? I
>understand how you feel.....

You don't know the half of it. This has been hugely frustrating. I personally 
did ALL of the purchasing and production that our abandoned member was 
SUPPOSED to do. And NOBODY out there seems to give a crap that this is for 
CHARITY. These guys see us coming and see big $$$$$ profits.

It's not like many more people are going to be asking them for cart pieces. 
One day they are going to wind up taking palettes of these things to the dump 
and WISH they has sold some at a reasonable cost.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: Perspective, it's a funny thing.
Author: Big Al (a_pelzel@hotmail.com)
Date: March 19, 2000 at 11:45:00
Forum: Jaguar Interactive II

So you're angry because you couldn't get a BS cart this time? Look at it from 
Scatologic's perspective:

1. When they first started the game, they probably expected Atari to release 
it. Lucky for them, Atari walks out on everyone and leaves fans totally strung 
out to dry.

2. Tom Harker (the 4th person in 4Play), who I bet they expected to release BS 
and handle all the distribution/logistics, etc. decides he'll do like the Steve 
Miller song and "take the money and run". So not only do they have no 
distributor, they now have to try and shed the reputation of a former partner- 
thus, no pre-orders for BS.

3. So Doug, Scott, and Stef are left holding the bag. Now they're not 
marketing/distribution types, they're just fans who made a game. They promised 
it to us, so they have to go it on their own (not to mention, I bet they 
_want_ to share their game w/us).


4. By the time they can release the game, the Jag has been abandoned for 4 
years. Honestly, how many would you realistically expect to sell if you were 
them? Yeah, so some people filled out their form on the internet- that really 
holds about as much weight as, oh, a form you can fill out on the internet. (I 
wonder how many people on the Jaguar petition, who _swore_ they'd support the 
Jaguar, have ordered BS- or any of Carl's games, for that matter.)

5. Much to their horror/wonder, they are featured on /. and demand goes 
through the roof.

6. Much to their horror/wonder, demand far outstrips supply. Really, it 
doesn't surprise me, this is ScatoLogic's first release and noone exactly has 
an MBA from Harvard. How do you select who gets it? That's not a question I'd 
want to have to answer.

I think the most telling thing about the whole situation is how T-bird has 
handled himself. I've accused him of being too quick to jump on the flame-
wagon, but he has done nothing of the sort. Rather, he's been nothing but 
apologetic and tried to sympathize with the people who lost out.

ScatoLogic understands and sees it from your perspective, do you see it from 
theirs?

(I should note that I'm not getting BattleSphere. Not that I don't want it, 
but I flat-out can't afford it. My best hope for getting a copy is buying it 
off eBay a couple years from now.) 

=-=-=-=-=-=-=-=-=-=-=

Subject: A small BattleSphere question
Author: Thunderbird (pool-209-138-172-168-nwrk.grid.net)
Date: March 22, 2000 at 03:33:30
Forum: Jaguar Interactive II

>Are you not still making profits when selling it to Go Atari?

Nobody from that particular dealer has contacted us regarding the purchase of 
BattleSphere. However, I have trouble justifying the act of selling to a 
dealer at some reduced "dealer price" so they can turn around and make money 
off of something that would otherwise go to charity and none of which goes to 
myself.

There are some dealers who have assisted us in the past, and have been helpful 
in getting BattleSphere produced, and they will be the ones who would have a 
chance of getting some carts at a special price. Other dealers have tried to 
gouge us and will definitely not get any.

All of this is pure conjecture because we are too busy trying to organize a 
2nd run to worry about these matters.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: Battle Sphere shipping update
Author: stef (dynamic2.pm01.santa-cruz.best.com)
Date: March 23, 2000 at 16:37:06
Forum: Jaguar Interactive II

My arms are still a little unhappy, so after resting them a tiny bit longer
today I will start packing some of the 45 orders (not sure how many carts yet)
we received today. 5 orders went out today.

Still need to try and do a few hours of work (the kind that keeps up housed 
and clothed and fed :P ) from home tonight, then if things feel ok, back to 
doing some Battle Sphere site stuff incl the order checking script.

Cheers...

=-=-=-=-=-=-=-=-=-=-=

Subject: Battle Sphere shipping update
Author: stef (dynamic35.pm01.santa-cruz.best.com)
Date: March 23, 2000 at 21:56:34
Forum: Jaguar Interactive II

Sean,

Appreciated! Some rest did me good -- I am up here working on the mailing 
list, trying to get it into a format Excel will read (which I should have done 
initially) -- this will make the script's job easier too.

Scott is downstairs packing carts and yelling at the cat to stay away (he 
enjoys perching on the big boxes o'sphere in the kitchen but now that we're 
unpacking them he seems distressed... er I mean the cat, not Scott)

Back to typing commas and hitting the delete key, which really isn't all that 
taxing, thankfully.

=-=-=-=-=-=-=-=-=-=-=

Subject: 30 BattleSpheres Shipped Today...
Author: BSB (143.186.161.53)
Date: March 24, 2000 at 17:55:19
Forum: Jaguar Interactive II

75 payment envelopes received...

Ran out of packing supplies last night but since it was about 1:30 AM by that 
time, things were winding down anyway...

More to go out tomorrow...

So where is that Kendler guy anyway???

=-=-=-=-=-=-=-=-=-=-=

Subject: JDF Contribution... wow, that was easy!
Author: stef of the clef (143.186.161.46)
Date: March 24, 2000 at 17:56:37
Forum: Jaguar Interactive II

FYI,

I'd been busy and hadn't gotten around to sending the money from the mp3.com 
Battle SPhere soundtrack to JDF. I sold 31 so far, BTW, meaning I earned $93 -
- I rounded it up to a contribution of $100. Anyhow, I hit the site (link 
below) intending to get the correct address to send the check, and found, to 
my delight, that they take credit cards. So I sent the contribution... here's 
the results page text:

--------------------------------

Thank You

Thank You for your contribution to the Juvenile Diabetes Foundation. Through 
your contribution you are helping us find a cure for diabetes and its 
complications through the support of research.

You will shortly receive an acknowledgement via e-mail. If your contribution 
was for $250 or more, you will also receive a written acknowledgement.

Your reference number is: 20000324203213.

If you need to contact us for any reason about this transaction, please send 
an e-mail to info@jdfcure.org and include the above reference number.

Again, thank you for your contribution.

=-=-=-=-=-=-=-=-=-=-=

Subject: 30 BattleSpheres Shipped Today...
Author: Thunderbird (pool-209-138-171-226-nwrk.grid.net)
Date: March 24, 2000 at 18:05:34
Forum: Jaguar Interactive II

>So where is that Kendler guy anyway???

I think he's in the hospital with Crow Poisoning.

Kendler be gettin' his stomach pumped! Betcha he don't like that charcoal they 
put in him!

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: Kendler Sucks Cheese Orbs!!!!
Author: T. H. Undirberdt (pool-209-138-194-90.nwrk.grid.net)
Date: March 25, 2000 at 05:50:43
Forum: Jaguar Interactive II

>"Doesn't he owe you $100 or something? That's probably where
>he's been, trying to find a job to pay it off >:->"
>What? I thought he was an accomplished Jaguar programmer!
>He should make that $100 in a second! Riiiiight.....

Kendler is a loser. He always was a loser. He will always be a loser.

Losers don't like to be reminded that they are losers because it makes them 
feel like losers compared to the losers that are ignorant of the fact they are 
losers.

So, loser is not a browser of JI2 currently, since it make him realize that 
he's the loser's loser.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere Friends and Family
Author: BSB (dynamic11.pm01.santa-cruz.best.com)
Date: March 28, 2000 at 08:34:35
Forum: Jaguar Interactive II

OK, I think we can thank the Slashdot Effect for the other BattleSphere 
auction and I've already covered the first one. With that in mind, here's a 
modest proposal. I'm expecting a good 1/4 to 1/3 of the BattleSphere carts of 
the first run to go unclaimed. Doesn't mean that's how it will go, but that's 
just a prediction based on the ever-decreasing number of envelopes in our mail 
box each day.

So, here's a task for all of the people we know by name. Could you guys vouch 
for anyone you know who didn't get a cart? There are a lot of unfamiliar names 
on our list along with some familiar ones. We'd like to sell the remainder of 
the first run to people who will at least play our game for a while before 
offering it up on eBay.

And yes, consider this round to be a giant conspiracy since most of you guys 
get to be in on it. You know where to reach me.

=-=-=-=-=-=-=-=-=-=-=

Subject: I drank my urine today
Author: Stephen Anderson (mopar76@neo.rr.com)
Date: March 28, 2000 at 10:07:21
Forum: Jaguar Interactive II

Well, I got home from a particularly crappy day at school, only to find my two 
BS boxes waiting on my kitchen table!!! I drank a cup of urine for each game, 
and (after puking them back up) went off to play. I was fortunate to play the 
game WAY back in Oct.96 at the Toad Atari Fest in Maryland (I met Tom Harker 
there BTW - before the CatBox fiasco).

Anybody that says the Jag is only as powerful as an SNES has obviously never 
seen this game in action. It could easily be a 2nd generation PSX title.

I don't really know where to begin. The music is excellent, the box, artwork, 
and in game menus are top notch, and of course the game itself is truly 
awesome. Oh, I also immediately recognized the sound of a starbase being 
destroyed! Haven't heard that in quite some time.

Only problem is that I suck. I have always been good at driving games, but the 
3D flight sims have never been a strong point for me. I'll be spending a LOT 
of time in the training mode.

Stephen Anderson
Got his BS after nearly 5 years of waiting!!! 

=-=-=-=-=-=-=-=-=-=-=

Subject: BS Superships
Author: Thunderbird (209.138.243.192)
Date: March 28, 2000 at 15:05:19
Forum: Jaguar Interactive II

>Is it me, or are the superships in Battle Sphere nearly invincible?

That depends on what play mode you're in. Some of the modes enhance the 
player's shields in the beginning levels and gradually reduce them to the 
standard level. It makes the game fun for people just starting out.

Once you are a master, those levels are laughably easy (almost boring, in 
fact). Luckily, there are tougher skill-levels.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: THE BOX (aka BattleSphere!)
Author: Brian R. (brianr@nb.net)
Date: March 28, 2000 at 17:48:47
Forum: Jaguar Interactive II

I came by home today during lunch to check my mail on the chance that my copy 
of BattleSphere had arrived. And guess what? It had!

Although I had to go back to the office, I immediately opened "the box." I was 
amazed. The box, manual and cartridge all look top-notch professional. You 
couldn't tell this came from "hobbyist developers." It looks just as good as 
anything you'd buy at the mall. (And it plays the same way.) Excellent work! 
(I haven't bought any of the Songbird games yet so this is my first experience 
with such games. But I'm looking for Skyhammer next!)

I had to get through the rest of the work day until I was able to come home 
for an hour to try it out. I played the pilot training level. The controls 
were surprisingly easy to figure out. I got killed at the end of level five 
after I flew through the last ship's fireball with too low shields. But I had 
to go anyway.

I was worried the controls would be complicated. When I saw how slim the 
manual was I was either happy there were no complicated instructions or 
worried there wasn't enough documentation. But they are very, very simple to 
learn.

But then I had to go back to work for an evening meeting. I just got home, and 
now have to go through the formalities of eating, putting out the garbage and 
visiting JI2 to type my praise and check on the discussion before getting back 
in the cockpit.

In short, excellent game, great accomplishment, well worth it. Looking forward 
to spending many hours with it. There's always a bit of hesitation when paying 
full price for a game you can't try out before buying, but now I know any 
concern was unjustified. Worth every penny.

A question - Is there a best ship to use while you're learning the game?

Up next - Skyhammer! (Come on Carl, give us the good word!) 

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere? WOW!!!
Author: ETHunter (ETHunter@webtv.net)
Date: March 30, 2000 at 16:05:39
Forum: Jaguar Interactive II

I thought I saw all I needed to see of this game at JagFest '99. The game 
rocked and couldn't possibly get better, right? WRONG!!! I just got done with 
a 5 hour non-stop session with this game. Currently addicted to "Gauntlet" 
mode. Got to wave 52 before my brain couldn't take it anymore. The game just 
keeps on getting better and better each wave I complete. I never thought there 
would be a game on the Jag more addicting than Tempest 2000 but BattleSphere 
tops it. The largest thanks humanly possible to Doug, Scott and Stephanie for 
getting this game too us all. All your talents continue to amaze me further 
with every level I progress.

Micah

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere CRASHES on K series Jags with CD?
Author: Thunderbird (pool-209-138-193-48.nwrk.grid.net)
Date: April 01, 2000 at 05:16:51
Forum: Jaguar Interactive II

>Anyone else have this problem in single player mode? I'll
>reseat everything and try again to confirm. :-(

I doubt that the CD has anything to do with anything, software wise.

BattleSphere was WRITTEN on K-Series Jaguars, and I did extensive testing with 
the CD installed. As a matter of fact, I ran the demo mode (which simulates 
play very well) for 21 days in a K-series unit with my CD installed.

While it's not totally unthinkable that there are weird bugs in BattleSphere 
causing crashes... nobody's perfect (especially the Jaguar hardware)... I 
suspect that the crashes are due to a physical problem rather than a software 
problem.

In any electronic circuit, every time you pass through a connector, you 
introduce small amounts of capacitance and resistance and degrade the signals. 
The JagCD has 2 connectors between the cart and the Jaguar. The Jag itself has 
only 1 connector. Any sensitivity to noise in your Jaguar will be doubled by 
the use of the JagCD.

BattleSphere is especially sensitive to noise on the cartridge port because 
BattleSphere reads code overlays and some graphics and samples from the cart 
directly -all the time-. Other games load into RAM once at the beginning of 
each level and never go back to the cart until the next level needs loading. 
Other games load from the cart all the time, but not as frequently as 
BattleSphere.

Keep in mind that our jaguars are not brand-new anymore, and the contacts are 
getting WORN on the cartridge ports. Remember... I am NOT saying the contacts 
are DIRTY... I am telling you that the connectors are wearing out. The spring 
tension of the metal fingers in the connectors is getting less and less, 
making the cartridge port MORE sensitive to shock or vibration.

Also... I have noticed that some games for the Jaguar are made with a slightly 
thicker printed circuit board, which has the effect of spreading the contacts 
further apart and making them looser.

I would recommend that people experiencing problems take the following 
precautions:

1) Avoid playing through the "stacked" connectors of the JagCD if you have 
problems with it.

2) Keep your Jaguar on a FIRM STABLE surface, free from vibrations. (i.e. 
don't put it on top of the entertainment center that houses the TV speakers 
and subwoofer (BOOM! BOOM! BOOM! Great source of vibration!)

3) Keep the Jag off the floor and especially off the carpet.

4) Use long controller cords which you won't yank or pull during the heat of 
battle.

I hope this helps.

If it's not, then we must have missed something.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: AATE...
Author: Thunderbird (pool-209-138-170-236-nwrk.grid.net)
Date: April 01, 2000 at 20:35:46
Forum: Jaguar Interactive II

>TBird, Scott, Stef, 
>In AATE, I'm assuming that you can't merge two squadrons of
>friendly fighters into one sector - is this correct? Or is it
>a restriction regarding the number/type of ships trying to merge?

Merging is not an option.

It would have been nice, but would have made some other details difficult.

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: Some Cool BattleSphere Observances
Author: Mister E... (mmorais@genie.idt.net)
Date: April 02, 2000 at 11:44:28
Forum: Jaguar Interactive II

For those of you who haven't really tried out the Free For All mode, here's 
some cool things you're missing. I've got the game set to include 15 ships, 
skill level of starfighter, all types of ships involved, 20 kills to victory 
and a respawn time o5 25 seconds.

It's very cool to see two ships battling it out and then come up on the 
attackers rear and blow him out of the sky (only to have the ship being 
attacked turn on you and take you out! :) )

Or how about setting up that perfect shot - lining up the target nicely when 
all of a sudden laser shots come flying from the right of the screen and take 
out your target for you..@%&#*#@!

And better still, having a good run, taking out three or four ships and 
continuing to survive only to realise that those 3-4 ships have since 
respawned - all with a lock on you! Before you know it you've got 3-4 ships 
chasing you down - VERY COOL!!! :)

Now, for Gauntlet (I haven't been playing this mode very much - yet) - I 
cleared Level 19 only to be awarded 6120 points, 3 extra starbases and 1 more 
starbase restored - don't ask me how I pulled that off though! I also find 
that Gauntlet is heavily tweaked in your favour - enemy fire doesn't seem to 
do quite as much damage as it does in the other modes.

Finally, does anyone have any favorite ships that they like to use yet? I'm 
definitely preferring the Claw right now.

Mister E...(I've had the game crash on me twice so far - once in Free For All 
and once in Gauntlet IIRC) 

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere opponents
Author: BSB (dynamic47.pm01.santa-cruz.best.com)
Date: April 05, 2000 at 09:52:57
Forum: Jaguar Interactive II

>Are the ships you face randomly selected when you continue 
>like that?

There is a component of randomness in many of the level elements. This was 
done on purpose to prevent too much memorization as well as enhance 
replayability. 

=-=-=-=-=-=-=-=-=-=-=

Subject: I've got a secret... (WARNING- BSCODE)
Author: the UA (rh001h26.east.iit.edu)
Date: April 05, 2000 at 18:08:11
Forum: Jaguar Interactive II

Check your BattleSphere box.
There is a number that has no real purpose on a game box.

Have fun...

shhhhh....

Fard 

=-=-=-=-=-=-=-=-=-=-=

Subject: BattleSphere Second Coming
Author: Thunderbird (pool-207-205-163-132.nwrk.grid.net)
Date: April 06, 2000 at 16:28:44
Forum: Jaguar Interactive II

>>Anyway, good luck then and hope that it is possible for
>>the second run to become a reality. Thanks for the 
>>insight as well. CYA

Actually, if anyone out there knows someone with some purchasing clout with 
any of the big electronics chip distributors, please email me. The EPROMs we 
need are almost impossible to find now, and they want to sell to the "big" 
guys first. We're too "small potatoes" for them!

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: The Julia effect on the BS Cart
Author: Thunderbird (pool-207-205-161-32.nwrk.grid.net)
Date: April 07, 2000 at 18:31:48
Forum: Jaguar Interactive II

>The Julia effect in the background of the story of Battle-
>Sphere during the intro. Was this code the same code from
>the Virtual VCS code that Carl acquired?

Ours is BASED on that code, but had to be heavily reworked to run with my 
music engine. The algorithm is the same, and the basic structure is the 
same...

Thunderbird
ScatoLOGIC

=-=-=-=-=-=-=-=-=-=-=

Subject: The Julia effect on the BS Cart
Author: BSB (143.186.161.53)
Date: April 07, 2000 at 18:48:24
Forum: Jaguar Interactive II

>So- the fractals are supposed to react to the music, or is 
>it that the code would interfere with the music?

Actually, one of my seldom seen NUON demos both rendered Julia sets and 
reacted to music at 60 fps. I think they showed it at WCES '99 and never 
again. Don't ask me why, I just worked there.

=-=-=-=-=-=-=-=-=-=-=

Subject: Code 101 (WARNING- REAL BS CODE AND HINT)
Author: Codeman (rh001h2.east.iit.edu)
Date: April 10, 2000 at 22:28:55
Forum: Jaguar Interactive II

WARNING!!!!!!!!!!!
The following post has a BattleSphere Code in it- as well as instructions on 
how to enter them.
DO NOT READ ANY FURTHER IF YOU WISH TO FIND IT BY YOURSELF.
You have been warned.
Here goes... scroll down.
.
.
.
All right. Now that the coast is clear...
Look on the bottom right hand side of the back of the box (or on the back 
flap- your preference....)
There should be a 12-digit number. 
372663-536823 (1)

A similar number is on the BattleSphere Cart Label. 
328635-372663 (2)

How are they similar?
Look at the sequences. The first six numbers of (1) and the last six numbers 
of (2) are the same- also the last six numbers of (1) and the first six 
numbers of (2) are reverses of each other.

If you follow the pattern, the next number in the sequence is 328635-366273 
[sequence (2) with the reverse of the last six digits.]

How do I enter them?
Go to the Setup Menus. Now go to the Gameplay Options Screen. Press some 
number keys. You'll hear some Atari 800 Star Rai... um... I mean... 
BattleSphere Plasma Bolt sound effect. Enter the code. You should hear the 
trademark Doug Engel "Awesome" sound effect- the code is on. Enter it again. 
You should hear the BattleSphere Warp Sound Effect- the code is off. Enter it 
one more time and leave the Gameplay Screen.

Now what?
Go to a game of Free-for-All.
Wreak havoc... if you eye your weapons correctly :) 

What does this code mean?
Look to your touch-tone telephone dial.
After a couple of hours of decoding, I find that the code translates to "Eat 
Me Leonard." Looks like the folks at Scatologic were angry at the Atari Corp. 
when making this easter egg. 

Are there any other codes?
Yup. I'm on the search right now.

Have fun- and let slip the dogs of war. :) 
Fard 

=-=-=-=-=-=-=-=-=-=-=

Subject: Battle Sphere is Ah Ah Ah Ah Awesome!!
Author: Chad Tindle (pm520.bardstown.com)
Date: April 15, 2000 at 07:17:39
Forum: Jaguar Interactive II

Man I couldn't wait to play this game the day I got it, hell I can't wait to 
play it again today. It opens with an awesome looking 4Play logo unfolding 
down the screen with transparency I believe. The opening music inspires awe as 
it gives you that "this game is awesome feeling" and your about to do 
something awesome.

The menus are really high quality and your cursor is this cool reflective 
bubble actually three of them that bobs in and out around your selections. 
Some cool effects as you switch between menus, they break into horizontal 
parts and fall away. I got two copies so I got my other jag hooked up in my 
brothers room and I hooked up an extremely long phone cord between us and I 
believe we tried Gauntlet first.

When we both selected Gauntlet at the same time it was unable to find any 
players so a quick check of the connections and a retry didn't work either. So 
I looked at the cable that came with the Jag-Link and noticed it had 4 wires 
inside and I took a look at the cord I was trying to use and it only had 2 so 
I found another 4 wire cable and we were back into action.

It probably wasn't the wisest choice to go with network play modes first 
because me and my brother couldn't work the radars and didn't know what all 
the buttons did just yet. So the first couple of play modes were uneventful as 
we couldn't figure out what was going on. So the next play mode we tried was 
Free-for-All which is the best multiplayer play mode if you're just beginning
to play. We quickly figured out the controls and radar, which after you learn
is very effective.

You get several ships to choose from, a lot more than in single player mode 
without any codes. All the ships are very cool designs and you can even be an 
ejected pilot if you wish but you'll be throwing out your radar if you do so 
but you will be very hard for other ships to hit because you're so small. All 
the ships have a decal on them showing what race owns them. The selection 
screen shows you several different stats about each ship and they're
transparent and you can even control the transparency and you can tilt the
ship around a bit to get a better look.

The cockpits are very nice looking and mostly they don't detract from your field 
of view like Hoverstrike. You won't believe this is a Jaguar game once you're 
flying around at 60fps!!! Like the FAQ says the stars aren't moving past you 
but there are random pieces of space debris so you know you're moving forward 
and unlike other games you can actually get right up on a chunk of debris so 
it is actually in the game not just a fake overlay. When you turn you actually 
bank from side to side so you get feeling of true flight.

It's nice to see every button be used on the Jagpad and that's not bad because 
the really important ones are not on the keypad. There are also cool nebulas 
and things you learn about in astronomy in the background and also a star that 
is much closer than you that lens flares as it passes through the glass of the 
cockpit. It is a very cool effect especially because the star has this cool 
pulsating effect when you stare straight at it just like the real thing. All 
of the HUDs are transparent but you can still see them, they don't just fade 
away but their color distorts, a very cool effect.

All of the ships handle very differently and drain your lasers at varying 
amounts and some are faster or stronger than others but each ship is unique. 
There is a cool lock-on tracking system that your on-board computer does that 
lets you aim at exactly the right spot of the ship you targeted taking in 
account its velocity and turn rate. Your crosshair becomes more precise and 
the beeping sound quickens as your aim is dead center. The lasers you shoot 
are made of polygons and fire away from your ship very realistically. The 
sound of the engine also corresponds to how fast you are moving and it sounds 
very real just like something out of the movies. The music is all very well 
done and changes quite frequently to the mood of safety and danger.

When you destroy an enemy ship it actually breaks apart and you can hit the 
chunks doing some damage to your ship and the explosions are very well 
animated and I really like the blueish tint to the smoke, just seems like what 
an explosion would look like in space. When you're firing at a capitol ship 
you blow off chunks of it and its explosion is even more dramatic as a shock 
wave leaves its core, very cool. The AI is very impressive and relentless at 
higher stages of Gauntlet and you can select the level of AI in Free-for-All 
mode, one such choice is "Minter" which I have not yet dared to try. Another 
cool thing is that each race has its own starbase design.

There is so much more about this game that I don't know yet and I'm going to 
go play some more. Put simply this is an excellent game worth every penny if 
not more. It is great to see such an awesome game made for a system that 
really deserved it. I can only hope there will be more like it in the future. 
I hope the second run comes very soon so all can enjoy it and I wish CatBoxes 
were produced by a trustworthy company because I would buy more Jags and 
copies of this game in a heartbeat to get as many friends in Free-for-All mode 
as possible.

=-=-=-=-=-=-=-=-=-=-=

Subject: Where are the codes?
Author: ETHunter (ETHunter@webtv.net)
Date: May 12, 2000 at 16:34:48
Forum: Jaguar Interactive II

>Been wondering why there haven't been any postings of Battle-
>Sphere codes yet. If there has been, I haven't seen it.
>Surely, there must have been more discovered by now than just
>the two I'm aware of - pilot eject and the one Fard listed.
>Is everyone keeping them a secret? I thought the idea was going
>to be for the codes to be posted with credit given to the person
>who first found them.

There was talk about credit being given to the first to find them but it never 
materialized. To help out a few of you and give you pilots a fighting chance, 
I'll post the code below that gives you another alien race and their ships.

"INTRUDER" ALIEN RACE CODE: 
874633746537

This will give you much better ships to fight with and will aid in your 
advancement.

Oh, and one more thing...your welcome! ;-) 
Micah

=-=-=-=-=-=-=-=-=-=-=

Subject: Rein BattleSphere Manual [CODE HERE]
Author: Tennis (billions and billions served)
Date: August 24, 2000 at 18:30:12
Forum: Jaguar Interactive II

It's not a code; it's a key to seeing that the BattleSphere codes actually 
spell something when placing it through the phone pad.

Look on the bottom right hand corner of the back cover of your BattleSphere 
Manual. You'll see this number:

37465-9687-87463

What does that spell? The ol' PG-13 BS slogan: 
"Drink your Urine."

Fard Muhammad- Webmaster of the BSEC.

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Subject: Nuon Gripe 
Author: BSB (52.216.6.64.reflexcom.com)
Date: November 02, 2000 at 00:15:13
Forum: Jaguar Interactive II

>Well, it's still early and there are still only a few
>games confirmed as to what is being worked on. ScatoLOGIC
>said they were developing for NUON once didn't they?

There is zero zip nada null chance of a NUON edition of BattleSphere. Some 
people from old Atari just can't let go of the past. But before y'all make a 
stink, there are plenty of other people who can, so all you'd do is make their 
lives miserable. Please don't do that. BattleSphere's future, if it ever has 
one, lies elsewhere.

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Subject: Re: Nuon Gripe 
Author: Thunderbird (pool-63.53.78.214.nwrk.grid.net)
Date: November 02, 2000 at 03:39:03
Forum: Jaguar Interactive II

>I'm just curious... have you tried Sega? SegaNet seems like
>the perfect thing for multiplayer.

Let's put it this way: every place we ever try, and every contact we ever made 
absolutely LOVED the game and wanted BADLY to produce it. However, these 
people we seem to meet are not high up their company food-chains to actually 
be able to get us produced or get any money for us. It never gets past the 
"Wow! This is GREAT. Let me go tell my boss and we'll get you a contract." 
stage.

Thunderbird
ScatoLOGIC

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Subject: Re: BattleSphere / Star Raiders conversion
Author: unused@my-deja.com (Scott Le Grand)
Date: Fri, 17 Dec 1999 22:31:08 GMT
Forum: alt.atari-jaguar.discussion

>Will BattleSphere be ported over to the PC or Playstation?
>They beefed up Pong. Why not a killer Star Raiders game?

Well, since Hasbro doesn't own BattleSphere, that would leave Star Raiders 
since no opportunity to "beef up" BattleSphere on anything but our own time 
and till has ever been presented to us.  Since we enjoy eating and paying the 
mortgage (highly recommended), such an effort is not exactly lightning fast.  
However, Hasbro has supposedly been developing an updated Star Raiders for 
over a year. Since nothing has been heard of it since 1998, one might guess 
that they are encountering "difficulties".  Since they just had a massive 
round of layoffs, one might hypothesize about what has become of this effort 
but who knows for sure?

Scott Le Grand
Lead Coder
BattleSphere

ObPlug: BattleSphere was developed under Linux. Aren't we cool?


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//// Jag Encryption
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Subject: JAG BAG - Jag emulation
Author: Thunderbird (pool-207-205-162-202.nwrk.grid.net)
Date: December 16, 1999 at 16:36:45
Forum: Jaguar Interactive II

>>If you could disassemble the boot ROM, would there be
>>anything stopping you from porting the section that
>>performs encryption validation to 80x86 code, then using
>>that version to brute-force the checksum for a ROM image
>>at speeds far in excess of 8 Jags?
>
>Better, I won't have to try every combination, it will
>encrypt it right the first time. Don't hold your breath though. 

I won't, since you WILL have to try every combination. It will NOT encrypt it 
right the first time unless you rewrite the code as an ENcoder (right now all 
you have is a DEcoder).

Also, the code which everyone is going ga-ga over runs on different processors 
at once and is very large. Manually converting to X86 is possible but you're 
converting a TON of RISC code to X86 which is very difficult because of the 
SIZE of the code which makes it time consuming for the programmer, AND the 
dearth of registers in the X86 (Intel Sux) and the Big-endian/Little-endian 
differences in processors. You'd have more luck writing a GPU emulator.

But doing all that is a big pain in the butt. 

Thunderbird
4Play

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Subject: JEO Vol 3 Issue 1 Dealing with BS encryption
Author: Thunderbird (pool-209-138-0-142.nwrk.grid.net)
Date: March 27, 2000 at 15:33:25
Forum: Jaguar Interactive II

>I was just wondering why they had to setup the encryption
>process they did since according to the below statement
>they already had the key and software to do it. They were
>just waiting on Hasbro to make the Jag public domain. Just
>wondering and thought it was interesting.

Because we were going on the word of someone at Hasbro that they had 
everything we needed, they just needed permission from the top brass.

As it turned out, it was all a lie. Probably constructed to piss us off.

Thunderbird
ScatoLOGIC

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Subject: Hardware Encryption Bypass
Author: Thunderbird (pool-209-138-169-230-nwrk.grid.net)
Date: December 01, 1999 at 20:58:38
Forum: Jaguar Interactive II

>Hey t-bird, I asked you about the encryption, 

I wasn't referencing your message. You have a legitimate question. I was 
referring to someone on ICQ apparently trying to create friction against 4Play 
to promote another encryption scheme already ruled out by 4Play almost 2 years 
ago (for various reasons).

>It was not a shot. However, don't you think that it is
>strange that a good amount of the time is up and it still
>has not been cracked. I check here every day expecting to
>see a post so I still have my fingers crossed.

You have to understand that my scheme works like those old briefcase 
combination locks... remember the ones with 3 wheels with the digits 0-9 on 
them? If you start at 0-0-0 and try 0-0-1, 0-0-2, 0-0-3, 0-0-4, etc. 
eventually you open the lock right?

Well, when you're trying 5-1-7, 5-1-8, 5-1-9, 5-2-0, etc. would you think it 
was strange that the lock didn't open yet? What if the owner set the 
combination to 9-9-9? It would take every try to open it, right? Well, that's 
where we are.

>Talking about strange things, what do you think about this 
>"my copy of protector did not work, because the room was 
>cold". From my understanding this should not affect the 
>Jag or game at all. It seems like the I-war glitch. Good 
>thing 4-play is not going to use the bypass that might be 
>some of the problem. What do you think? 

Atari had a lot of problems with their bootup/initialization routines they 
provided to developers. There were several updates provided and they 
eventually got tired of developers being too lazy to use