ROBERT MATTESON'S TOP TEN COIN-OP VIDEOGAMES|
I just couldn't get it down to ten, so here's my Top 11...
Talking space game with a somewhat Australian accent. The
convenience store where I bought my papers (news, not rolling)
had one, and I'd always put a dollar or so in it. Whan the store
took it out, I bought my papers somewhere else.
10. Wizard of Wor
Cool game play and simple but well-done music. On 2-player
mode, a trained team can almost play forever.
9. Astro Blaster
One of the first "talkies." Secret bonuses, overheated lasers,
and low fuel. Astro Blaster encourages you to play on the edge --
you get double points if you fuel status is "Critical."
The scariest game ever. If you can find a cockpit-style
Sinistar, have the owner turn the volume *way* up. The first
time you hear the Sinistar declare that he is alive is better
than a Hitchcock movie!
On the default setting, Gorf is a "play forever" game. When
it's cranked, the Galaxian segment is way harder than the original
Two things I like in games: sci-fi action and speech. And it
helps if it has Evil Otto, too.
5. Indy 800
The coolest multi-player game ever. Eight players, all with
the same hardware, hit the track all at once. Somewhat like a
box-stock class slot car race, but cheaper. And that huge
At full volume in the arcade, nothing sounded cooler. The
best use of a trackball since Missile Command. Abstract and trippy
with a hard rockin' score!
3. Robotron: 2084
The hair just stands up on the back of your neck when the
first Brain Wave appears. Dozens, then hundreds of robots, all
moving independently. A techno marvel, and a Jarvis Classic.
Color vector graphics and frantic vertigo spinning action!
This is the one. When you really get into the higher levels,
your planet exploding is a truly terrifying experience. Only the
Track & Field machines take more abuse in the normal course of
game play. Try this one: get a paper bag and cover the screen,
except for the radar.
Pole Position (Namco)
Toobin' (Atari Games)