Notes From A Nightmare....Megamania
Copyright 1983 Activision, Inc. FZ-003-03
Wave after wave of the most unlikely obijects invade your celestial
dreams. For you, sleep becomes a space nightmare. Outrageous enemies
drop bombs and collide with your mobile blasters. One hit and your
blaster disintegrates. Shoot as many of the violators as you can
before your fleet is destroyed, and return to restful dreams.
1. Insert cartridges into your Atari 5200 console with power OFF.
Then, turn power ON.
2. Plug in controller(s). Solo player uses left control. Uses no
3. To select 1 or 2 players, press the (#) key.
* Player 1's mobile blaster and score are blue.
* Player 2's mobile blaster and score are green.
4. To choose straight or guided missiles, press the (*) key.
(Both players must use the same type of missiles.)
5. Begin a new game at any time by pressing the START key.
6. Pause the action whenever you like by pressing the pause key on
your controller. To resume the game, press the pause key or either
lower red button on the controller.
7. Turn power OFF before removing MegaMania cartridge.
Your mobile blaster glides to the left and right when you move the
controller left and right. To fire its missiles, press the lower red
button. Hold the red button down for continuous fire. Each blaster
is equpied with an unlimited number of missiles. Blast away!
Energy bar and Alarm. Your blasters use up a constant rate of energy
no matter how much you move them or fire their missiles. Even so,
always keep a keen eye on the energy bar. If all the energy is
exhausted before you destroy an attacking wave, your blaster
disintegrates. Fortunately, an alarm alerts you when your energy
is low and you haven't much time.
Reinforcements. You begin each game with three blasters in reserve.
For every 10,000 points you score, you are awarded one additional
blaster up to a maximum of six on-screen at any one time.
MegaCycle. There are eight waves of different enemy obijects that
infiltrate your dreams. When you have destroyed all the objects in
all eight waves, the nightmare not only continues, it gets worse!
Enemy waves repeat their sleep assault at a quicker pace, and their
patterns of motion are more sophisticated.
MegaSphere. All the enemy objects travel in an orbital path. When an
object disappears off the bottom of the screen, it reappears at the
top. If it leaves your field of vision on one side, it returns to
haunt you on the other side.
MegaPoints. Every time you destroy an enemy object, you score
points. Each object within an enemy wave has the same point value.
Enemy Object Point Value
Deluxe Hamburgers 20
Ice Cream Sandwiches 30
Refrigerator Magnets 40
Radial Tires 50
Diamond Rings 60
Steaming Irons 70
Party Bow Ties 80
Dreaded Space Dice 90
These point values apply to the first MegaCycle only. After that,
each object in all successful waves is worth 90 points. At the end
of each game, the highest score registers on-screen in black.
MegaBonus. You receive bonus points for every "unit" of energy
remaining on the Energy Bar at the moment you destroy the last
object in any enemy wave. So, the faster you destroy a wave, the
more MegaBonus points you'll earn. And you'll need all you can get.
JOIN THE ACTIVISON "MEGAMANIACS"
If you reach a score of 45,000 points or more, then we know that
you weren't day-dreaming out there. You defeated some of the
craziest space flotsam and jetsam to interrupt anyone's sleep. And
that means you're eligible to become an official MegaManiac. Just
send us a photo of your mega-mastery (TV Screen), along with your
name and address, and we'll send you an outrageous MegaManiac
emblem. Be sure to write "Megamania 5200" on the bottom left corner
of the envelope.
HOW TO BECOME A MEGAMANIAC
Tips from Glyn Anderson and Steve Cartwright.
Glyn Anderson enjoys playing wind and string instruments, with his
speciality being keyboards. Steve Cartwright is an enthusiast of
motorcycle touring and photography.
"Megamania is no slumber party. Here are some tips we use to battle
the madness and ensure a good night's sleep.
First off, keep your mobile blaster in the center of the screen as
much as possible. This will enable you to more effectively guide
your blaster when you need to. Plus, it minimizes your chances of
getting caught in a corner.
Also, don't try to `catch-up' with any enemy objects that have flown
past your blaster. Your blaster is quick, but the enemy objects are
just a bit faster.
Finally, don't let the steam from the Steaming Irons touch your
blaster, or you'll get burned. And when you are battling the steam
irons, be sure to knock out at least one iron from each of the three
columns before they descend to the bottom of the screen. If you
don't, you'll suffer the consequences.
When you are wide awake, and you feel that you're safe, drop us a
line. We'd love to find out which enemy wave gave you the most
trouble, and if your dreams have returned to normal".
Activision Video Game Cartridge Limited One-Year Warranty
Let us get to know you! If you have questions or comments about
our games or clubs, or want to be added to our mailing list, drop us
a note or call us toll-free at (800)633-GAME. In California, call
Mountain View, CA 94039
Atari and Atari 5200 are trademarks of Atari, INC.
(C) 1982, 1983 Activision, Inc. FZ-003-03. Printed in U.S.A.
Typed by Dan Reinholtz
for Atari Gaming Headquarters