Is there life after Pac-Man? Certainly not if the gloom and doomers have their way. The doomsday boys see the video game 'fad' riding off into the sunset joining the urban cowboy, the full service gas station and the pet rock. Conventional wisdom notwithstanding I headed off to the local arcade to witness this video funeral '82. Shouldering my way through the slack-jawed, glassy-eyed masses I realized this was not a funeral, but some kind of space-age bioelectronic seance. Many of the throng stood mesmerized at the altars of last years favorites: Asteroids, Pac-Man, Defender, and Berzerk among others. But there were also some new faces in the crowd with close family ties: Space Duel (Asteroids III), Ms Pac-Man, Stargate (deluxe Defender), and Frenzy (Deluxe Berzerk). '82 may well go down in history as the year of the 'Deluxe game'. The arcade scene has been hit by more spin-offs, ripoffs, retreads, and cross polenizations then you can shake a joystick at. Is all this some kind of corporate conspiracy against originality, or could there be some socially redeeming value to this clone onslaught? No sooner had I set out to investigate this chinese-copy syndrome then two illegitmate offspring of the granddaddy of damn near everything (Pac-Man of course) cought my eye. Could there possibly be any socially redeeming value to this Dig-Dug game by Atari, and whats this? ... Midway's The Adventures of Robby Roto? The absurdity of it all I thought. Poor old Pac-Man is probably turning over in his video grave. Both of these new games seem to be part of a growing underground movement in video. They each feature Pac-Man like buggers who have abandoned the surface diet of blips, energizer cookies, and an occasional fruit snack for the heartier subterranean fare of good old mother earth. Ychhhhh !!!! The digging game has arrived. Both Roto and Dig-Dug feature the usual 4-way joystick to control player movement, and each has one additonal special purpose button. (Magic on Roto and Pump on Dig-Dug - boy does that name sound stupid). Fortunately, here the similarities end. The Adventures of Robby Roto is based upon the classic hostage scenario. You control Robby (a Pac-Man dressed up in a coal miners hat) and your job is to rescue a motley group of hostages held in an underground maze by some nasty spiders (Iranians??) who inexplicably have the power to walk through solid rock. As you descend into the catacomb you must avoid the bad guys and release the hostages by tunnelling to them and leading them to the surface. While you are underground be sure to get the key which opens the maze exit, and snatch as many treasures as you safely can along the way. (This will help you out in the points category). Of course the Iranian spiders are nasty chaps and will try to recapture liberated hostages or worse yet do you in. If you find yourself cornered try the Magic button- its momentarily stuns the bad guys allowing a quick getaway. Sorry, only one Magic per maze, but you can save them up. Theres a few nifty special effects, but there's nothing here thats awe inspiring. The graphics are cute but unspectacular (We've seen this stuff before on Gorf and Wizard of Wor.) but thats not the point here. Roto is just relaxing video fun. Nothing fancy, nothing heavy. Perhaps the first generic video? Certainly not the last. Back to Dig-Dug. Rather than playing the good-guy hostage rescuer, in Dig-Dug the player is cast as a wanton sadist bent on destroying a race of underground weevils by mercilessly pumping up the critters until they pop If this isn't enough to sadisfy you S+M freaks, by deftly digging one can drop a large boulder on a hapless adversary. CCRRUNCHHHH. This is the basic concept behind Dig-Dug- using your trusty 4-way joysitck you dig your own free form underground maze. Watch out for the rocks! This underground utopia is also inhabited by weevils. They dont like you and you dont like them. Why? Who knows why. Look out!! Like the Iranians in Roto, some of these guys have the amazing ability to walk through solid granite. Like all Pac-Man spinoff games you die when an enemy touches you. Your job is to get rid of the weevils before they get away or get rid of you When the urge strikes you to do away with your fellow underground citizen reach for the Pump button... and this is when the Freudian action begins. Pressing "Pump" launches a 1" phallus (for lack of a better term) in your direction of travel. If a weevil is within range, the phallus is attached and he is inflated until he explodes. Since you are immobilized during the pumping process, never pump up a weevil when another is in your area. If you are threatened release the pump button to escape. Compared to Roto, Dig-Dug is simpler conceptually and therefore will have broader initial appeal. However since Dig-Dug lacks complexity it risks putting more advanced players to sleep. Is Dig-Dug a Dig-Dog?? Not likely. It's a no-nonsense basic game- another good candidate for generic video of the year. Wake me up when I'm done. Continuing to shoulder my way through the manic hordes I spot yet another digging game. "The Pit" by Centuri, but my appetite for underground action has worn off. I move on. I'm temporaily deafened by the roar of two sitdown driving machines side by side. Turbo, by Sega and Taito`s Grand Champion. I climb into Turbo's cockpit, rev my engine, shift to low, and take off on an unparalleled 3D driving experience. Although the graphics are a little jumpy and disapointingly low res, the realism is there as the 3D cityscapes flash by. I weave my way through the pack with the familiar back and forth steering motion. Definitely exhilerating. Whats this? An ambulance passing me up when I must be traveling half the speed of light?? Deja vu... shades of Monaco Grand Prix, last years driving hit. Oh well another spin off is spun I think to myself as I navigate the stock day, night, and ice sequences. There are a few new things, like kamikazee "smart" cars that love to crash into you, and a nice variable speed gas pedal, but you would think that if they went to all the trouble to give us 3D graphics they could have at least spent an hour thinking up some new rules? All in all an exhilerating experience. Certainly beats payments on a 928. I slide over into Grand Champion. The controls are familiar. Steering wheel, gas pedal, and lefthanded lo-hi shifter. I switch on the ignition and there I am on the starting grid behind about 30 cars and some idiot waving a flag. "Go" he says in a raspy synthetic voice and the obviously rigged start sequence takes off. The other guys all get a head start, so it looks like I'm gonna have to work my way up from the back of the pack. Not just a rehash of last years driving game, Grand Champion puts you in a real race: the goal is to pass up the other cars and finish in the top 6 which qualifies you for the next race. You race until you finish out of the money. There's a nifty scanner in the uppper right of the CRT that tells you where you are in the race, but its so phony it's laughable. Your numerical ranking is displayed prominently so you always know where you stand in the race. Apart from the novel rules Grand Champion is your basic 2D overhead view driving setup with the now obligatory staightaways, curves, narrows, forks etc. There is an exciting foul weather sequence where you must dodge lightning bolts, and also a nice psuedo 3D tunnel. My favorite feature is to watch the opponent cars occasionally collide and explode with one another- the easy way to improve your ranking. When an inevitable crack-up occurs it takes forever to get back into the race. First you must steer into the pits, and then wait for what seems to be an eternity while some cutesy mechanic walks over and yells "Hurry Up" at you. I finish in 8th place and its game over, but my driving adrenalin is just starting to flow. Well what do I do? Drive a real race with uninspiring graphics (Grand Champion), or opt for a saccharin speedway with sexy 3D scenery? My quarter goes into Turbo. Turbo's drone is at last deafening me and the warp speed ambulance runs down my sleek formula machine for the last time. Once again I'm on the loose, a video addict looking for a fix. There's a crowd over by the change machine. I move closer to investigate. Zaxxon by Gremlin/Sega and Tempest by Atari. The guy on Tempest is good. While his right hand twirls the opto wheel knob to postion his spiderlike blip along the upper edge of a 3D geometric tunnel, he blasts hordes of cosmic denizens making their way from the bottom of a space-pit. Once a tunnel is cleared he avoids the spikes as he travels through a mind bending galaxy to the next pattern. Often in the heat of battle a 'flipper' makes it to the upper rim and moves in for the kill, but to no avail. By deftly tapping the fire button just as the flipper flips onto his man, the player sends the flipper into video oblivion. But look out. Spark balls at 4 o'clock, flippers 12 o'clock high... BLAM!!! the Super Zapper nails 'em all (1 per pattern please, 2nd has limited effect). Our hero is once more in the clear. Tempest's color X-Y 3D effects are definitely enticing, and the everchanging tunnel grid patterns provide constant variety...(watch out for the figure 8,broken red, and invisible grids!!) There's also a nice game select feature that allows the player to select his play level to match his abilites. The advanced player can shoot for high score by starting successively at higher and higher levels with greater and greater bonuses until his quarters run out. The uninitiated might ask: Whats the point? So what if I avoid the spikes and super zap the spark balls, moving on to the umpteenth grid? Whats the payoff? Whats the reason behind all this madness? The answer is obvious. There is no point to be made here, no axes to be ground. Tempest just is... and if that's not enough for you... tough shit!! Zaxxon is another eye-catcher. Imagine piloting a starship into a space fortress that is a cross between a medieval castle, a gas station, aircraft carrier, and the Enterprise. All of this is displayed with an isometric fake 3D projection on a vivid color raster screen. Very pretty but since this is not true 3D, the neophyte has a hard time figuring out how high he is. Watching the altimeter gauge and the ship's shadow help, but be prepared for a lot of rough landings into the side of brick walls. Yes Virginia, there are BRICKS in space!!!! The game play is identical to the classic 'wallpaper' scenario. Scramble was the one of the first of this genre. The basic idea is quite simple: as the 'wallpaper' scenery scrolls by shoot anything that moves and avoid everything else. No hostages to rescue, no planet to defend, just good old kill, kill, kill. Learning the flight joystick control is trying at first (remember up is down and vice versa), but after you earn your wings few things in life are as pleasurable as sweeping in low for a strafing run on the oil tanks and missile silos. Watch out for those brick walls!!! After successfully navigating the space fortress, the player is cast out into a free space battle with a hostile, but apparently mindless star fleet. This phase is so disorienting, and the hostile craft are so stupid that its never over too soon. For the second pass over the fortress, the action is more intense with electrified fences and keyhole slots to be navigated. Since a lot of times its hard to tell exactly where your ship is heading try firing missiles at an oncoming barrier and adjust your altitude until your missiles go through the opening- now you know you`ll make it. Zaxxon's space-age torture track culminates in a showdown with the highly touted Robot. To survive this "challenge" you must shoot him exactly 6 times in the left armpit, otherwise quite simply your dead. This is just a thinly veiled game over ploy to knock all but the expert off the machine. It's a pity the designers had to resort to such a cheap, shabby trick to terminate the game. But thats video for yah. The piper must be paid at some point. Zaxxon is a fun and graphically exciting if sometimes confusing flying simulation. Even though the player is ripped-off , the pleasure overrides the pain, at least initially. Tempest and Zaxxon both feature enticing 3D graphics, and graphics are really what they're all about. As a game Zaxxon is an underdeveloped blip blaster. If that bothers you go design a game of your own.