STRATEGIC OPERATIONS SIMULATOR
OFFICIAL ARCADE VERSION
FOR THE ATARI(R) 5200(TM) GAME SYSTEM
You are the potential Captain of the USS Enterprise. Your
training mission: Save the Federation from their most
There are ten levels of progressive difficulty--six rounds
of action-packed adventure each.
Fight off marauding Klingons and menacing Anti-Matter
Saucers. Destroy them before they destroy you or they will
deplete your Enterprise functions and defenses.
Dock with your Starbases to replenish your weapons and repair
The longer you survive, the moer space dangers you'll
encounter. Maneuver through perilous fields of asteroids
and blazing meteors.
Store your energy! Sharpen your navigational skills! Prepare
for the ultimate challenge: Destroy the deadly, mine-laying
If you're successful, proceed deeper into space for more
STAR TREK actoin. Ten different skill levels of unparalleled
DO YOU DARE to venture where no video game has gone before?
Be brave, be bold, be daring...but BEWARE!
(Strategy Training Units = points)
* Destroy Klingon cruiser--100 STU's x (Sector + 1)
* Colliding with Klingon--100 STU's
* Destroy Anti-Matter Saucer--5000 STU's
* Each remaining green Starbase (not docked with)--2000-50,000
STU's (Sector 0--2000, Sector 1--5000, Sector 2--10000,
Sector 3--20000, Sector 4--25000, each consecutive Sector add
an additional 5000 STU's)
* Each remaining blue Starbase--500 STU's
* Destruction of NOMAD--30000 STU's
USING YOUR CONTROLLERS
ENTERPRISE NAVIGATION: Pushing the joystick FORWARD moves or
THRUSTS the Enterprise in whatever direction it's positioned.
Pushing the joystick LEFT rotates the Enterprise COUNTER
Pushing the joystick 45 degrees LEFT rotates the Enterprise
COUNTER CLOCK-WISE and THRUSTS it in that direction.
Pushing the joystick RIGHT rotates the Enterprise CLOCK-WISE.
Pushing the joystick 45 degrees RIGHT rotates the Enterprise
CLOCK-WISE and THRUSTS it in that direction.
Pulling back and holding joystick engages Warp Drive.
START - Starts game
PAUSE - Pauses game. If paused for longer than 2-1/2 minutes,
the game ends and goes back to the title page. To end pause
RESET - Ends game, goes back to the title page.
HOW TO PLAY
The object of the game is to destroy NOMAD before other
enemies and obstacles destroy you!
THE SCREEN You're at the helm of the U.S.S. Enterprise. Your
screen is divided into three sections. Each one shows you vital
[diagram of screen]
A. GAUGES Tracks your score (Strategy Training Units) and monitors
Enterprise defenses and weapons. Energy Shields (green lines) and
Warp Drives (blue lines) are your two defenses. Photon Torpedoes
(red rectangles) and Phasers (not shown on gauge) are your
Energy Shields - Activate automatically; protect Enterprise from
enemy fire and damage.
Warp Drive - Activate by pulling back and holding joystick.
Photon Torpedoes - Push top fire button to destroy enemies in
direct path of your Starship.
Phasers - Activate unlimited number to destroy only one enemy at a
time by pushing bottom fire button.
B. RADAR SCANNERS - Your overhead view of the battle zone. Shows
you the position of the Enterprise and your Starbase while it
maps the constantly changing location of obstacles and enemies.
C. VIEWER - Simulates a 3-D view of the enemy and obstacle
encounters. It's the view from the bridge of the Starship
D. SHIELD FORCE INDICATOR - The band in the middle of your screen
changes color alerting you to the status of your Energy Shields.
* Dark Green-5 or more shields
* Orange-2 shields
* Light Green-4 shields
* Dark Orange-1 shield
* Yellow-3 shields
* Red-ALERT! All Defenses Down!
Now you are ready to play STAR TREK. The game is
divided into ten Sectors (different all skill levels). Each
Sector has six different rounds:
1. Klingon encounter
Guide the Enterprise safely through a round of play and you
automatically enter the next one.
2. Klingon encounter
3. Asteroid Field or Meteor Shower
4. Klingon Encounter
5. Klingon Encounter
After surviving all six rounds in a sector, you automatically move
to the next. As you advance, your enemies become more agressive
and dangerous and your victories more rewarding!
KLINGON ENCOUNTERS - In your quest to destroy NOMAD, you must first
survive the attacks of the Klingon Battle Cruisers and
Anti-Matter Saucers. The enemy vessels have the following
The Red Klingons ignore the Enterprise but try to destroy the
Starbases. If a Red Klingon destroys a Starbase it turns white
and sets out to ram the Enterprise.
The Purple Klingons seek to destroy the Enterprise with
Plasma Energy Orbs. They will keep enough distance from the
Enterprise to avoid collision while attacking. When Red Klingons
turn white, Purple Klingons also turn white and try to ram the
Yellow Anti-Matter Saucers appear randomly. If the saucer
collides with the Enterprise, it attaches itself to the ship and
drains all Warp Drive Energy.
All defenses and weapons are available for use during Klingon
Encounters. If you dock with green Starbases, (by flying into
them), damage to the Enterprise is repaired. An Energy Shield,
a Photon Torpedo, and a Warp Drive unit are added to your
Starship's armory, if needed. Up to 127 Shields and Photons
can be stored up.
You may dock with each Starbase only once in each round. After
docking, the Starbase changes from green to blue. The Red Klingons
attack Bases. Each Base's Shield can survive ten (10) hits.
When there are 5 Shields left, the BASE FLASHES RED!
There is either one (1) or two (2) bases per round.
ASTEROID FIELDS/METEOR SHOWERSAfter surviving two rounds of Klingon Encounters and random
attacks from Anti-Matter Saucers, your Starship must maneuver
through Asteroid Fields or Meteor Showers, seeking Starbases.
Asteroids and Meteors move across you screen from left to right,
faster than the Enterprise. Replenish your supplies as you prepare
for your ultimate challenge! If you hit an Asteroid or Meteor,
the round ends after next successful dock or if time runs out.
NOMAD is your greatest danger. His destruction is your greatest
You must hunt down and destroy NOMAD while avoiding its deadly
missiles and the mines it lays in your path. If you strike a
mine or are hit by one of NOMAD's missiles, your supplies are
depleted. Skillful maneuvering and rapid fire of your Phasers
are the key to your success. If you destroy NOMAD, the screen
flashes a spectrum of colors and you receive maximum bonus points.
Your Starship advances to the first round of the next, more
difficult Sector. NOMAD cannot be destroyed by a photon. You
MUST use Phasers to destroy NOMAD!
Remember, your success means SAFETY for the Federation!
After playing STAR TREK several times, you'll discover which
techniques work best for you. Here are some tips you will find
helpful in your mission:
THE KLINGON ENCOUNTER
* Keep the Enterprise moving--Klingons can't easily destroy a
* Store up Photon Torpedoes for later sectors when enemy Klingons
are more numerous.
* Learn how to get Klingons to pursue the Enterprise in a line,
and easily destroy them with one photon blast.
* Use Warp to dodge Klingon's plasma. The Enterprise can not be
harmed in any way while in Warp.
THE ANTI-MATTER SAUCER
* It always moves away from the Enterprise; to destroy it, make
a swift about-face and fire away.
* Dock with your Starbase in early rounds to build up supplies
for more difficult rounds.
* Try NOT to dock in later rounds for increased bonus STU's.
ASTEROID FIELD/METEOR SHOWER
* You can only use your Enterprise steering controls.
* Wind your way through obstacles by lightly moving joystick
left or right to turn.
* Only for wide sweeping turns should you HOLD the joystick left
* During this round, relax and replenish Enterprise supplies and
prepare for NOMAD.
* Be patient, observe NOMAD's movements.
* Avoid hitting or shooting mines, they will explode and deplete
* Effective use of Warp Drive can allow you to position yourself
* NOMAD places mines randomly. Try to get him as he travels
across your path or while he is resting after reaching his
Copyright (c) 1983 SEGA ENTERPRISES, INC.
STAR TREK is a trademark of Paramount Pictures Corporation.
Typed by T.J. Rappel
for Atari Gaming Headquarters