BY ELECTRA CONCEPTS
NOTE: Always turn the console power switch off when inserting or
removing game cartrige from console.
OBJECT OF THE GAME
Meteorites is a series of rounds in which the game player(s) tries to
score as many points as possible by breaking up various size
meteorites until they are completely destroyed. New rounds begin
with more numerous waves of meteorites. Alien ships make attack runs
on your ship during game play. These attack ships can be destroyed
by your Photon Cannon or be avoided until they leave the screen or
collide with the meteorites themselves.
GETTING READY TO PLAY
Meteorites is for one or two players. In a two player mode, rounds
alternate with only one player on the screen at a time. Both players
use the same controller. Set Game Select (1 or 2 players) by
pressing any numbered key (0-9) or # on the Atari analog controller.
A second white zero appears in the upper right corner of the screen
for second player scoring totals. "START", "RESET" and "PAUSE"
buttons control their respective functions. Pressing "PAUSE" a
second time restarts the game. The number of ships left in the game
for each player appears on the bottom left or right corners of the
CONTROLLING THE SHIP
Your ship's flight altitude, speed and photon cannon are controlled
by the joystick and both (upper and lower) fire buttons. Pushing the
joystick forward ignites the main engine thrusters providing
acceleration in the direction your ship is pointing.
Moving the joystick to the right engages clockwise rotation of the
ship. Moving the joystick to the left engages counter-clockwise
rotation of the ship. The photon cannon fires forward when the
primary fire button (lower button) is pressed.
HYPERSPACE. When collision with a traveling meteorite appears
likely, the secondary fire button (upper button) can be used to
engage your ship's hyperspace engines to get out of danger. But
beware, frequent escapes to hyperspace may cause your engines to
overheat, causing a chance of re-entry explosion when your ship
reappears on the screen.
Player points total from the following hits or destroys by your
Large meteorites.......20 PTS.
Normal meteorites......50 PTS.
Small meteorites......100 PTS.
Large alien ships.....200 PTS.
Small alien ships....1000 PTS.
Extra ships are awarded to players every 10,000 points scored.
Game action takes place in Deep Space with almost no gravity or
inertia. Even short bursts of engine thrusters are enough to move
your ship across the screen. To stop the ship, it must be rotated
until engines face the direction the ship is moving and a retro-fire
burn must be used to slow down the ship until it is near a
standstill. The existing gravity will be enough to bring it to a
1. Beware of radar ghosting which can create phantom meteorites on
the edges of the screen. Your photon missiles may appear to pass
through these meteorites, but they will be tracked accurately once
they move towards the center.
2. Keep your ship away from the edges where meteorites and alien
ships may take you by surprise.
3. For accurate firing and thrusting, view the direction of the ship
as the imaginary line defined by the navigation lights on the bow
(front) and stern (back) of the ship.
4. Fire continuously while the ship is in hyperspace. This will
make it easier to locate the ship when it reappears on the screen.
Meteorites will respond as well as any 5200 cartridge to the analog
controller supplied with the 5200 system.
Much of the development programming was done with a digital (Atari
2600 type joystick) and a Masterplay 5200 Interface.
We highly recommend the game player compare playing Meteorites both
with and without the 5200 interface and your favorite 2600 compatible
joystick. Our engineers and programmers found this latter set-up
afforded the fast response time and accuracy of movement for more
enjoyable and exciting game play.
Typed by Keita Iida