Bluth's second laser disc adventure didn't come close to attaining
the level of success as Cinematronics' first offering, Dragon's Lair.
It was partly due to gamers losing interest in laserdisc games
which required little more than memorization (and a lot of quarters)
to complete the game. And with laserdisc games not being completely
interactive in nature, people quickly grew tired of games that
featured eye candy but boring gameplay.
Space Ace involves a super hero who is reduced to a 16-year-old
weakling nerd named Dexter by the evil "Infanto Ray". In his child
form, Dexter boards a spaceship and pursues the evil alien villain,
a creature named Borf who has kidnapped Kimberly (Dexter's girlfriend)
and threatens to reduce all of earth to screaming infants.
If the player, as Dexter, makes all the right moves, he gains
points. Earn enough points and the screen will glow reddish, beeps
with sound and letters will say "energize." If the player ops to
energize, he will turn back into Space Ace with only twelve seconds
to use that form. Like Pac-Man, Space Ace can now meet even greater
dangers, earning higher points. Or the player can remain as Dexter,
pursuing a safer route and consequently earning fewer points.
Space Ace offered nothing new compared to its predecessor, and
by the time it had hit the arcades, the novelty of laser games
had worn off and its repetitive gameplay (not to mention the
50 cents admission fee to play the game) turned people off.
is now making DVD versions of Dragon's Lair, Dragon's Lair and Space
Ace. There are two versions, one for home DVD players and one for
PC-DVD players. Although some sort of a "special edition" with
commentary and pre-production sketches and cool inside information
would have been nice, it's nonetheless nice to see exact replications
of these classics translated to the home.